This commit is contained in:
JA
2026-06-27 03:35:50 +08:00
parent 0bcb488b13
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using UnityEngine;
namespace IndianOceanAssets.Engine2_5D
{
// This class makes the camera follow a target transform with a specified offset.
public class CameraFollow : MonoBehaviour
{
// The target Transform that the camera will follow.
[SerializeField] private Transform target;
// The positional offset from the target.
[SerializeField] private Vector3 offset;
// Called once per frame.
private void Update()
{
// If a target is assigned, smoothly move the camera towards the target's position plus the offset.
if (target)
transform.position = Vector3.Lerp(transform.position, target.position + offset, Time.deltaTime * 8f);
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