This commit is contained in:
JA
2026-06-27 03:35:50 +08:00
parent 0bcb488b13
commit 2ab982a4e0
1044 changed files with 66627 additions and 112414 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "BA_Comba_01", menuName = "Ability/BossA/Comba_01")]
public class BA_Comba_01 : CombatAblilityBase
{
public override void UpdateAblity(Transform target = null)
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "BA_Comba_02", menuName = "Ability/BossA/Comba_02")]
public class BA_Comba_02 : CombatAblilityBase
{
public GameObject g;
public GameObject p;
public override void UpdateAblity(Transform target = null)
{
if (!this.ai.isYuancheng)
return;
if (currentAbilityCount>=0)
{
currentAbilityCount--;
p = GameObject.Find("BulletFire");
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "BA_Comba_03", menuName = "Ability/BossA/Comba_03")]
public class BA_Comba_03 : CombatAblilityBase
{
float timer = 0;
public override void UpdateAblity(Transform target = null)
{
if (_animator.CheckAnimationTag("Attack_out")||_animator.CheckAnimationTag("Die")||_animator.CheckAnimationTag("summon"))
{
return;
}
timer += Time.deltaTime;
if(timer>=2f)
{
this.ai.transform.root.transform.position = target.position;
timer = 0;
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}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Comba_01", menuName = "Ability/m_2/Comba_01")]
public class Comba_01 : CombatAblilityBase
{
public override void UpdateAblity(Transform target = null)
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Comba_02", menuName = "Ability/m_2/Comba_02")]
public class Comba_02 : CombatAblilityBase
{
public override void UpdateAblity(Transform target = null)
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Comba_03", menuName = "Ability/m_2/Comba_03")]
public class Comba_03 : CombatAblilityBase
{
public override void UpdateAblity(Transform target = null)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class Comba_04 : CombatAblilityBase
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