添加场景、对应场景代码
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameFramework
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{
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/// <summary>
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/// 排行榜场景 UI 控制器。
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/// 如果当前得分能进入 Top-10,先显示输入名字面板;
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/// 否则直接显示排行榜。
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/// 修复了源项目 ScoringUIController 中 ShowScoringScreen() 被调用两次的 bug。
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/// </summary>
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public class ScoringUIController : MonoBehaviour
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{
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[Header("Panels")]
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[SerializeField] GameObject leaderboardPanel;
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[SerializeField] GameObject newHighScorePanel;
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[Header("Leaderboard")]
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[SerializeField] Transform leaderboardContainer; // 包含10个条目的父物体
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[SerializeField] Text finalScoreText; // 显示当前局最终得分
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[Header("New High Score")]
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[SerializeField] InputField nameInputField;
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[SerializeField] Button submitButton;
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[SerializeField] Button cancelButton;
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[Header("Navigation")]
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[SerializeField] Button mainMenuButton;
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[Header("Audio")]
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[SerializeField] AudioData submitSFX;
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[SerializeField] AudioData cancelSFX;
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void Start()
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{
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// 绑定按钮
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if (submitButton != null)
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submitButton.onClick.AddListener(OnSubmitClick);
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if (cancelButton != null)
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cancelButton.onClick.AddListener(OnCancelClick);
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if (mainMenuButton != null)
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mainMenuButton.onClick.AddListener(OnMainMenuClick);
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// 初始隐藏所有面板
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if (leaderboardPanel != null)
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leaderboardPanel.SetActive(false);
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if (newHighScorePanel != null)
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newHighScorePanel.SetActive(false);
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// 显示当前最终得分
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if (finalScoreText != null && ScoreManager.Instance != null)
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finalScoreText.text = ScoreManager.Instance.CurrentScore.ToString();
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// 判断是否进入排行榜
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// 只调用一次——修复源项目的双重调用 bug
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if (ScoreManager.Instance != null && ScoreManager.Instance.HasNewHighScore)
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{
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ShowNewHighScorePanel();
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}
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else
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{
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ShowLeaderboard();
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}
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}
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/// <summary>
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/// 显示新纪录输入面板。
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/// </summary>
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void ShowNewHighScorePanel()
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{
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if (newHighScorePanel != null)
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newHighScorePanel.SetActive(true);
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if (leaderboardPanel != null)
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leaderboardPanel.SetActive(false);
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// 自动选中输入框
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if (nameInputField != null)
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{
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nameInputField.text = "";
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nameInputField.ActivateInputField();
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}
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}
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/// <summary>
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/// 显示排行榜。
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/// </summary>
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void ShowLeaderboard()
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{
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if (newHighScorePanel != null)
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newHighScorePanel.SetActive(false);
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if (leaderboardPanel != null)
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leaderboardPanel.SetActive(true);
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UpdateLeaderboardDisplay();
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// 选中主菜单按钮(键盘导航用)
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if (mainMenuButton != null)
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mainMenuButton.Select();
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}
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/// <summary>
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/// 更新排行榜显示。
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/// 遍历 leaderboardContainer 下的子物体,设置排名/得分/名字。
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/// 每个条目子物体需要有三个 Text 组件,分别在 Rank/Score/Name 子物体上。
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/// </summary>
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void UpdateLeaderboardDisplay()
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{
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if (ScoreManager.Instance == null) return;
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if (leaderboardContainer == null) return;
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var data = ScoreManager.Instance.LoadPlayerScoreData();
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int count = Mathf.Min(data.list.Count, leaderboardContainer.childCount);
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for (int i = 0; i < leaderboardContainer.childCount; i++)
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{
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Transform entry = leaderboardContainer.GetChild(i);
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bool hasData = i < data.list.Count;
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// 查找条目下的三个 Text
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Text rankText = FindTextByName(entry, "Rank");
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Text scoreText = FindTextByName(entry, "Score");
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Text nameText = FindTextByName(entry, "Name");
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if (hasData)
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{
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var score = data.list[i];
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if (rankText != null) rankText.text = $"{i + 1}.";
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if (scoreText != null) scoreText.text = score.score.ToString();
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if (nameText != null) nameText.text = score.playerName;
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entry.gameObject.SetActive(true);
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}
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else
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{
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if (rankText != null) rankText.text = $"{i + 1}.";
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if (scoreText != null) scoreText.text = "---";
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if (nameText != null) nameText.text = "---";
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entry.gameObject.SetActive(true);
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}
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}
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}
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/// <summary>
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/// 在子物体中按名称查找 Text 组件。
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/// </summary>
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Text FindTextByName(Transform parent, string name)
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{
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Transform t = parent.Find(name);
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if (t != null)
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return t.GetComponent<Text>();
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// 如果条目本身就是单个 Text(没有子结构),返回自身
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return parent.GetComponent<Text>();
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}
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#region Button Handlers
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void OnSubmitClick()
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{
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string playerName = "";
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if (nameInputField != null)
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playerName = nameInputField.text;
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if (string.IsNullOrEmpty(playerName))
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playerName = "Player";
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if (ScoreManager.Instance != null)
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ScoreManager.Instance.SavePlayerScore(playerName);
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if (AudioManager.Instance != null && submitSFX != null)
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AudioManager.Instance.PlaySFX(submitSFX);
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ShowLeaderboard();
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}
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void OnCancelClick()
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{
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// 取消 = 用默认名保存后显示排行榜
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if (ScoreManager.Instance != null)
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ScoreManager.Instance.SavePlayerScore("Player");
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if (AudioManager.Instance != null && cancelSFX != null)
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AudioManager.Instance.PlaySFX(cancelSFX);
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ShowLeaderboard();
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}
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void OnMainMenuClick()
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{
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if (SceneLoader.Instance != null)
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SceneLoader.Instance.LoadMainMenuScene();
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}
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#endregion
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}
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}
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