优化整体流程和修复HUD数值更新BUG

This commit is contained in:
2026-07-05 16:18:04 +08:00
parent 31cbb580b6
commit 1caf10d602
15 changed files with 1448 additions and 44 deletions
@@ -35,5 +35,5 @@ Material:
- _DissolveNoiseScale: 10
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DissolveEdgeColor: {r: 1, g: 0.8, b: 0.3, a: 1}
- _DissolveEdgeColor: {r: 0.3, g: 0.6, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -10,7 +10,7 @@ Shader "Custom/SpriteDissolve"
[Header(Dissolve)]
_DissolveAmount ("溶解进度", Range(0, 1)) = 0
_DissolveEdgeWidth ("边缘宽度", Range(0, 0.3)) = 0.05
_DissolveEdgeColor ("边缘颜色", Color) = (1, 0.8, 0.3, 1)
_DissolveEdgeColor ("边缘颜色", Color) = (0.3, 0.6, 1, 1)
_DissolveNoiseScale ("噪声缩放", Float) = 10
// 阴影设置(保持与项目一致)