更新
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{
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"description": "GameTextConst.cs 中被代码实际引用的系统提示常量",
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"source_file": "d:\\p-L12\\P-L12_game\\unity\\Assets\\Scripts\\mgame\\error\\GameTextConst.cs",
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"description": "GameTextConst.cs 中被代码实际引用的系统提示常量(历史项目参考)",
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"source_file_example": "<game_dir>/unity/Assets/Scripts/.../GameTextConst.cs (universal_tool 自动扫描定位)",
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"note": "universal_tool.parse_game_text_const 自动解析 *Const*.cs 中所有 public const string,扫描其他 .cs 确认被引用后按文本去重;本文件为历史项目的静态快照参考",
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"total_referenced": 85,
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"total_unique_text": 83,
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"note": "85个被引用常量中,有2对文本值重复('{0}不足。' 和 '保存失败。'),去重后为83条",
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