优化整体流程和修复HUD数值更新BUG
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@@ -35,5 +35,5 @@ Material:
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- _DissolveNoiseScale: 10
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _DissolveEdgeColor: {r: 1, g: 0.8, b: 0.3, a: 1}
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- _DissolveEdgeColor: {r: 0.3, g: 0.6, b: 1, a: 1}
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m_BuildTextureStacks: []
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@@ -10,7 +10,7 @@ Shader "Custom/SpriteDissolve"
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[Header(Dissolve)]
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_DissolveAmount ("溶解进度", Range(0, 1)) = 0
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_DissolveEdgeWidth ("边缘宽度", Range(0, 0.3)) = 0.05
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_DissolveEdgeColor ("边缘颜色", Color) = (1, 0.8, 0.3, 1)
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_DissolveEdgeColor ("边缘颜色", Color) = (0.3, 0.6, 1, 1)
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_DissolveNoiseScale ("噪声缩放", Float) = 10
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// 阴影设置(保持与项目一致)
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