添加场景、对应场景代码

This commit is contained in:
JA
2026-06-30 09:46:59 +08:00
parent eeb1907247
commit 1489f33d9d
41 changed files with 3685 additions and 9 deletions
+27
View File
@@ -0,0 +1,27 @@
using UnityEngine;
namespace GameFramework
{
/// <summary>
/// 持久化单例基类。跨场景保留(DontDestroyOnLoad),重复实例自动销毁。
/// 管理器(AudioManager / ScoreManager / GameManager / SceneLoader)都继承它。
/// </summary>
public class PersistentSingleton<T> : MonoBehaviour where T : Component
{
public static T Instance { get; private set; }
protected virtual void Awake()
{
if (Instance == null)
{
Instance = this as T;
}
else if (Instance != this)
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
}
}
}