优化整体流程和修复HUD数值更新BUG
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace GameFramework
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{
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@@ -22,7 +23,7 @@ namespace GameFramework
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[SerializeField] private GameObject winPanel;
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[SerializeField] private Image winTitleImage; // "你做到了" 图片
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[SerializeField] private Sprite winTitleSprite; // nizuodaol.png
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[SerializeField] private Text soulCountText; // 魂灵数量
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[SerializeField] private TextMeshProUGUI soulCountText; // 魂灵数量
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[SerializeField] private Image soulCountBgImage; // 魂灵数量底图
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[SerializeField] private Sprite soulCountBgSprite; // bgpoint.png
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[SerializeField] private Image newRecordImage; // "新记录" 图片
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@@ -38,7 +39,7 @@ namespace GameFramework
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[Header("排行榜")]
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[SerializeField] private GameObject leaderboardPanel;
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[SerializeField] private Transform leaderboardContainer;
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[SerializeField] private Text finalScoreText;
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[SerializeField] private TextMeshProUGUI finalScoreText;
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[Header("新纪录输入")]
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[SerializeField] private GameObject newHighScorePanel;
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@@ -284,8 +285,11 @@ namespace GameFramework
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void OnMainMenuClick()
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{
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Time.timeScale = 1f;
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if (SceneLoader.Instance != null)
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SceneLoader.Instance.LoadMainMenuScene();
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else
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UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
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}
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#endregion
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}
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