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|
||||
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||||
fileFormatVersion: 2
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guid: ec2f0e7143c8a174994595883f4b1e33
|
||||
timeCreated: 1456265155
|
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licenseType: Free
|
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@@ -1,114 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spine {
|
||||
|
||||
/// <summary>Stores mix (crossfade) durations to be applied when AnimationState animations are changed.</summary>
|
||||
public class AnimationStateData {
|
||||
internal SkeletonData skeletonData;
|
||||
readonly Dictionary<AnimationPair, float> animationToMixTime = new Dictionary<AnimationPair, float>(AnimationPairComparer.Instance);
|
||||
internal float defaultMix;
|
||||
|
||||
/// <summary>The SkeletonData to look up animations when they are specified by name.</summary>
|
||||
public SkeletonData SkeletonData { get { return skeletonData; } }
|
||||
|
||||
/// <summary>
|
||||
/// The mix duration to use when no mix duration has been specifically defined between two animations.</summary>
|
||||
public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } }
|
||||
|
||||
public AnimationStateData (SkeletonData skeletonData) {
|
||||
if (skeletonData == null) throw new ArgumentException("skeletonData cannot be null.", "skeletonData");
|
||||
this.skeletonData = skeletonData;
|
||||
}
|
||||
|
||||
/// <summary>Sets a mix duration by animation names.</summary>
|
||||
public void SetMix (string fromName, string toName, float duration) {
|
||||
Animation from = skeletonData.FindAnimation(fromName);
|
||||
if (from == null) throw new ArgumentException("Animation not found: " + fromName, "fromName");
|
||||
Animation to = skeletonData.FindAnimation(toName);
|
||||
if (to == null) throw new ArgumentException("Animation not found: " + toName, "toName");
|
||||
SetMix(from, to, duration);
|
||||
}
|
||||
|
||||
/// <summary>Sets a mix duration when changing from the specified animation to the other.
|
||||
/// See TrackEntry.MixDuration.</summary>
|
||||
public void SetMix (Animation from, Animation to, float duration) {
|
||||
if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
|
||||
if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
|
||||
AnimationPair key = new AnimationPair(from, to);
|
||||
animationToMixTime.Remove(key);
|
||||
animationToMixTime.Add(key, duration);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The mix duration to use when changing from the specified animation to the other,
|
||||
/// or the DefaultMix if no mix duration has been set.
|
||||
/// </summary>
|
||||
public float GetMix (Animation from, Animation to) {
|
||||
if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
|
||||
if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
|
||||
AnimationPair key = new AnimationPair(from, to);
|
||||
float duration;
|
||||
if (animationToMixTime.TryGetValue(key, out duration)) return duration;
|
||||
return defaultMix;
|
||||
}
|
||||
|
||||
public struct AnimationPair {
|
||||
public readonly Animation a1;
|
||||
public readonly Animation a2;
|
||||
|
||||
public AnimationPair (Animation a1, Animation a2) {
|
||||
this.a1 = a1;
|
||||
this.a2 = a2;
|
||||
}
|
||||
|
||||
public override string ToString () {
|
||||
return a1.name + "->" + a2.name;
|
||||
}
|
||||
}
|
||||
|
||||
// Avoids boxing in the dictionary.
|
||||
public class AnimationPairComparer : IEqualityComparer<AnimationPair> {
|
||||
public static readonly AnimationPairComparer Instance = new AnimationPairComparer();
|
||||
|
||||
bool IEqualityComparer<AnimationPair>.Equals (AnimationPair x, AnimationPair y) {
|
||||
return ReferenceEquals(x.a1, y.a1) && ReferenceEquals(x.a2, y.a2);
|
||||
}
|
||||
|
||||
int IEqualityComparer<AnimationPair>.GetHashCode (AnimationPair obj) {
|
||||
// from Tuple.CombineHashCodes // return (((h1 << 5) + h1) ^ h2);
|
||||
int h1 = obj.a1.GetHashCode();
|
||||
return (((h1 << 5) + h1) ^ obj.a2.GetHashCode());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e03d60c517d9b974db35b9fd144a1d09
|
||||
timeCreated: 1456265155
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,330 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
|
||||
#define IS_UNITY
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
#if WINDOWS_STOREAPP
|
||||
using System.Threading.Tasks;
|
||||
using Windows.Storage;
|
||||
#endif
|
||||
|
||||
namespace Spine {
|
||||
public class Atlas : IEnumerable<AtlasRegion> {
|
||||
readonly List<AtlasPage> pages = new List<AtlasPage>();
|
||||
List<AtlasRegion> regions = new List<AtlasRegion>();
|
||||
TextureLoader textureLoader;
|
||||
|
||||
#region IEnumerable implementation
|
||||
public IEnumerator<AtlasRegion> GetEnumerator () {
|
||||
return regions.GetEnumerator();
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () {
|
||||
return regions.GetEnumerator();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public List<AtlasRegion> Regions { get { return regions; } }
|
||||
public List<AtlasPage> Pages { get { return pages; } }
|
||||
|
||||
#if !(IS_UNITY)
|
||||
#if WINDOWS_STOREAPP
|
||||
private async Task ReadFile(string path, TextureLoader textureLoader) {
|
||||
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
|
||||
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
|
||||
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
|
||||
try {
|
||||
Load(reader, Path.GetDirectoryName(path), textureLoader);
|
||||
} catch (Exception ex) {
|
||||
throw new Exception("Error reading atlas file: " + path, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Atlas(string path, TextureLoader textureLoader) {
|
||||
this.ReadFile(path, textureLoader).Wait();
|
||||
}
|
||||
#else
|
||||
|
||||
public Atlas (string path, TextureLoader textureLoader) {
|
||||
|
||||
#if WINDOWS_PHONE
|
||||
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
|
||||
using (StreamReader reader = new StreamReader(stream)) {
|
||||
#else
|
||||
using (StreamReader reader = new StreamReader(path)) {
|
||||
#endif // WINDOWS_PHONE
|
||||
|
||||
try {
|
||||
Load(reader, Path.GetDirectoryName(path), textureLoader);
|
||||
} catch (Exception ex) {
|
||||
throw new Exception("Error reading atlas file: " + path, ex);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif // WINDOWS_STOREAPP
|
||||
|
||||
#endif
|
||||
|
||||
public Atlas (TextReader reader, string dir, TextureLoader textureLoader) {
|
||||
Load(reader, dir, textureLoader);
|
||||
}
|
||||
|
||||
public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
|
||||
this.pages = pages;
|
||||
this.regions = regions;
|
||||
this.textureLoader = null;
|
||||
}
|
||||
|
||||
private void Load (TextReader reader, string imagesDir, TextureLoader textureLoader) {
|
||||
if (textureLoader == null) throw new ArgumentNullException("textureLoader", "textureLoader cannot be null.");
|
||||
this.textureLoader = textureLoader;
|
||||
|
||||
string[] tuple = new string[4];
|
||||
AtlasPage page = null;
|
||||
while (true) {
|
||||
string line = reader.ReadLine();
|
||||
if (line == null) break;
|
||||
if (line.Trim().Length == 0)
|
||||
page = null;
|
||||
else if (page == null) {
|
||||
page = new AtlasPage();
|
||||
page.name = line;
|
||||
|
||||
if (ReadTuple(reader, tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker.
|
||||
page.width = int.Parse(tuple[0], CultureInfo.InvariantCulture);
|
||||
page.height = int.Parse(tuple[1], CultureInfo.InvariantCulture);
|
||||
ReadTuple(reader, tuple);
|
||||
}
|
||||
page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false);
|
||||
|
||||
ReadTuple(reader, tuple);
|
||||
page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
|
||||
page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
|
||||
|
||||
string direction = ReadValue(reader);
|
||||
page.uWrap = TextureWrap.ClampToEdge;
|
||||
page.vWrap = TextureWrap.ClampToEdge;
|
||||
if (direction == "x")
|
||||
page.uWrap = TextureWrap.Repeat;
|
||||
else if (direction == "y")
|
||||
page.vWrap = TextureWrap.Repeat;
|
||||
else if (direction == "xy")
|
||||
page.uWrap = page.vWrap = TextureWrap.Repeat;
|
||||
|
||||
textureLoader.Load(page, Path.Combine(imagesDir, line));
|
||||
|
||||
pages.Add(page);
|
||||
|
||||
} else {
|
||||
AtlasRegion region = new AtlasRegion();
|
||||
region.name = line;
|
||||
region.page = page;
|
||||
|
||||
string rotateValue = ReadValue(reader);
|
||||
if (rotateValue == "true")
|
||||
region.degrees = 90;
|
||||
else if (rotateValue == "false")
|
||||
region.degrees = 0;
|
||||
else
|
||||
region.degrees = int.Parse(rotateValue);
|
||||
region.rotate = region.degrees == 90;
|
||||
|
||||
ReadTuple(reader, tuple);
|
||||
int x = int.Parse(tuple[0], CultureInfo.InvariantCulture);
|
||||
int y = int.Parse(tuple[1], CultureInfo.InvariantCulture);
|
||||
|
||||
ReadTuple(reader, tuple);
|
||||
int width = int.Parse(tuple[0], CultureInfo.InvariantCulture);
|
||||
int height = int.Parse(tuple[1], CultureInfo.InvariantCulture);
|
||||
|
||||
region.u = x / (float)page.width;
|
||||
region.v = y / (float)page.height;
|
||||
if (region.rotate) {
|
||||
region.u2 = (x + height) / (float)page.width;
|
||||
region.v2 = (y + width) / (float)page.height;
|
||||
} else {
|
||||
region.u2 = (x + width) / (float)page.width;
|
||||
region.v2 = (y + height) / (float)page.height;
|
||||
}
|
||||
region.x = x;
|
||||
region.y = y;
|
||||
region.width = Math.Abs(width);
|
||||
region.height = Math.Abs(height);
|
||||
|
||||
if (ReadTuple(reader, tuple) == 4) { // split is optional
|
||||
region.splits = new [] {int.Parse(tuple[0], CultureInfo.InvariantCulture),
|
||||
int.Parse(tuple[1], CultureInfo.InvariantCulture),
|
||||
int.Parse(tuple[2], CultureInfo.InvariantCulture),
|
||||
int.Parse(tuple[3], CultureInfo.InvariantCulture)};
|
||||
|
||||
if (ReadTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
|
||||
region.pads = new [] {int.Parse(tuple[0], CultureInfo.InvariantCulture),
|
||||
int.Parse(tuple[1], CultureInfo.InvariantCulture),
|
||||
int.Parse(tuple[2], CultureInfo.InvariantCulture),
|
||||
int.Parse(tuple[3], CultureInfo.InvariantCulture)};
|
||||
|
||||
ReadTuple(reader, tuple);
|
||||
}
|
||||
}
|
||||
|
||||
region.originalWidth = int.Parse(tuple[0], CultureInfo.InvariantCulture);
|
||||
region.originalHeight = int.Parse(tuple[1], CultureInfo.InvariantCulture);
|
||||
|
||||
ReadTuple(reader, tuple);
|
||||
region.offsetX = int.Parse(tuple[0], CultureInfo.InvariantCulture);
|
||||
region.offsetY = int.Parse(tuple[1], CultureInfo.InvariantCulture);
|
||||
|
||||
region.index = int.Parse(ReadValue(reader), CultureInfo.InvariantCulture);
|
||||
|
||||
regions.Add(region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static string ReadValue (TextReader reader) {
|
||||
string line = reader.ReadLine();
|
||||
int colon = line.IndexOf(':');
|
||||
if (colon == -1) throw new Exception("Invalid line: " + line);
|
||||
return line.Substring(colon + 1).Trim();
|
||||
}
|
||||
|
||||
/// <summary>Returns the number of tuple values read (1, 2 or 4).</summary>
|
||||
static int ReadTuple (TextReader reader, string[] tuple) {
|
||||
string line = reader.ReadLine();
|
||||
int colon = line.IndexOf(':');
|
||||
if (colon == -1) throw new Exception("Invalid line: " + line);
|
||||
int i = 0, lastMatch = colon + 1;
|
||||
for (; i < 3; i++) {
|
||||
int comma = line.IndexOf(',', lastMatch);
|
||||
if (comma == -1) break;
|
||||
tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
|
||||
lastMatch = comma + 1;
|
||||
}
|
||||
tuple[i] = line.Substring(lastMatch).Trim();
|
||||
return i + 1;
|
||||
}
|
||||
|
||||
public void FlipV () {
|
||||
for (int i = 0, n = regions.Count; i < n; i++) {
|
||||
AtlasRegion region = regions[i];
|
||||
region.v = 1 - region.v;
|
||||
region.v2 = 1 - region.v2;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
|
||||
/// should be cached rather than calling this method multiple times.</summary>
|
||||
/// <returns>The region, or null.</returns>
|
||||
public AtlasRegion FindRegion (string name) {
|
||||
for (int i = 0, n = regions.Count; i < n; i++)
|
||||
if (regions[i].name == name) return regions[i];
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Dispose () {
|
||||
if (textureLoader == null) return;
|
||||
for (int i = 0, n = pages.Count; i < n; i++)
|
||||
textureLoader.Unload(pages[i].rendererObject);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Format {
|
||||
Alpha,
|
||||
Intensity,
|
||||
LuminanceAlpha,
|
||||
RGB565,
|
||||
RGBA4444,
|
||||
RGB888,
|
||||
RGBA8888
|
||||
}
|
||||
|
||||
public enum TextureFilter {
|
||||
Nearest,
|
||||
Linear,
|
||||
MipMap,
|
||||
MipMapNearestNearest,
|
||||
MipMapLinearNearest,
|
||||
MipMapNearestLinear,
|
||||
MipMapLinearLinear
|
||||
}
|
||||
|
||||
public enum TextureWrap {
|
||||
MirroredRepeat,
|
||||
ClampToEdge,
|
||||
Repeat
|
||||
}
|
||||
|
||||
public class AtlasPage {
|
||||
public string name;
|
||||
public Format format;
|
||||
public TextureFilter minFilter;
|
||||
public TextureFilter magFilter;
|
||||
public TextureWrap uWrap;
|
||||
public TextureWrap vWrap;
|
||||
public object rendererObject;
|
||||
public int width, height;
|
||||
|
||||
public AtlasPage Clone () {
|
||||
return MemberwiseClone() as AtlasPage;
|
||||
}
|
||||
}
|
||||
|
||||
public class AtlasRegion {
|
||||
public AtlasPage page;
|
||||
public string name;
|
||||
public int x, y, width, height;
|
||||
public float u, v, u2, v2;
|
||||
public float offsetX, offsetY;
|
||||
public int originalWidth, originalHeight;
|
||||
public int index;
|
||||
public bool rotate;
|
||||
public int degrees;
|
||||
public int[] splits;
|
||||
public int[] pads;
|
||||
|
||||
public AtlasRegion Clone () {
|
||||
return MemberwiseClone() as AtlasRegion;
|
||||
}
|
||||
}
|
||||
|
||||
public interface TextureLoader {
|
||||
void Load (AtlasPage page, string path);
|
||||
void Unload (Object texture);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60626307629cc034bafd42c53a901fff
|
||||
timeCreated: 1456265154
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,9 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2afe1c6b912aac54abb5925ca4ac52c2
|
||||
folderAsset: yes
|
||||
timeCreated: 1456265152
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,109 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
|
||||
/// <summary>
|
||||
/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
|
||||
/// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
|
||||
/// </summary>
|
||||
public class AtlasAttachmentLoader : AttachmentLoader {
|
||||
private Atlas[] atlasArray;
|
||||
|
||||
public AtlasAttachmentLoader (params Atlas[] atlasArray) {
|
||||
if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
|
||||
this.atlasArray = atlasArray;
|
||||
}
|
||||
|
||||
public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
|
||||
AtlasRegion region = FindRegion(path);
|
||||
if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
|
||||
RegionAttachment attachment = new RegionAttachment(name);
|
||||
attachment.RendererObject = region;
|
||||
attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
|
||||
attachment.regionOffsetX = region.offsetX;
|
||||
attachment.regionOffsetY = region.offsetY;
|
||||
attachment.regionWidth = region.width;
|
||||
attachment.regionHeight = region.height;
|
||||
attachment.regionOriginalWidth = region.originalWidth;
|
||||
attachment.regionOriginalHeight = region.originalHeight;
|
||||
return attachment;
|
||||
}
|
||||
|
||||
public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
|
||||
AtlasRegion region = FindRegion(path);
|
||||
if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
|
||||
MeshAttachment attachment = new MeshAttachment(name);
|
||||
attachment.RendererObject = region;
|
||||
attachment.RegionU = region.u;
|
||||
attachment.RegionV = region.v;
|
||||
attachment.RegionU2 = region.u2;
|
||||
attachment.RegionV2 = region.v2;
|
||||
attachment.RegionRotate = region.rotate;
|
||||
attachment.RegionDegrees = region.degrees;
|
||||
attachment.regionOffsetX = region.offsetX;
|
||||
attachment.regionOffsetY = region.offsetY;
|
||||
attachment.regionWidth = region.width;
|
||||
attachment.regionHeight = region.height;
|
||||
attachment.regionOriginalWidth = region.originalWidth;
|
||||
attachment.regionOriginalHeight = region.originalHeight;
|
||||
return attachment;
|
||||
}
|
||||
|
||||
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
|
||||
return new BoundingBoxAttachment(name);
|
||||
}
|
||||
|
||||
public PathAttachment NewPathAttachment (Skin skin, string name) {
|
||||
return new PathAttachment(name);
|
||||
}
|
||||
|
||||
public PointAttachment NewPointAttachment (Skin skin, string name) {
|
||||
return new PointAttachment(name);
|
||||
}
|
||||
|
||||
public ClippingAttachment NewClippingAttachment(Skin skin, string name) {
|
||||
return new ClippingAttachment(name);
|
||||
}
|
||||
|
||||
public AtlasRegion FindRegion (string name) {
|
||||
AtlasRegion region;
|
||||
|
||||
for (int i = 0; i < atlasArray.Length; i++) {
|
||||
region = atlasArray[i].FindRegion(name);
|
||||
if (region != null)
|
||||
return region;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e6ff30e27c28344bad3e67d308c94cd
|
||||
timeCreated: 1466772712
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,52 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
abstract public class Attachment {
|
||||
public string Name { get; private set; }
|
||||
|
||||
protected Attachment (string name) {
|
||||
if (name == null) throw new ArgumentNullException("name", "name cannot be null");
|
||||
Name = name;
|
||||
}
|
||||
|
||||
override public string ToString () {
|
||||
return Name;
|
||||
}
|
||||
|
||||
///<summary>Returns a copy of the attachment.</summary>
|
||||
public abstract Attachment Copy ();
|
||||
}
|
||||
|
||||
public interface IHasRendererObject {
|
||||
object RendererObject { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05b56321b2ddd8145a888746bc6ab917
|
||||
timeCreated: 1456265153
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,48 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
namespace Spine {
|
||||
public interface AttachmentLoader {
|
||||
/// <return>May be null to not load any attachment.</return>
|
||||
RegionAttachment NewRegionAttachment (Skin skin, string name, string path);
|
||||
|
||||
/// <return>May be null to not load any attachment.</return>
|
||||
MeshAttachment NewMeshAttachment (Skin skin, string name, string path);
|
||||
|
||||
/// <return>May be null to not load any attachment.</return>
|
||||
BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name);
|
||||
|
||||
/// <returns>May be null to not load any attachment</returns>
|
||||
PathAttachment NewPathAttachment (Skin skin, string name);
|
||||
|
||||
PointAttachment NewPointAttachment (Skin skin, string name);
|
||||
|
||||
ClippingAttachment NewClippingAttachment (Skin skin, string name);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95466a4f5a30dca4aa69e8ee7df8ae85
|
||||
timeCreated: 1466772712
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,34 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
namespace Spine {
|
||||
public enum AttachmentType {
|
||||
Region, Boundingbox, Mesh, Linkedmesh, Path, Point, Clipping
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6b1941960a9f6f47be3e865554d8695
|
||||
timeCreated: 1466772712
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,45 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
/// <summary>Attachment that has a polygon for bounds checking.</summary>
|
||||
public class BoundingBoxAttachment : VertexAttachment {
|
||||
public BoundingBoxAttachment (string name)
|
||||
: base(name) {
|
||||
}
|
||||
|
||||
public override Attachment Copy () {
|
||||
BoundingBoxAttachment copy = new BoundingBoxAttachment(this.Name);
|
||||
CopyTo(copy);
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd8ad8fc0f5bce448ba26d096ab32e85
|
||||
timeCreated: 1466772712
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,48 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
public class ClippingAttachment : VertexAttachment {
|
||||
internal SlotData endSlot;
|
||||
|
||||
public SlotData EndSlot { get { return endSlot; } set { endSlot = value; } }
|
||||
|
||||
public ClippingAttachment(string name) : base(name) {
|
||||
}
|
||||
|
||||
public override Attachment Copy () {
|
||||
ClippingAttachment copy = new ClippingAttachment(this.Name);
|
||||
CopyTo(copy);
|
||||
copy.endSlot = endSlot;
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3380954b107f38b4c85a4cdfeceace42
|
||||
timeCreated: 1492744746
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,34 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
namespace Spine {
|
||||
public enum BlendMode {
|
||||
Normal, Additive, Multiply, Screen
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b08ef68b8e39f40498ef24ef12cca281
|
||||
timeCreated: 1456265155
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,366 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
/// <summary>
|
||||
/// Stores a bone's current pose.
|
||||
/// <para>
|
||||
/// A bone has a local transform which is used to compute its world transform. A bone also has an applied transform, which is a
|
||||
/// local transform that can be applied to compute the world transform. The local transform and applied transform may differ if a
|
||||
/// constraint or application code modifies the world transform after it was computed from the local transform.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class Bone : IUpdatable {
|
||||
static public bool yDown;
|
||||
|
||||
internal BoneData data;
|
||||
internal Skeleton skeleton;
|
||||
internal Bone parent;
|
||||
internal ExposedList<Bone> children = new ExposedList<Bone>();
|
||||
internal float x, y, rotation, scaleX, scaleY, shearX, shearY;
|
||||
internal float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
|
||||
internal bool appliedValid;
|
||||
|
||||
internal float a, b, worldX;
|
||||
internal float c, d, worldY;
|
||||
|
||||
internal bool sorted, active;
|
||||
|
||||
public BoneData Data { get { return data; } }
|
||||
public Skeleton Skeleton { get { return skeleton; } }
|
||||
public Bone Parent { get { return parent; } }
|
||||
public ExposedList<Bone> Children { get { return children; } }
|
||||
/// <summary>Returns false when the bone has not been computed because <see cref="BoneData.SkinRequired"/> is true and the
|
||||
/// <see cref="Skeleton.Skin">active skin</see> does not <see cref="Skin.Bones">contain</see> this bone.</summary>
|
||||
public bool Active { get { return active; } }
|
||||
/// <summary>The local X translation.</summary>
|
||||
public float X { get { return x; } set { x = value; } }
|
||||
/// <summary>The local Y translation.</summary>
|
||||
public float Y { get { return y; } set { y = value; } }
|
||||
/// <summary>The local rotation.</summary>
|
||||
public float Rotation { get { return rotation; } set { rotation = value; } }
|
||||
|
||||
/// <summary>The local scaleX.</summary>
|
||||
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
|
||||
|
||||
/// <summary>The local scaleY.</summary>
|
||||
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
|
||||
|
||||
/// <summary>The local shearX.</summary>
|
||||
public float ShearX { get { return shearX; } set { shearX = value; } }
|
||||
|
||||
/// <summary>The local shearY.</summary>
|
||||
public float ShearY { get { return shearY; } set { shearY = value; } }
|
||||
|
||||
/// <summary>The rotation, as calculated by any constraints.</summary>
|
||||
public float AppliedRotation { get { return arotation; } set { arotation = value; } }
|
||||
|
||||
/// <summary>The applied local x translation.</summary>
|
||||
public float AX { get { return ax; } set { ax = value; } }
|
||||
|
||||
/// <summary>The applied local y translation.</summary>
|
||||
public float AY { get { return ay; } set { ay = value; } }
|
||||
|
||||
/// <summary>The applied local scaleX.</summary>
|
||||
public float AScaleX { get { return ascaleX; } set { ascaleX = value; } }
|
||||
|
||||
/// <summary>The applied local scaleY.</summary>
|
||||
public float AScaleY { get { return ascaleY; } set { ascaleY = value; } }
|
||||
|
||||
/// <summary>The applied local shearX.</summary>
|
||||
public float AShearX { get { return ashearX; } set { ashearX = value; } }
|
||||
|
||||
/// <summary>The applied local shearY.</summary>
|
||||
public float AShearY { get { return ashearY; } set { ashearY = value; } }
|
||||
|
||||
public float A { get { return a; } }
|
||||
public float B { get { return b; } }
|
||||
public float C { get { return c; } }
|
||||
public float D { get { return d; } }
|
||||
|
||||
public float WorldX { get { return worldX; } }
|
||||
public float WorldY { get { return worldY; } }
|
||||
public float WorldRotationX { get { return MathUtils.Atan2(c, a) * MathUtils.RadDeg; } }
|
||||
public float WorldRotationY { get { return MathUtils.Atan2(d, b) * MathUtils.RadDeg; } }
|
||||
|
||||
/// <summary>Returns the magnitide (always positive) of the world scale X.</summary>
|
||||
public float WorldScaleX { get { return (float)Math.Sqrt(a * a + c * c); } }
|
||||
/// <summary>Returns the magnitide (always positive) of the world scale Y.</summary>
|
||||
public float WorldScaleY { get { return (float)Math.Sqrt(b * b + d * d); } }
|
||||
|
||||
/// <param name="parent">May be null.</param>
|
||||
public Bone (BoneData data, Skeleton skeleton, Bone parent) {
|
||||
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
|
||||
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
|
||||
this.data = data;
|
||||
this.skeleton = skeleton;
|
||||
this.parent = parent;
|
||||
SetToSetupPose();
|
||||
}
|
||||
|
||||
/// <summary>Same as <see cref="UpdateWorldTransform"/>. This method exists for Bone to implement <see cref="Spine.IUpdatable"/>.</summary>
|
||||
public void Update () {
|
||||
UpdateWorldTransform(x, y, rotation, scaleX, scaleY, shearX, shearY);
|
||||
}
|
||||
|
||||
/// <summary>Computes the world transform using the parent bone and this bone's local transform.</summary>
|
||||
public void UpdateWorldTransform () {
|
||||
UpdateWorldTransform(x, y, rotation, scaleX, scaleY, shearX, shearY);
|
||||
}
|
||||
|
||||
/// <summary>Computes the world transform using the parent bone and the specified local transform.</summary>
|
||||
public void UpdateWorldTransform (float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY) {
|
||||
ax = x;
|
||||
ay = y;
|
||||
arotation = rotation;
|
||||
ascaleX = scaleX;
|
||||
ascaleY = scaleY;
|
||||
ashearX = shearX;
|
||||
ashearY = shearY;
|
||||
appliedValid = true;
|
||||
Skeleton skeleton = this.skeleton;
|
||||
|
||||
Bone parent = this.parent;
|
||||
if (parent == null) { // Root bone.
|
||||
float rotationY = rotation + 90 + shearY, sx = skeleton.ScaleX, sy = skeleton.ScaleY;
|
||||
a = MathUtils.CosDeg(rotation + shearX) * scaleX * sx;
|
||||
b = MathUtils.CosDeg(rotationY) * scaleY * sx;
|
||||
c = MathUtils.SinDeg(rotation + shearX) * scaleX * sy;
|
||||
d = MathUtils.SinDeg(rotationY) * scaleY * sy;
|
||||
worldX = x * sx + skeleton.x;
|
||||
worldY = y * sy + skeleton.y;
|
||||
return;
|
||||
}
|
||||
|
||||
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
|
||||
worldX = pa * x + pb * y + parent.worldX;
|
||||
worldY = pc * x + pd * y + parent.worldY;
|
||||
|
||||
switch (data.transformMode) {
|
||||
case TransformMode.Normal: {
|
||||
float rotationY = rotation + 90 + shearY;
|
||||
float la = MathUtils.CosDeg(rotation + shearX) * scaleX;
|
||||
float lb = MathUtils.CosDeg(rotationY) * scaleY;
|
||||
float lc = MathUtils.SinDeg(rotation + shearX) * scaleX;
|
||||
float ld = MathUtils.SinDeg(rotationY) * scaleY;
|
||||
a = pa * la + pb * lc;
|
||||
b = pa * lb + pb * ld;
|
||||
c = pc * la + pd * lc;
|
||||
d = pc * lb + pd * ld;
|
||||
return;
|
||||
}
|
||||
case TransformMode.OnlyTranslation: {
|
||||
float rotationY = rotation + 90 + shearY;
|
||||
a = MathUtils.CosDeg(rotation + shearX) * scaleX;
|
||||
b = MathUtils.CosDeg(rotationY) * scaleY;
|
||||
c = MathUtils.SinDeg(rotation + shearX) * scaleX;
|
||||
d = MathUtils.SinDeg(rotationY) * scaleY;
|
||||
break;
|
||||
}
|
||||
case TransformMode.NoRotationOrReflection: {
|
||||
float s = pa * pa + pc * pc, prx;
|
||||
if (s > 0.0001f) {
|
||||
s = Math.Abs(pa * pd - pb * pc) / s;
|
||||
pa /= skeleton.ScaleX;
|
||||
pc /= skeleton.ScaleY;
|
||||
pb = pc * s;
|
||||
pd = pa * s;
|
||||
prx = MathUtils.Atan2(pc, pa) * MathUtils.RadDeg;
|
||||
} else {
|
||||
pa = 0;
|
||||
pc = 0;
|
||||
prx = 90 - MathUtils.Atan2(pd, pb) * MathUtils.RadDeg;
|
||||
}
|
||||
float rx = rotation + shearX - prx;
|
||||
float ry = rotation + shearY - prx + 90;
|
||||
float la = MathUtils.CosDeg(rx) * scaleX;
|
||||
float lb = MathUtils.CosDeg(ry) * scaleY;
|
||||
float lc = MathUtils.SinDeg(rx) * scaleX;
|
||||
float ld = MathUtils.SinDeg(ry) * scaleY;
|
||||
a = pa * la - pb * lc;
|
||||
b = pa * lb - pb * ld;
|
||||
c = pc * la + pd * lc;
|
||||
d = pc * lb + pd * ld;
|
||||
break;
|
||||
}
|
||||
case TransformMode.NoScale:
|
||||
case TransformMode.NoScaleOrReflection: {
|
||||
float cos = MathUtils.CosDeg(rotation), sin = MathUtils.SinDeg(rotation);
|
||||
float za = (pa * cos + pb * sin) / skeleton.ScaleX;
|
||||
float zc = (pc * cos + pd * sin) / skeleton.ScaleY;
|
||||
float s = (float)Math.Sqrt(za * za + zc * zc);
|
||||
if (s > 0.00001f) s = 1 / s;
|
||||
za *= s;
|
||||
zc *= s;
|
||||
s = (float)Math.Sqrt(za * za + zc * zc);
|
||||
if (data.transformMode == TransformMode.NoScale
|
||||
&& (pa * pd - pb * pc < 0) != (skeleton.ScaleX < 0 != skeleton.ScaleY < 0)) s = -s;
|
||||
|
||||
float r = MathUtils.PI / 2 + MathUtils.Atan2(zc, za);
|
||||
float zb = MathUtils.Cos(r) * s;
|
||||
float zd = MathUtils.Sin(r) * s;
|
||||
float la = MathUtils.CosDeg(shearX) * scaleX;
|
||||
float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
|
||||
float lc = MathUtils.SinDeg(shearX) * scaleX;
|
||||
float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
|
||||
a = za * la + zb * lc;
|
||||
b = za * lb + zb * ld;
|
||||
c = zc * la + zd * lc;
|
||||
d = zc * lb + zd * ld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
a *= skeleton.ScaleX;
|
||||
b *= skeleton.ScaleX;
|
||||
c *= skeleton.ScaleY;
|
||||
d *= skeleton.ScaleY;
|
||||
}
|
||||
|
||||
public void SetToSetupPose () {
|
||||
BoneData data = this.data;
|
||||
x = data.x;
|
||||
y = data.y;
|
||||
rotation = data.rotation;
|
||||
scaleX = data.scaleX;
|
||||
scaleY = data.scaleY;
|
||||
shearX = data.shearX;
|
||||
shearY = data.shearY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the individual applied transform values from the world transform. This can be useful to perform processing using
|
||||
/// the applied transform after the world transform has been modified directly (eg, by a constraint)..
|
||||
///
|
||||
/// Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation.
|
||||
/// </summary>
|
||||
internal void UpdateAppliedTransform () {
|
||||
appliedValid = true;
|
||||
Bone parent = this.parent;
|
||||
if (parent == null) {
|
||||
ax = worldX;
|
||||
ay = worldY;
|
||||
arotation = MathUtils.Atan2(c, a) * MathUtils.RadDeg;
|
||||
ascaleX = (float)Math.Sqrt(a * a + c * c);
|
||||
ascaleY = (float)Math.Sqrt(b * b + d * d);
|
||||
ashearX = 0;
|
||||
ashearY = MathUtils.Atan2(a * b + c * d, a * d - b * c) * MathUtils.RadDeg;
|
||||
return;
|
||||
}
|
||||
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
|
||||
float pid = 1 / (pa * pd - pb * pc);
|
||||
float dx = worldX - parent.worldX, dy = worldY - parent.worldY;
|
||||
ax = (dx * pd * pid - dy * pb * pid);
|
||||
ay = (dy * pa * pid - dx * pc * pid);
|
||||
float ia = pid * pd;
|
||||
float id = pid * pa;
|
||||
float ib = pid * pb;
|
||||
float ic = pid * pc;
|
||||
float ra = ia * a - ib * c;
|
||||
float rb = ia * b - ib * d;
|
||||
float rc = id * c - ic * a;
|
||||
float rd = id * d - ic * b;
|
||||
ashearX = 0;
|
||||
ascaleX = (float)Math.Sqrt(ra * ra + rc * rc);
|
||||
if (ascaleX > 0.0001f) {
|
||||
float det = ra * rd - rb * rc;
|
||||
ascaleY = det / ascaleX;
|
||||
ashearY = MathUtils.Atan2(ra * rb + rc * rd, det) * MathUtils.RadDeg;
|
||||
arotation = MathUtils.Atan2(rc, ra) * MathUtils.RadDeg;
|
||||
} else {
|
||||
ascaleX = 0;
|
||||
ascaleY = (float)Math.Sqrt(rb * rb + rd * rd);
|
||||
ashearY = 0;
|
||||
arotation = 90 - MathUtils.Atan2(rd, rb) * MathUtils.RadDeg;
|
||||
}
|
||||
}
|
||||
|
||||
public void WorldToLocal (float worldX, float worldY, out float localX, out float localY) {
|
||||
float a = this.a, b = this.b, c = this.c, d = this.d;
|
||||
float invDet = 1 / (a * d - b * c);
|
||||
float x = worldX - this.worldX, y = worldY - this.worldY;
|
||||
localX = (x * d * invDet - y * b * invDet);
|
||||
localY = (y * a * invDet - x * c * invDet);
|
||||
}
|
||||
|
||||
public void LocalToWorld (float localX, float localY, out float worldX, out float worldY) {
|
||||
worldX = localX * a + localY * b + this.worldX;
|
||||
worldY = localX * c + localY * d + this.worldY;
|
||||
}
|
||||
|
||||
public float WorldToLocalRotationX {
|
||||
get {
|
||||
Bone parent = this.parent;
|
||||
if (parent == null) return arotation;
|
||||
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, a = this.a, c = this.c;
|
||||
return MathUtils.Atan2(pa * c - pc * a, pd * a - pb * c) * MathUtils.RadDeg;
|
||||
}
|
||||
}
|
||||
|
||||
public float WorldToLocalRotationY {
|
||||
get {
|
||||
Bone parent = this.parent;
|
||||
if (parent == null) return arotation;
|
||||
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, b = this.b, d = this.d;
|
||||
return MathUtils.Atan2(pa * d - pc * b, pd * b - pb * d) * MathUtils.RadDeg;
|
||||
}
|
||||
}
|
||||
|
||||
public float WorldToLocalRotation (float worldRotation) {
|
||||
float sin = MathUtils.SinDeg(worldRotation), cos = MathUtils.CosDeg(worldRotation);
|
||||
return MathUtils.Atan2(a * sin - c * cos, d * cos - b * sin) * MathUtils.RadDeg + rotation - shearX;
|
||||
}
|
||||
|
||||
public float LocalToWorldRotation (float localRotation) {
|
||||
localRotation -= rotation - shearX;
|
||||
float sin = MathUtils.SinDeg(localRotation), cos = MathUtils.CosDeg(localRotation);
|
||||
return MathUtils.Atan2(cos * c + sin * d, cos * a + sin * b) * MathUtils.RadDeg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the world transform the specified amount and sets isAppliedValid to false.
|
||||
/// </summary>
|
||||
/// <param name="degrees">Degrees.</param>
|
||||
public void RotateWorld (float degrees) {
|
||||
float a = this.a, b = this.b, c = this.c, d = this.d;
|
||||
float cos = MathUtils.CosDeg(degrees), sin = MathUtils.SinDeg(degrees);
|
||||
this.a = cos * a - sin * c;
|
||||
this.b = cos * b - sin * d;
|
||||
this.c = sin * a + cos * c;
|
||||
this.d = sin * b + cos * d;
|
||||
appliedValid = false;
|
||||
}
|
||||
|
||||
override public string ToString () {
|
||||
return data.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed00e3a4b386a964fb0f1c7ffd5544e5
|
||||
timeCreated: 1456265155
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,105 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
public class BoneData {
|
||||
internal int index;
|
||||
internal string name;
|
||||
internal BoneData parent;
|
||||
internal float length;
|
||||
internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
|
||||
internal TransformMode transformMode = TransformMode.Normal;
|
||||
internal bool skinRequired;
|
||||
|
||||
/// <summary>The index of the bone in Skeleton.Bones</summary>
|
||||
public int Index { get { return index; } }
|
||||
|
||||
/// <summary>The name of the bone, which is unique across all bones in the skeleton.</summary>
|
||||
public string Name { get { return name; } }
|
||||
|
||||
/// <summary>May be null.</summary>
|
||||
public BoneData Parent { get { return parent; } }
|
||||
|
||||
public float Length { get { return length; } set { length = value; } }
|
||||
|
||||
/// <summary>Local X translation.</summary>
|
||||
public float X { get { return x; } set { x = value; } }
|
||||
|
||||
/// <summary>Local Y translation.</summary>
|
||||
public float Y { get { return y; } set { y = value; } }
|
||||
|
||||
/// <summary>Local rotation.</summary>
|
||||
public float Rotation { get { return rotation; } set { rotation = value; } }
|
||||
|
||||
/// <summary>Local scaleX.</summary>
|
||||
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
|
||||
|
||||
/// <summary>Local scaleY.</summary>
|
||||
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
|
||||
|
||||
/// <summary>Local shearX.</summary>
|
||||
public float ShearX { get { return shearX; } set { shearX = value; } }
|
||||
|
||||
/// <summary>Local shearY.</summary>
|
||||
public float ShearY { get { return shearY; } set { shearY = value; } }
|
||||
|
||||
/// <summary>The transform mode for how parent world transforms affect this bone.</summary>
|
||||
public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } }
|
||||
|
||||
///<summary>When true, <see cref="Skeleton.UpdateWorldTransform()"/> only updates this bone if the <see cref="Skeleton.Skin"/> contains this
|
||||
/// bone.</summary>
|
||||
/// <seealso cref="Skin.Bones"/>
|
||||
public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } }
|
||||
|
||||
/// <param name="parent">May be null.</param>
|
||||
public BoneData (int index, string name, BoneData parent) {
|
||||
if (index < 0) throw new ArgumentException("index must be >= 0", "index");
|
||||
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
|
||||
this.index = index;
|
||||
this.name = name;
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
override public string ToString () {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum TransformMode {
|
||||
//0000 0 Flip Scale Rotation
|
||||
Normal = 0, // 0000
|
||||
OnlyTranslation = 7, // 0111
|
||||
NoRotationOrReflection = 1, // 0001
|
||||
NoScale = 2, // 0010
|
||||
NoScaleOrReflection = 6, // 0110
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cf831005966832449a5de742752e578
|
||||
timeCreated: 1456265153
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,9 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b41ddd57048a62b41951dbbfd453ab98
|
||||
folderAsset: yes
|
||||
timeCreated: 1565181882
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,62 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Spine
|
||||
{
|
||||
/// <summary>The base class for all constraint datas.</summary>
|
||||
public abstract class ConstraintData {
|
||||
internal readonly string name;
|
||||
internal int order;
|
||||
internal bool skinRequired;
|
||||
|
||||
public ConstraintData (string name) {
|
||||
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/// <summary> The constraint's name, which is unique across all constraints in the skeleton of the same type.</summary>
|
||||
public string Name { get { return name; } }
|
||||
|
||||
///<summary>The ordinal of this constraint for the order a skeleton's constraints will be applied by
|
||||
/// <see cref="Skeleton.UpdateWorldTransform()"/>.</summary>
|
||||
public int Order { get { return order; } set { order = value; } }
|
||||
|
||||
///<summary>When true, <see cref="Skeleton.UpdateWorldTransform()"/> only updates this constraint if the <see cref="Skeleton.Skin"/> contains
|
||||
/// this constraint.</summary>
|
||||
///<seealso cref="Skin.Constraints"/>
|
||||
public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } }
|
||||
|
||||
override public string ToString () {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: 55d3827079aca3a4687535c3ede7ec5f
|
||||
timeCreated: 1636570216
|
||||
licenseType: Free
|
||||
MonoImporter:
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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Reference in New Issue
Block a user