添加场景、对应场景代码

This commit is contained in:
JA
2026-06-30 09:46:59 +08:00
parent eeb1907247
commit 1489f33d9d
41 changed files with 3685 additions and 9 deletions
+68
View File
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using UnityEngine;
using UnityEngine.UI;
namespace GameFramework
{
/// <summary>
/// 主菜单 UI 控制器。
/// 绑定三个按钮:开始游戏(异步加载)、设置(占位面板)、退出游戏。
/// </summary>
public class MainMenuUIController : MonoBehaviour
{
[Header("Buttons")]
[SerializeField] Button startButton;
[SerializeField] Button settingsButton;
[SerializeField] Button quitButton;
[Header("Settings Panel (placeholder)")]
[SerializeField] GameObject settingsPanel;
[SerializeField] Button settingsBackButton;
void Start()
{
// 绑定按钮事件
if (startButton != null)
startButton.onClick.AddListener(OnStartClick);
if (settingsButton != null)
settingsButton.onClick.AddListener(OnSettingsClick);
if (quitButton != null)
quitButton.onClick.AddListener(OnQuitClick);
if (settingsBackButton != null)
settingsBackButton.onClick.AddListener(OnSettingsBackClick);
// 确保设置面板初始关闭
if (settingsPanel != null)
settingsPanel.SetActive(false);
}
void OnStartClick()
{
if (SceneLoader.Instance != null)
SceneLoader.Instance.LoadGameplayScene();
}
void OnSettingsClick()
{
if (settingsPanel != null)
settingsPanel.SetActive(true);
}
void OnSettingsBackClick()
{
if (settingsPanel != null)
settingsPanel.SetActive(false);
}
void OnQuitClick()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}