优化整体流程和修复HUD数值更新BUG
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -91,6 +91,15 @@ namespace GameFramework
|
||||
|
||||
void Update()
|
||||
{
|
||||
// 延迟订阅 ScoreManager(跨场景后 ScoreManager 可能才创建)
|
||||
if (!_subscribedScoreEvent && ScoreManager.Instance != null)
|
||||
{
|
||||
ScoreManager.onScoreChanged += UpdateSoulCount;
|
||||
_subscribedScoreEvent = true;
|
||||
UpdateSoulCount(ScoreManager.Instance.CurrentScore);
|
||||
Debug.Log("[GameHUD] 延迟订阅 ScoreManager.onScoreChanged 成功");
|
||||
}
|
||||
|
||||
UpdateLifeIcons();
|
||||
UpdateSkillCooldowns();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
namespace GameFramework
|
||||
{
|
||||
@@ -22,7 +23,7 @@ namespace GameFramework
|
||||
[SerializeField] private GameObject winPanel;
|
||||
[SerializeField] private Image winTitleImage; // "你做到了" 图片
|
||||
[SerializeField] private Sprite winTitleSprite; // nizuodaol.png
|
||||
[SerializeField] private Text soulCountText; // 魂灵数量
|
||||
[SerializeField] private TextMeshProUGUI soulCountText; // 魂灵数量
|
||||
[SerializeField] private Image soulCountBgImage; // 魂灵数量底图
|
||||
[SerializeField] private Sprite soulCountBgSprite; // bgpoint.png
|
||||
[SerializeField] private Image newRecordImage; // "新记录" 图片
|
||||
@@ -38,7 +39,7 @@ namespace GameFramework
|
||||
[Header("排行榜")]
|
||||
[SerializeField] private GameObject leaderboardPanel;
|
||||
[SerializeField] private Transform leaderboardContainer;
|
||||
[SerializeField] private Text finalScoreText;
|
||||
[SerializeField] private TextMeshProUGUI finalScoreText;
|
||||
|
||||
[Header("新纪录输入")]
|
||||
[SerializeField] private GameObject newHighScorePanel;
|
||||
@@ -284,8 +285,11 @@ namespace GameFramework
|
||||
|
||||
void OnMainMenuClick()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
if (SceneLoader.Instance != null)
|
||||
SceneLoader.Instance.LoadMainMenuScene();
|
||||
else
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user