添加场景、对应场景代码
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameFramework
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{
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/// <summary>
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/// 主菜单 UI 控制器。
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/// 绑定三个按钮:开始游戏(异步加载)、设置(占位面板)、退出游戏。
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/// </summary>
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public class MainMenuUIController : MonoBehaviour
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{
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[Header("Buttons")]
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[SerializeField] Button startButton;
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[SerializeField] Button settingsButton;
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[SerializeField] Button quitButton;
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[Header("Settings Panel (placeholder)")]
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[SerializeField] GameObject settingsPanel;
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[SerializeField] Button settingsBackButton;
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void Start()
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{
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// 绑定按钮事件
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if (startButton != null)
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startButton.onClick.AddListener(OnStartClick);
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if (settingsButton != null)
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settingsButton.onClick.AddListener(OnSettingsClick);
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if (quitButton != null)
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quitButton.onClick.AddListener(OnQuitClick);
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if (settingsBackButton != null)
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settingsBackButton.onClick.AddListener(OnSettingsBackClick);
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// 确保设置面板初始关闭
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if (settingsPanel != null)
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settingsPanel.SetActive(false);
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}
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void OnStartClick()
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{
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if (SceneLoader.Instance != null)
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SceneLoader.Instance.LoadGameplayScene();
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}
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void OnSettingsClick()
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{
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if (settingsPanel != null)
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settingsPanel.SetActive(true);
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}
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void OnSettingsBackClick()
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{
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if (settingsPanel != null)
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settingsPanel.SetActive(false);
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}
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void OnQuitClick()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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}
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