文字脚本自动生成

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2026-06-08 10:49:52 +08:00
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# -*- coding: utf-8 -*-
"""
生成《不朽封仙》游戏文字脚本文档
"""
import csv
import os
import glob
from docx import Document
from docx.shared import Pt, Cm, Inches
from docx.enum.text import WD_ALIGN_PARAGRAPH
from docx.enum.table import WD_TABLE_ALIGNMENT
from docx.oxml.ns import qn
# ============ 路径配置 ============
CSV_DIR = r"d:\p-L12\work\cvs"
GAME_DIR = r"d:\p-L12\P-L12_game\unity\Assets\Resources\Resources_moved\gui\atlas_ui"
ICON_DIRS = {
"product": os.path.join(GAME_DIR, "atlas_product_icons"),
"skill": os.path.join(GAME_DIR, "atlas_skill"),
"rune": os.path.join(GAME_DIR, "atlas_rune_icons"),
"talent": os.path.join(GAME_DIR, "atlas_talent_icons"),
"equip": os.path.join(GAME_DIR, "atlas_equip_icons"),
}
OUTPUT_PATH = r"d:\p-L12\work\《不朽封仙》游戏文字脚本.docx"
# ============ 辅助函数 ============
def read_csv(filename):
"""读取CSV文件跳过前3行中文头、类型头、英文头返回数据行"""
path = os.path.join(CSV_DIR, filename)
# 尝试多种编码
for encoding in ["utf-8-sig", "gbk", "gb2312", "utf-8"]:
try:
with open(path, "r", encoding=encoding) as f:
reader = csv.reader(f)
rows = list(reader)
return rows[3:] # skip header rows
except (UnicodeDecodeError, UnicodeError):
continue
raise ValueError(f"无法读取文件 {filename},尝试了所有编码")
def find_image(icon_name, icon_dir_key):
"""根据icon名称查找图片文件路径返回完整路径或None"""
icon_dir = ICON_DIRS.get(icon_dir_key)
if not icon_dir or not os.path.isdir(icon_dir):
return None
# 尝试直接匹配
for ext in [".png", ".jpg"]:
p = os.path.join(icon_dir, icon_name + ext)
if os.path.isfile(p):
return p
# 尝试补零匹配(如 icon_product_1 -> icon_product_01
import re
m = re.match(r"^(.+?)(\d+)$", icon_name)
if m:
prefix, num = m.group(1), m.group(2)
for pad in [2, 3]:
padded = prefix + num.zfill(pad)
for ext in [".png", ".jpg"]:
p = os.path.join(icon_dir, padded + ext)
if os.path.isfile(p):
return p
return None
def add_image_to_cell(cell, image_path, height_cm=3):
"""在表格单元格中插入图片,锁定纵横比,设置高度"""
paragraph = cell.paragraphs[0]
paragraph.alignment = WD_ALIGN_PARAGRAPH.CENTER
run = paragraph.add_run()
run.add_picture(image_path, height=Cm(height_cm))
def set_cell_text(cell, text):
"""设置单元格文本"""
cell.text = ""
paragraph = cell.paragraphs[0]
paragraph.alignment = WD_ALIGN_PARAGRAPH.CENTER
run = paragraph.add_run(str(text))
run.font.size = Pt(10)
def add_table_with_icons(doc, headers, rows_data, icon_dir_key):
"""添加带图标的表格"""
table = doc.add_table(rows=1, cols=len(headers), style="Table Grid")
table.alignment = WD_TABLE_ALIGNMENT.CENTER
# 设置表头
for i, header in enumerate(headers):
cell = table.rows[0].cells[i]
cell.text = header
for paragraph in cell.paragraphs:
paragraph.alignment = WD_ALIGN_PARAGRAPH.CENTER
for run in paragraph.runs:
run.font.bold = True
run.font.size = Pt(10)
# 添加数据行
for row_data in rows_data:
row = table.add_row()
name, icon_name, desc = row_data[0], row_data[1], row_data[2] if len(row_data) > 2 else ""
set_cell_text(row.cells[0], name)
# 图标列
img_path = find_image(icon_name, icon_dir_key) if icon_name else None
if img_path:
add_image_to_cell(row.cells[1], img_path)
else:
set_cell_text(row.cells[1], "")
# 描述列
if desc:
set_cell_text(row.cells[2], desc)
def add_table_equip(doc, headers, rows_data, icon_dir_key):
"""添加装备表格(只有名称和图标两列)"""
table = doc.add_table(rows=1, cols=len(headers), style="Table Grid")
table.alignment = WD_TABLE_ALIGNMENT.CENTER
for i, header in enumerate(headers):
cell = table.rows[0].cells[i]
cell.text = header
for paragraph in cell.paragraphs:
paragraph.alignment = WD_ALIGN_PARAGRAPH.CENTER
for run in paragraph.runs:
run.font.bold = True
run.font.size = Pt(10)
for row_data in rows_data:
row = table.add_row()
name, icon_name = row_data[0], row_data[1]
set_cell_text(row.cells[0], name)
img_path = find_image(icon_name, icon_dir_key) if icon_name else None
if img_path:
add_image_to_cell(row.cells[1], img_path)
else:
set_cell_text(row.cells[1], "")
# ============ 数据准备 ============
def get_system_prompts():
"""获取被引用的GameTextConst系统提示"""
# 所有GameTextConst常量及其文本值
all_consts = {
"ErrorTaskFailed": "领取失败。",
"ErrorBuyFailed": "购买失败。",
"ErrorUseFailed": "使用失败。",
"ErrorTakesuccess": "领取成功。",
"ErrorStrengthLimit": "强化已达上限。",
"ErrorChallengeTimesNotEnough": "今日挑战次数不足。",
"ErrorRecruitTimesNotEnough": "今日可招募次数不足。",
"ErrorRecruitTicketNotEnough": "召唤道具与月灵玉璧不足。",
"ErrorRecruitDiamondNotEnough": "星棱幻晶不足,无法进行招募。",
"ErrorUpStageFirst": "请先升阶。",
"ErrorUpStage1First": "请先升品。",
"ErrorUpLevelFirst": "请先升级。",
"ErrorUpStarFirst": "请先升星。",
"ErrorUpStrengthFirst": "请先强化。",
"ErrorLevelNotExist": "关卡不存在。",
"ErrorInvalidGuideId": "无效的引导。",
"ErrorItemNotEnough": "道具不足。",
"ErrorRewardAlreadyClaimed": "您已领奖。",
"ErrorNotSettlementTime": "未到结算时间。",
"ErrorNoReward": "暂无奖励。",
"ErrorHeroStarUpSuccess": "升星成功。",
"ErrorTujianProgressNotEnough": "图鉴进度未达到领取条件。",
"ErrorUpLevelSuccess": "升级成功。",
"ErrorUpStageSuccess": "升阶成功。",
"ErrorGuildSetSuccess": "设置公会成功。",
"ErrorNoPackagePurchased": "未购买礼包。",
"ErrorNotMeetClaimCondition": "暂未达到领取条件。",
"ErrorNameNotAvailable": "含有敏感字符,无法使用该名字。",
"ErrorNameOnlyChinese": "昵称只能包含中文。",
"ErrorPleaseInputName": "请输入昵称。",
"ErrorSetSuccess": "修改成功。",
"ErrorCurrencyNotEnough": "货币不足。",
"ErrorHeroMaxCountReached": "伙伴达到最大人数。",
"ErrorNoHeroToCombine": "没有可合成的伙伴。",
"ErrorJoinSuccess": "加入成功。",
"ErrorApplySuccess": "申请成功。",
"ErrorEnergyNotEnough": "体力不足。",
"ErrorBuySuccess": "购买成功。",
"ErrorQuitGuildSuccess": "退出公会成功。",
"ErrorGuildNameEmpty": "公会名称不能为空。",
"ErrorGuildNameTooLong": "公会名称不能超过6个字符。",
"ErrorCreateGuildSuccess": "创建公会成功。",
"ErrorMaterialNotEnough": "材料不足。",
"ErrorEquipStrengthSuccess": "装备强化成功。",
"ErrorEquipBreakthroughSuccess": "装备升品成功。",
"ErrorStrengthSuccess": "强化成功。",
"ErrorDiamondNotEnough": "星棱幻晶不足。",
"ErrorQuickSweepTimesNotEnough": "快速游历次数不足。",
"ErrorCopySuccess": "复制成功。",
"ErrorReceiveConditionNotMet": "未达成领取条件。",
"ErrorAlreadyClaimed": "已领取。",
"ErrorItemDailyUseTimesReached": "该道具今日使用次数已达上限。",
"ErrorConditionNotMet": "条件不足。",
"ErrorVipLevelNotEnough": "权益等级不足。",
"ErrorLevelNotEnough": "等级不足。",
"ErrorScoreNotEnough": "积分不足。",
"ErrorPassNotOpen": "关卡未开放。",
"ErrorPreyFailed": "祈愿失败。",
"ErrorInvalidId": "无效的ID。",
"ErrorSaveSuccess": "保存成功。",
"ErrorSaveFailed": "保存失败。",
"ErrorNoHeroCarry": "无上阵伙伴。",
"ErrorNoHeroInTeam": "至少上阵一名修士。",
"ErrorNoFreePos": "人数已达上限。",
"ErrorRefreshTimesNotEnough": "刷新次数不足。",
"ErrorTimesNotEnough": "次数不足。",
"ErrorHeroLevelUnlock": "修士{0}级解锁。",
"TipChallengeTimesConfirm": "\u3000是否消耗{0}进行挑战。\n\u3000今日剩余(<color=#19F45C>{1}</color>/{2})次。",
"ErrorFusionRuneCountNotEnough": "合成铭文所需数量不足。",
"TipFusionSuccess": "合成成功。",
"ErrorFusionRuneRarityNotSame": "合成铭文必须是相同稀有度。",
"ErrorFusionRuneCountMax": "合成铭文所需数量已达上限。",
"ErrorFusionRuneNotFusion": "该铭文不能合成。",
"ErrorRunePutOnSuccess": "镶嵌成功。",
"ErrorTitleNotUnlock": "称号未解锁。",
"ErrorHeroNotUnlock": "该伙伴尚未获得,需前往旅人驿站招募哦。",
"ErrorRuneSlotFull": "铭文槽已满,请先卸下。",
"ErrorPushBoxLock": "通过{0}后解锁。",
"ErrorFriendApplySuccess": "已同意成为好友。",
"ErrorFriendApplyRefuse": "已拒绝成为好友。",
"ErrorFriendAddOrNotExist": "玩家已添加或不存在。",
"ErrorBagFull": "背包已满。",
"ErrorTargetNotEnough": "{0}不足。",
"ErrorPassNotUnlock": "通关后解锁。",
"ErrorSaveHostage": "解救{0}个人质后解锁。",
"ErrorSomethingNotEnough": "{0}不足。",
"ErrorRetreatNotNow": "现在还不能撤离。",
"ErrorNotUnlock": "未解锁。",
"ErrorSendGiftSuccess": "赠送成功",
"ErrorCollectionUnlock": "请在关卡中拾取藏品解锁。",
"ErrorTaskNotFinish": "任务未完成。",
"ErrorTaskRewardNotClaimed": "任务奖励未领取。",
"ErrorNotNewApply": "暂无新的好友申请。",
"ErrorNotPassBigBox": "请通关当前所有关卡后领取。",
"ErrorNotPassBigBoxStar": "满星通过前置关卡后解锁。",
"ErrorBreakthroughSuccess": "突破成功。",
"ErrorLearnSuccess": "学习成功。",
}
# 被引用的常量(排除只在注释中引用的)
referenced = {
"ErrorAlreadyClaimed", "ErrorApplySuccess", "ErrorBagFull",
"ErrorBreakthroughSuccess", "ErrorBuyFailed", "ErrorBuySuccess",
"ErrorChallengeTimesNotEnough", "ErrorCollectionUnlock",
"ErrorConditionNotMet", "ErrorCopySuccess", "ErrorCreateGuildSuccess",
"ErrorCurrencyNotEnough", "ErrorDiamondNotEnough", "ErrorEnergyNotEnough",
"ErrorEquipBreakthroughSuccess", "ErrorEquipStrengthSuccess",
"ErrorFriendAddOrNotExist", "ErrorFriendApplyRefuse",
"ErrorFriendApplySuccess", "ErrorFusionRuneCountMax",
"ErrorFusionRuneCountNotEnough", "ErrorFusionRuneNotFusion",
"ErrorFusionRuneRarityNotSame", "ErrorGuildNameEmpty",
"ErrorGuildNameTooLong", "ErrorGuildSetSuccess", "ErrorHeroLevelUnlock",
"ErrorHeroNotUnlock", "ErrorHeroStarUpSuccess", "ErrorInvalidGuideId",
"ErrorItemDailyUseTimesReached", "ErrorItemNotEnough",
"ErrorJoinSuccess", "ErrorLearnSuccess", "ErrorLevelNotEnough",
"ErrorLevelNotExist", "ErrorMaterialNotEnough", "ErrorNameNotAvailable",
"ErrorNameOnlyChinese", "ErrorNoFreePos", "ErrorNoHeroCarry",
"ErrorNoHeroInTeam", "ErrorNoPackagePurchased", "ErrorNoReward",
"ErrorNotMeetClaimCondition", "ErrorNotNewApply", "ErrorNotPassBigBox",
"ErrorNotPassBigBoxStar", "ErrorNotSettlementTime", "ErrorNotUnlock",
"ErrorPassNotOpen", "ErrorPassNotUnlock", "ErrorPleaseInputName",
"ErrorPreyFailed", "ErrorPushBoxLock", "ErrorQuickSweepTimesNotEnough",
"ErrorQuitGuildSuccess", "ErrorRefreshTimesNotEnough",
"ErrorRetreatNotNow", "ErrorRewardAlreadyClaimed",
"ErrorRunePutOnSuccess", "ErrorRuneSlotFull", "ErrorSaveHostage",
"ErrorSaveSuccess", "ErrorScoreNotEnough", "ErrorSendGiftSuccess",
"ErrorSetSuccess", "ErrorSomethingNotEnough", "ErrorTakesuccess",
"ErrorTargetNotEnough", "ErrorTaskFailed", "ErrorTaskNotFinish",
"ErrorTaskRewardNotClaimed", "ErrorTimesNotEnough",
"ErrorTitleNotUnlock", "ErrorUpLevelFirst", "ErrorUpLevelSuccess",
"ErrorUpStage1First", "ErrorUpStageFirst", "ErrorUpStageSuccess",
"ErrorUpStrengthFirst", "ErrorVipLevelNotEnough",
"TipChallengeTimesConfirm", "TipFusionSuccess",
}
# 只保留被引用的,去重文本值
seen_texts = set()
result = []
for name, text in all_consts.items():
if name in referenced and text not in seen_texts:
seen_texts.add(text)
result.append(text)
return result
def get_quest_texts():
"""获取任务文本category 1和2的desc字段去重"""
rows = read_csv("quest.csv")
seen = set()
result = []
for row in rows:
if len(row) > 3:
category = row[1].strip()
desc = row[3].strip()
if category in ("1", "2") and desc and desc not in seen:
seen.add(desc)
result.append(desc)
return result
def get_achievement_texts():
"""获取成就文本category 9的desc字段去重"""
rows = read_csv("quest.csv")
seen = set()
result = []
for row in rows:
if len(row) > 3:
category = row[1].strip()
desc = row[3].strip()
if category == "9" and desc and desc not in seen:
seen.add(desc)
result.append(desc)
return result
def get_guide_texts():
"""获取新手指引文本guide.csv的desc字段去重"""
rows = read_csv("guide.csv")
seen = set()
result = []
for row in rows:
if len(row) > 7:
desc = row[7].strip()
if desc and desc not in seen:
seen.add(desc)
result.append(desc)
return result
def get_prop_data():
"""获取道具数据 [(name, icon, tips), ...]"""
rows = read_csv("prop.csv")
result = []
for row in rows:
if len(row) > 7:
name = row[2].strip()
tips = row[6].strip()
icon = row[7].strip()
if name:
result.append((name, icon, tips))
return result
def get_skill_data():
"""获取技能数据 [(name, icon, desc), ...]"""
rows = read_csv("skill.csv")
result = []
for row in rows:
if len(row) > 21:
name = row[1].strip()
icon = row[6].strip()
desc = row[21].strip()
if name:
result.append((name, icon, desc))
return result
def get_rune_data():
"""获取灵石数据 [(name, icon, desc), ...]"""
rows = read_csv("rune.csv")
result = []
for row in rows:
if len(row) > 8:
name = row[1].strip()
icon = row[2].strip()
desc = row[8].strip()
if name:
result.append((name, icon, desc))
return result
def get_talent_data():
"""获取天赋数据 [(name, icon, desc), ...] 去重"""
rows = read_csv("playerlevel.csv")
seen = set()
result = []
for row in rows:
if len(row) > 15:
name = row[13].strip()
desc = row[14].strip()
icon = row[15].strip()
if name and name not in seen:
seen.add(name)
result.append((name, icon, desc))
return result
def get_equip_data():
"""获取装备数据 [(name, icon), ...] 去重"""
rows = read_csv("equip.csv")
seen = set()
result = []
for row in rows:
if len(row) > 5:
name = row[1].strip()
icon = row[5].strip()
if name and name not in seen:
seen.add(name)
result.append((name, icon))
return result
def get_level_names():
"""获取关卡名称fight_sample.csv的name字段去重"""
rows = read_csv("fight_sample.csv")
seen = set()
result = []
for row in rows:
if len(row) > 2:
name = row[2].strip()
if name and name not in seen:
seen.add(name)
result.append(name)
return result
# 玩家随机名称文本(保持不变)
PLAYER_NAMES = [
("", "子轩"), ("", "梓涵"), ("", "浩然"), ("", "欣怡"),
("", "宇轩"), ("", "晨曦"), ("", "俊杰"), ("", "雅静"),
("", "天佑"), ("", "梦琪"), ("", "博文"), ("", "思彤"),
("", "睿智"), ("", "静怡"), ("", "昊天"), ("", "雨桐"),
("", "泽宇"), ("", "婉清"), ("", "俊熙"), ("", "雪柔"),
("", "子豪"), ("", "依琳"), ("", "宇航"), ("", "诗涵"),
("", "志强"), ("", "梦瑶"), ("", "文博"), ("", "雅楠"),
("", "天宇"), ("", "欣妍"), ("", "子睿"), ("", "静雯"),
("", "俊豪"), ("", "雨欣"), ("", "浩宇"), ("", "语嫣"),
("", "子涵"), ("", "思雨"), ("", "博涛"), ("", "雅婷"),
("", "天翔"), ("", "梦洁"), ("", "文轩"), ("", "雪梅"),
("", "志远"), ("", "依娜"), ("", "子安"), ("", "静雅"),
("", "俊峰"), ("", "雨婷"), ("", "浩轩"), ("", "诗琪"),
("", "子恒"), ("", "思雅"), ("", "博超"), ("", "雅琪"),
("", "天瑞"), ("", "梦菲"), ("", "文昊"), ("", "雪莲"),
("", "志鹏"), ("", "依婷"), ("", "子健"), ("", "静淑"),
("", "俊凯"), ("", "雨菲"), ("", "浩南"), ("", "诗瑶"),
("", "子宁"), ("", "思琪"), ("", "博远"), ("", "雅静"),
("", "天浩"), ("", "梦婷"), ("", "文杰"), ("", "雪琪"),
("", "志伟"), ("", "依静"), ("", "子文"), ("", "静怡"),
("", "俊杰"), ("", "雨萱"), ("", "浩天"), ("", "诗涵"),
("", "子辰"), ("", "思妍"), ("", "博文"), ("", "雅欣"),
("", "天佑"), ("", "梦瑶"), ("", "文豪"), ("", "雪莹"),
("", "志强"), ("", "依琳"), ("", "子轩"), ("", "静雯"),
("", "俊熙"), ("", "雨桐"), ("", "浩宇"), ("", "诗琪"),
]
# ============ 文档生成 ============
# 中文编号
CN_NUMBERS = ["", "", "", "", "", "", "", "", "", "", "十一"]
def add_title(doc, text):
"""添加文档标题:宋体、二号(22pt)、加粗、居中、无下划线"""
para = doc.add_paragraph()
para.alignment = WD_ALIGN_PARAGRAPH.CENTER
run = para.add_run(text)
run.font.name = "宋体"
run._element.rPr.rFonts.set(qn("w:eastAsia"), "宋体")
run.font.size = Pt(22)
run.font.bold = True
run.font.underline = False
run.font.color.rgb = None # 确保黑色,无蓝色
def add_section_heading(doc, cn_num, title_text):
"""添加小标题:仿宋、四号(14pt)、加粗、中文编号"""
para = doc.add_paragraph()
run = para.add_run(f"{cn_num}{title_text}")
run.font.name = "仿宋"
run._element.rPr.rFonts.set(qn("w:eastAsia"), "仿宋")
run.font.size = Pt(14)
run.font.bold = True
def add_numbered_paragraph(doc, index, text):
"""添加编号段落:仿宋、四号(14pt)、不加粗、阿拉伯数字编号"""
para = doc.add_paragraph()
run = para.add_run(f"{index}.{text}")
run.font.name = "仿宋"
run._element.rPr.rFonts.set(qn("w:eastAsia"), "仿宋")
run.font.size = Pt(14)
run.font.bold = False
def add_numbered_items(doc, items):
"""批量添加编号段落"""
for i, text in enumerate(items, 1):
add_numbered_paragraph(doc, i, text)
def add_name_table(doc, names):
"""添加玩家随机名称表格:姓/名两列"""
table = doc.add_table(rows=1, cols=2, style="Table Grid")
table.alignment = WD_TABLE_ALIGNMENT.CENTER
# 表头
for i, header in enumerate(["", ""]):
cell = table.rows[0].cells[i]
cell.text = ""
para = cell.paragraphs[0]
para.alignment = WD_ALIGN_PARAGRAPH.CENTER
run = para.add_run(header)
run.font.name = "仿宋"
run._element.rPr.rFonts.set(qn("w:eastAsia"), "仿宋")
run.font.size = Pt(14)
run.font.bold = True
# 数据行
for surname, given_name in names:
row = table.add_row()
for j, text in enumerate([surname, given_name]):
cell = row.cells[j]
cell.text = ""
para = cell.paragraphs[0]
para.alignment = WD_ALIGN_PARAGRAPH.CENTER
run = para.add_run(text)
run.font.name = "仿宋"
run._element.rPr.rFonts.set(qn("w:eastAsia"), "仿宋")
run.font.size = Pt(14)
run.font.bold = False
def build_document():
doc = Document()
# 设置默认字体
style = doc.styles["Normal"]
style.font.name = "仿宋"
style.font.size = Pt(14)
style._element.rPr.rFonts.set(qn("w:eastAsia"), "仿宋")
# 标题:宋体、二号、加粗、无蓝色下划线
add_title(doc, "《不朽封仙》文字脚本")
# ======= 一、系统提示 =======
add_section_heading(doc, CN_NUMBERS[0], "系统提示")
add_numbered_items(doc, get_system_prompts())
# ======= 二、任务文本 =======
add_section_heading(doc, CN_NUMBERS[1], "任务文本")
add_numbered_items(doc, get_quest_texts())
# ======= 三、成就文本 =======
add_section_heading(doc, CN_NUMBERS[2], "成就文本")
add_numbered_items(doc, get_achievement_texts())
# ======= 四、玩家随机名称文本 =======
add_section_heading(doc, CN_NUMBERS[3], "玩家随机名称文本")
add_name_table(doc, PLAYER_NAMES)
# ======= 五、新手指引文本 =======
add_section_heading(doc, CN_NUMBERS[4], "新手指引文本")
add_numbered_items(doc, get_guide_texts())
# ======= 六、道具说明 =======
add_section_heading(doc, CN_NUMBERS[5], "道具说明")
prop_data = get_prop_data()
add_table_with_icons(doc, ["道具名称", "图标", "道具描述"], prop_data, "product")
# ======= 七、技能 =======
add_section_heading(doc, CN_NUMBERS[6], "技能")
skill_data = get_skill_data()
add_table_with_icons(doc, ["技能名称", "技能图标", "技能描述"], skill_data, "skill")
# ======= 八、灵石 =======
add_section_heading(doc, CN_NUMBERS[7], "灵石")
rune_data = get_rune_data()
add_table_with_icons(doc, ["灵石名称", "灵石图标", "灵石介绍"], rune_data, "rune")
# ======= 九、天赋 =======
add_section_heading(doc, CN_NUMBERS[8], "天赋")
talent_data = get_talent_data()
add_table_with_icons(doc, ["天赋名称", "天赋图标", "天赋介绍"], talent_data, "talent")
# ======= 十、装备 =======
add_section_heading(doc, CN_NUMBERS[9], "装备")
equip_data = get_equip_data()
add_table_equip(doc, ["装备名称", "装备图标"], equip_data, "equip")
# ======= 十一、关卡名称 =======
add_section_heading(doc, CN_NUMBERS[10], "关卡名称")
add_numbered_items(doc, get_level_names())
# 保存文档
doc.save(OUTPUT_PATH)
print(f"文档已生成: {OUTPUT_PATH}")
if __name__ == "__main__":
build_document()