# -*- coding: utf-8 -*- """ 通用游戏文字脚本文档生成工具 功能:自动扫描项目目录,识别标准结构,生成游戏文字脚本Word文档。 无需手动配置路径,只需提供项目根目录即可自动完成全部流程。 标准目录结构约定: / ├── *_config/ ← 配置表目录 (xlsx/csv) ├── *_game/ ← 游戏客户端目录 │ └── unity/Assets/Resources/.../atlas_ui/ ← 图标资源 │ └── unity/Assets/Scripts/.../*Const*.cs ← 系统提示常量 └── work/ ← 工作目录 (CSV缓存、输出等) 用法: python universal_tool.py [项目路径] [--output 输出路径] 依赖:pip install openpyxl python-docx """ import csv import os import re import sys import glob import argparse from docx import Document from docx.shared import Pt, Cm from docx.enum.text import WD_ALIGN_PARAGRAPH from docx.enum.table import WD_TABLE_ALIGNMENT from docx.oxml.ns import qn # ============ 常量 ============ CN_NUMBERS = ["一", "二", "三", "四", "五", "六", "七", "八", "九", "十", "十一"] # 11章节数据源定义(字段名取自CSV英文头行第3行) SECTION_DEFS = { "quest_texts": {"csv": "quest", "field": "desc", "filter": {"category": ["1", "2"]}}, "achievements": {"csv": "quest", "field": "desc", "filter": {"category": ["9"]}}, "guide_texts": {"csv": "guide", "field": "desc"}, "props": {"csv": "prop", "fields": ["name", "icon", "tips"], "icon_key": "atlas_product_icons"}, "skills": {"csv": "skill", "fields": ["name", "icon", "desc"], "icon_key": "atlas_skill"}, "runes": {"csv": "rune", "fields": ["name", "icon", "desc"], "icon_key": "atlas_rune_icons"}, "talents": {"csv": "playerlevel", "fields": ["name", "icon", "desc"], "icon_key": "atlas_talent_icons", "dedup": "name"}, "equips": {"csv": "equip", "fields": ["name", "icon"], "icon_key": "atlas_equip_icons", "dedup": "name"}, "level_names": {"csv": "fight_sample", "field": "name"}, } # ================================================================ # 一、项目结构自动扫描 # ================================================================ class ProjectScanner: """自动扫描并识别项目目录结构""" def __init__(self, project_root): self.root = os.path.abspath(project_root) self.config_dir = None self.game_dir = None self.csv_dir = None self.work_dir = None self.resources_dir = None self.icon_dirs = {} self.scripts_dir = None self.game_text_const = None self.project_name = "" self._scan() def _scan(self): # 1. 查找 _config / _game / work 目录 for entry in os.listdir(self.root): p = os.path.join(self.root, entry) if not os.path.isdir(p): continue if entry.endswith("_config"): self.config_dir = p elif entry.endswith("_game"): self.game_dir = p elif entry == "work": self.work_dir = p # 2. 项目名 if self.config_dir: base = os.path.basename(self.config_dir) self.project_name = base.replace("_config", "") # 3. CSV目录: work/cvs 优先,其次 config_dir 本身 if self.work_dir: cvs = os.path.join(self.work_dir, "cvs") if os.path.isdir(cvs) and os.listdir(cvs): self.csv_dir = cvs if not self.csv_dir: self.csv_dir = self.config_dir # 4. 搜索根目录:优先 Resources_moved,其次 Resources if self.game_dir: for root, dirs, _ in os.walk(self.game_dir): for name in ["Resources_moved", "Resources"]: if name in dirs: self.resources_dir = os.path.join(root, name) break if self.resources_dir: break # 5. 图标目录 (递归搜索 atlas_* 子目录,只保留包含图片的叶子目录) if self.resources_dir: for root, dirs, files in os.walk(self.resources_dir): for d in dirs: if d.startswith("atlas_"): dp = os.path.join(root, d) # 检查是否包含图片文件 has_img = any(f.lower().endswith((".png", ".jpg", ".jpeg")) for f in os.listdir(dp)) if has_img: self.icon_dirs[d] = dp # 6. Scripts 目录 if self.game_dir: unity = os.path.join(self.game_dir, "unity") assets = os.path.join(unity, "Assets") if os.path.isdir(unity) else None if assets: scripts = os.path.join(assets, "Scripts") if os.path.isdir(scripts): self.scripts_dir = scripts # 7. GameTextConst.cs if self.scripts_dir: for root, _, files in os.walk(self.scripts_dir): for f in files: if f.lower().endswith(".cs") and "const" in f.lower() and ("text" in f.lower() or "game" in f.lower()): self.game_text_const = os.path.join(root, f) return # 宽松匹配:任意 *Const*.cs for root, _, files in os.walk(self.scripts_dir): for f in files: if "Const" in f and f.endswith(".cs"): self.game_text_const = os.path.join(root, f) return def find_file(self, name): """在 csv_dir 或 config_dir 中查找文件(支持 .csv/.xlsx)""" for d in [self.csv_dir, self.config_dir]: if not d: continue for ext in [".csv", ".xlsx"]: p = os.path.join(d, name + ext) if os.path.isfile(p): return p return None def summary(self): """打印扫描结果""" lines = [ f" 项目名称: {self.project_name}", f" 配置目录: {self.config_dir or '未找到'}", f" 游戏目录: {self.game_dir or '未找到'}", f" CSV目录: {self.csv_dir or '未找到'}", f" 图标目录: {len(self.icon_dirs)}个 {list(self.icon_dirs.keys())}", f" 脚本目录: {self.scripts_dir or '未找到'}", f" 常量文件: {os.path.basename(self.game_text_const) if self.game_text_const else '未找到'}", ] return "\n".join(lines) # ================================================================ # 二、CSV 数据读取(自动编码 + 动态字段名解析) # ================================================================ def read_csv(filepath): """ 读取CSV文件,自动检测编码 (utf-8-sig/gbk/gb2312/utf-8)。 返回 (headers, rows): headers: 第3行英文字段名列表 rows: 第4行起的数据行列表 (list of list) """ for enc in ["utf-8-sig", "gbk", "gb2312", "utf-8"]: try: with open(filepath, "r", encoding=enc) as f: all_rows = list(csv.reader(f)) if len(all_rows) < 4: return all_rows[-1] if all_rows else [], [] return all_rows[2], all_rows[3:] except (UnicodeDecodeError, UnicodeError): continue return [], [] def field_map(headers): """将英文头行转为 {字段名: 列索引} 映射""" return {h.strip(): i for i, h in enumerate(headers) if h.strip()} def field_val(row, fm, name, default=""): """从数据行中按字段名取值""" idx = fm.get(name) if idx is not None and idx < len(row): return row[idx].strip() return default def xlsx_to_csv_batch(config_dir, output_dir): """将 config_dir 中所有 xlsx 批量转为 csv""" from openpyxl import load_workbook os.makedirs(output_dir, exist_ok=True) count = 0 for xlsx in glob.glob(os.path.join(config_dir, "*.xlsx")): fname = os.path.basename(xlsx) if fname.startswith("~$"): continue csv_path = os.path.join(output_dir, os.path.splitext(fname)[0] + ".csv") try: wb = load_workbook(xlsx, read_only=True, data_only=True) ws = wb.active with open(csv_path, "w", newline="", encoding="utf-8-sig") as f: writer = csv.writer(f) for row in ws.iter_rows(values_only=True): writer.writerow([c if c is not None else "" for c in row]) wb.close() count += 1 except Exception: pass # 复制非xlsx文件 import shutil for entry in os.listdir(config_dir): src = os.path.join(config_dir, entry) if not os.path.isfile(src) or entry.endswith(".xlsx"): continue dst = os.path.join(output_dir, entry) if not os.path.exists(dst): shutil.copy2(src, dst) return count # ================================================================ # 三、图片资源查找 # ================================================================ def find_image(icon_name, icon_dirs, icon_key): """根据 icon 名称在指定目录中查找图片文件""" icon_dir = icon_dirs.get(icon_key) if not icon_dir or not os.path.isdir(icon_dir): return None # 直接匹配 for ext in [".png", ".jpg"]: p = os.path.join(icon_dir, icon_name + ext) if os.path.isfile(p): return p # 补零匹配 (如 icon_product_1 -> icon_product_01) m = re.match(r"^(.+?)(\d+)$", icon_name) if m: prefix, num = m.group(1), m.group(2) for pad in [2, 3]: padded = prefix + num.zfill(pad) for ext in [".png", ".jpg"]: p = os.path.join(icon_dir, padded + ext) if os.path.isfile(p): return p return None # ================================================================ # 四、GameTextConst.cs 自动解析 # ================================================================ def parse_game_text_const(cs_path, scripts_dir): """ 自动解析 GameTextConst.cs 中所有 public const string 定义, 扫描项目中其他 .cs 文件确认哪些常量被引用, 返回去重后的文本列表。 """ if not cs_path or not os.path.isfile(cs_path): return [] # 读取文件 content = None for enc in ["utf-8-sig", "utf-8", "gbk", "gb2312"]: try: with open(cs_path, "r", encoding=enc) as f: content = f.read() break except (UnicodeDecodeError, UnicodeError): continue if content is None: return [] # 提取常量:public const string Name = "value"; pattern = r'public\s+const\s+string\s+(\w+)\s*=\s*"((?:[^"\\]|\\.)*)"\s*;' all_consts = {} for m in re.finditer(pattern, content): name, value = m.group(1), m.group(2) # 还原转义 value = value.replace("\\n", "\n").replace("\\t", "\t").replace('\\"', '"') all_consts[name] = value if not all_consts: return [] # 扫描引用 const_names = set(all_consts.keys()) referenced = set() cs_file = os.path.basename(cs_path) if scripts_dir and os.path.isdir(scripts_dir): for root, _, files in os.walk(scripts_dir): for fname in files: if not fname.endswith(".cs") or fname == cs_file: continue try: with open(os.path.join(root, fname), "r", encoding="utf-8", errors="ignore") as f: src = f.read() for cn in const_names: if cn in src: referenced.add(cn) except Exception: continue # 去重文本值 seen = set() result = [] for name, text in all_consts.items(): if name in referenced and text not in seen: seen.add(text) result.append(text) return result # ================================================================ # 五、文档格式化辅助 # ================================================================ def _run(para, text, font="仿宋", size=14, bold=False, underline=None): """创建带格式的 run""" r = para.add_run(text) r.font.name = font r._element.rPr.rFonts.set(qn("w:eastAsia"), font) r.font.size = Pt(size) r.font.bold = bold if underline is not None: r.font.underline = underline return r def add_title(doc, text): """标题:宋体 二号(22pt) 加粗 居中""" p = doc.add_paragraph() p.alignment = WD_ALIGN_PARAGRAPH.CENTER _run(p, text, font="宋体", size=22, bold=True, underline=False) def add_section_heading(doc, cn_num, title): """小标题:仿宋 四号(14pt) 加粗 中文编号""" p = doc.add_paragraph() _run(p, f"{cn_num}、{title}", font="仿宋", size=14, bold=True) def add_numbered_items(doc, items): """编号列表:仿宋 四号 不加粗""" for i, text in enumerate(items, 1): p = doc.add_paragraph() _run(p, f"{i}.{text}", font="仿宋", size=14, bold=False) def _set_cell(cell, text, bold=False, size=14): """设置表格单元格文本""" cell.text = "" p = cell.paragraphs[0] p.alignment = WD_ALIGN_PARAGRAPH.CENTER _run(p, str(text), font="仿宋", size=size, bold=bold) def _insert_img(cell, img_path): """在单元格中插入图片(高度3cm 锁定纵横比)""" p = cell.paragraphs[0] p.alignment = WD_ALIGN_PARAGRAPH.CENTER p.add_run().add_picture(img_path, height=Cm(3)) def add_data_table(doc, headers, rows, icon_dirs=None, icon_key=None): """通用数据表格(支持图片列)""" table = doc.add_table(rows=1, cols=len(headers), style="Table Grid") table.alignment = WD_TABLE_ALIGNMENT.CENTER for i, h in enumerate(headers): _set_cell(table.rows[0].cells[i], h, bold=True, size=10) for rd in rows: row = table.add_row() _set_cell(row.cells[0], rd[0]) if len(rd) > 1: icon_name = rd[1] img = find_image(icon_name, icon_dirs, icon_key) if icon_name and icon_dirs else None if img: _insert_img(row.cells[1], img) else: _set_cell(row.cells[1], "", size=10) if len(rd) > 2: _set_cell(row.cells[2], rd[2], size=10) def add_name_table(doc, names): """玩家姓名表格(姓/名 两列)""" table = doc.add_table(rows=1, cols=2, style="Table Grid") table.alignment = WD_TABLE_ALIGNMENT.CENTER for i, h in enumerate(["姓", "名"]): _set_cell(table.rows[0].cells[i], h, bold=True) for surname, given in names: row = table.add_row() _set_cell(row.cells[0], surname) _set_cell(row.cells[1], given) # ================================================================ # 六、数据提取函数 # ================================================================ def get_player_names(scanner): """获取玩家随机名称(优先 name.csv,否则使用默认列表)""" fp = scanner.find_file("name") if fp and fp.endswith(".csv"): headers, rows = read_csv(fp) fm = field_map(headers) if "first" in fm and "last" in fm: seen = set() result = [] for r in rows: first = field_val(r, fm, "first") last = field_val(r, fm, "last") if first and last: key = (first, last) if key not in seen: seen.add(key) result.append(key) if result: return result # 默认名称(100对) return [ ("李", "子轩"), ("王", "梓涵"), ("张", "浩然"), ("刘", "欣怡"), ("陈", "宇轩"), ("杨", "晨曦"), ("赵", "俊杰"), ("黄", "雅静"), ("周", "天佑"), ("吴", "梦琪"), ("徐", "博文"), ("孙", "思彤"), ("胡", "睿智"), ("朱", "静怡"), ("高", "昊天"), ("林", "雨桐"), ("何", "泽宇"), ("郭", "婉清"), ("马", "俊熙"), ("罗", "雪柔"), ("梁", "子豪"), ("宋", "依琳"), ("郑", "宇航"), ("谢", "诗涵"), ("韩", "志强"), ("唐", "梦瑶"), ("冯", "文博"), ("于", "雅楠"), ("董", "天宇"), ("萧", "欣妍"), ("程", "子睿"), ("曹", "静雯"), ("袁", "俊豪"), ("邓", "雨欣"), ("许", "浩宇"), ("傅", "语嫣"), ("沈", "子涵"), ("曾", "思雨"), ("彭", "博涛"), ("吕", "雅婷"), ("苏", "天翔"), ("卢", "梦洁"), ("蒋", "文轩"), ("蔡", "雪梅"), ("贾", "志远"), ("丁", "依娜"), ("魏", "子安"), ("薛", "静雅"), ("叶", "俊峰"), ("阎", "雨婷"), ("余", "浩轩"), ("潘", "诗琪"), ("杜", "子恒"), ("戴", "思雅"), ("夏", "博超"), ("钟", "雅琪"), ("汪", "天瑞"), ("田", "梦菲"), ("任", "文昊"), ("姜", "雪莲"), ("范", "志鹏"), ("方", "依婷"), ("石", "子健"), ("姚", "静淑"), ("谭", "俊凯"), ("廖", "雨菲"), ("邹", "浩南"), ("熊", "诗瑶"), ("金", "子宁"), ("陆", "思琪"), ("郝", "博远"), ("孔", "雅静"), ("白", "天浩"), ("崔", "梦婷"), ("康", "文杰"), ("毛", "雪琪"), ("邱", "志伟"), ("秦", "依静"), ("江", "子文"), ("史", "静怡"), ("顾", "俊杰"), ("侯", "雨萱"), ("邵", "浩天"), ("孟", "诗涵"), ("龙", "子辰"), ("万", "思妍"), ("段", "博文"), ("雷", "雅欣"), ("钱", "天佑"), ("汤", "梦瑶"), ("尹", "文豪"), ("黎", "雪莹"), ("易", "志强"), ("常", "依琳"), ("武", "子轩"), ("乔", "静雯"), ("贺", "俊熙"), ("赖", "雨桐"), ("龚", "浩宇"), ("文", "诗琪"), ] def get_csv_list_data(scanner, csv_name, field_name, filter_dict=None): """通用:从CSV中按字段名提取去重文本列表""" fp = scanner.find_file(csv_name) if not fp or not fp.endswith(".csv"): return [] headers, rows = read_csv(fp) fm = field_map(headers) seen = set() result = [] for r in rows: # 过滤条件 if filter_dict: ok = True for fk, fvs in filter_dict.items(): if field_val(r, fm, fk) not in fvs: ok = False break if not ok: continue val = field_val(r, fm, field_name) if val and val not in seen: seen.add(val) result.append(val) return result def get_csv_table_data(scanner, csv_name, field_names, dedup_field=None): """通用:从CSV中提取多字段表格数据 [(f1, f2, f3, ...), ...]""" fp = scanner.find_file(csv_name) if not fp or not fp.endswith(".csv"): return [] headers, rows = read_csv(fp) fm = field_map(headers) seen = set() result = [] for r in rows: vals = tuple(field_val(r, fm, fn) for fn in field_names) if not vals[0]: continue if dedup_field: key = vals[0] if key in seen: continue seen.add(key) result.append(vals) return result # ================================================================ # 七、文档构建主流程 # ================================================================ def build_document(scanner, output_path): """根据扫描结果构建完整文档""" print("\n[1/4] 准备数据源...") # 确保CSV可用 if not scanner.csv_dir or not any(f.endswith(".csv") for f in os.listdir(scanner.csv_dir)): if scanner.config_dir: print(f" CSV目录为空,正在从 {os.path.basename(scanner.config_dir)} 转换xlsx...") cvs_out = os.path.join(scanner.work_dir or scanner.root, "cvs") n = xlsx_to_csv_batch(scanner.config_dir, cvs_out) scanner.csv_dir = cvs_out print(f" 已转换 {n} 个xlsx文件") # 预加载数据 system_prompts = parse_game_text_const(scanner.game_text_const, scanner.scripts_dir) player_names = get_player_names(scanner) print(f" 系统提示: {len(system_prompts)}条") print(f" 玩家名称: {len(player_names)}对") print("\n[2/4] 创建文档...") doc = Document() style = doc.styles["Normal"] style.font.name = "仿宋" style.font.size = Pt(14) style._element.rPr.rFonts.set(qn("w:eastAsia"), "仿宋") doc_title = f"《{scanner.project_name}》文字脚本" if scanner.project_name else "游戏文字脚本" add_title(doc, doc_title) print("\n[3/4] 写入章节...") icon_dirs = scanner.icon_dirs sections_done = 0 # --- 一、系统提示 --- add_section_heading(doc, CN_NUMBERS[0], "系统提示") add_numbered_items(doc, system_prompts) print(f" 一、系统提示: {len(system_prompts)}条") sections_done += 1 # --- 二、任务文本 --- quest_def = SECTION_DEFS["quest_texts"] quest_texts = get_csv_list_data(scanner, quest_def["csv"], quest_def["field"], quest_def.get("filter")) add_section_heading(doc, CN_NUMBERS[1], "任务文本") add_numbered_items(doc, quest_texts) print(f" 二、任务文本: {len(quest_texts)}条") sections_done += 1 # --- 三、成就文本 --- ach_def = SECTION_DEFS["achievements"] ach_texts = get_csv_list_data(scanner, ach_def["csv"], ach_def["field"], ach_def.get("filter")) add_section_heading(doc, CN_NUMBERS[2], "成就文本") add_numbered_items(doc, ach_texts) print(f" 三、成就文本: {len(ach_texts)}条") sections_done += 1 # --- 四、玩家随机名称文本 --- add_section_heading(doc, CN_NUMBERS[3], "玩家随机名称文本") add_name_table(doc, player_names) print(f" 四、玩家随机名称文本: {len(player_names)}对") sections_done += 1 # --- 五、新手指引文本 --- guide_def = SECTION_DEFS["guide_texts"] guide_texts = get_csv_list_data(scanner, guide_def["csv"], guide_def["field"]) add_section_heading(doc, CN_NUMBERS[4], "新手指引文本") add_numbered_items(doc, guide_texts) print(f" 五、新手指引文本: {len(guide_texts)}条") sections_done += 1 # --- 六、道具说明 --- prop_def = SECTION_DEFS["props"] prop_data = get_csv_table_data(scanner, prop_def["csv"], prop_def["fields"]) add_section_heading(doc, CN_NUMBERS[5], "道具说明") add_data_table(doc, ["道具名称", "图标", "道具描述"], prop_data, icon_dirs, prop_def["icon_key"]) print(f" 六、道具说明: {len(prop_data)}条") sections_done += 1 # --- 七、技能 --- skill_def = SECTION_DEFS["skills"] skill_data = get_csv_table_data(scanner, skill_def["csv"], skill_def["fields"]) add_section_heading(doc, CN_NUMBERS[6], "技能") add_data_table(doc, ["技能名称", "技能图标", "技能描述"], skill_data, icon_dirs, skill_def["icon_key"]) print(f" 七、技能: {len(skill_data)}条") sections_done += 1 # --- 八、灵石 --- rune_def = SECTION_DEFS["runes"] rune_data = get_csv_table_data(scanner, rune_def["csv"], rune_def["fields"]) add_section_heading(doc, CN_NUMBERS[7], "灵石") add_data_table(doc, ["灵石名称", "灵石图标", "灵石介绍"], rune_data, icon_dirs, rune_def["icon_key"]) print(f" 八、灵石: {len(rune_data)}条") sections_done += 1 # --- 九、天赋 --- talent_def = SECTION_DEFS["talents"] talent_data = get_csv_table_data(scanner, talent_def["csv"], talent_def["fields"], talent_def.get("dedup")) add_section_heading(doc, CN_NUMBERS[8], "天赋") add_data_table(doc, ["天赋名称", "天赋图标", "天赋介绍"], talent_data, icon_dirs, talent_def["icon_key"]) print(f" 九、天赋: {len(talent_data)}条") sections_done += 1 # --- 十、装备 --- equip_def = SECTION_DEFS["equips"] equip_data = get_csv_table_data(scanner, equip_def["csv"], equip_def["fields"], equip_def.get("dedup")) add_section_heading(doc, CN_NUMBERS[9], "装备") add_data_table(doc, ["装备名称", "装备图标"], equip_data, icon_dirs, equip_def["icon_key"]) print(f" 十、装备: {len(equip_data)}条") sections_done += 1 # --- 十一、关卡名称 --- level_def = SECTION_DEFS["level_names"] level_names = get_csv_list_data(scanner, level_def["csv"], level_def["field"]) add_section_heading(doc, CN_NUMBERS[10], "关卡名称") add_numbered_items(doc, level_names) print(f" 十一、关卡名称: {len(level_names)}条") sections_done += 1 print(f"\n[4/4] 保存文档...") doc.save(output_path) print(f" 文档已生成: {output_path}") print(f" 共 {sections_done} 个章节") # ================================================================ # 主入口 # ================================================================ def main(): parser = argparse.ArgumentParser(description="通用游戏文字脚本文档生成工具") parser.add_argument("project_path", nargs="?", help="项目根目录路径 (默认: 当前目录)") parser.add_argument("--output", "-o", help="输出文档路径 (默认: 自动生成)") args = parser.parse_args() project_path = args.project_path or os.getcwd() if not os.path.isdir(project_path): print(f"错误: 目录不存在 - {project_path}") sys.exit(1) print(f"{'='*50}") print(f" 通用游戏文字脚本生成工具") print(f"{'='*50}") print(f"\n扫描项目: {project_path}") scanner = ProjectScanner(project_path) print(f"\n{scanner.summary()}") if not scanner.csv_dir and not scanner.config_dir: print("\n错误: 未找到配置目录 (*_config) 或CSV目录") sys.exit(1) if args.output: output_path = args.output else: work_dir = scanner.work_dir or os.path.join(project_path, "work") os.makedirs(work_dir, exist_ok=True) title = scanner.project_name or "游戏" output_path = os.path.join(work_dir, f"《{title}》游戏文字脚本.docx") build_document(scanner, output_path) print(f"\n{'='*50}") print(f" 全部完成!") print(f"{'='*50}") if __name__ == "__main__": main()