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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 3363aa678bc5a3947aeca6018e775f7f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,53 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CanUseItem : MonoBehaviour
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{
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public Transform rectTransfrom;
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public Text UpItemNum;
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private void OnEnable()
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{
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PlayerInfo.Instance.OnUpdateMainUI += UpdateUI;
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UpdateUI();
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}
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private void OnDisable()
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{
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PlayerInfo.Instance.OnUpdateMainUI -= UpdateUI;
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}
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public void UpdateUI()
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{
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foreach (Transform item in rectTransfrom)
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{
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Destroy(item.gameObject);
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}
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if(PlayerInfo.Instance.info.BagInfo.Count==0|| !PlayerInfo.Instance.info.BagInfo.ContainsKey(0))//背包中没有道具
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{
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UpItemNum.text = "0";
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}
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foreach (var item in PlayerInfo.Instance.info.BagInfo)
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{
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if(item.Key==Date.Instance.ItemDate[0].Id)//背包中道具Id等于道具表中的升级道具
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{
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UpItemNum.text = item.Value.ToString();
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}
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if(Date.Instance.ItemDate[item.Key].type==ItemClass.User)//能够使用的道具
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{
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string path = "UI/Perfab/Item";
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UnityEngine.Object go = Resloader.Load<GameObject>(path);
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if (go != null)//预制体不为空
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{
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GameObject m = (GameObject)Instantiate(go, rectTransfrom);
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UIItemInfo ui = m.GetComponent<UIItemInfo>();
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ui.gameObject.SetActive(true);
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ui.SetInfo(item.Key, item.Value);
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}
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: c480308bc5b87dd4193ea0174eb6d6b8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,47 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Date:Singleton<Date>
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{
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public List<Item> ItemDate = new List<Item>();
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public List<LevelUpDefine> UpDate = new List<LevelUpDefine>();
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}
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public enum ItemClass
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{
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User,
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Up,
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}
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[Serializable]
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public class CharInfo
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{
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public string DatePath;
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public string playerName;
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public int Level;
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public int exp;
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public float maxHp;
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public float attack;
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//局内属性
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public int currentMap;
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public float currentHp;
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public float testAttack;
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//背包数据
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public Dictionary<int, int> BagInfo;//背包字典
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public List<int> BagKey;
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public List<int> BagValue;
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//升级数据
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public Dictionary<int, bool> UpInfo;//升级字典
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public List<int> UpKey;
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public List<bool> UpValue;
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 0af01c0f76595044aa27ad201f2d08b0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,91 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CharacterHp : MonoBehaviour
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{
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public GameObject EndUI;
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//UI
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public Image headImage;
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private float maxHp;
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public Slider hpBar;
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public Text bossName;
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public Text hpText;
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public Text atk;
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private Animator _animator;
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private BossAI bossAI;
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private CharacterCombat charComba;
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private void Awake()
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{
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hpBar.value = 1;
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}
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public void Init(BossAI ai)
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{
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_animator = ai._animator;
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headImage.overrideSprite = ai._info.bossHead;
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maxHp = ai.maxHp;
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hpText.text = maxHp + "/" + maxHp;
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bossAI = ai;
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bossName.text = ai._info.bossName;
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ai.OnHit += OnUpdate;
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}
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public void Init(CharacterCombat ch)
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{
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_animator = ch._animator;
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maxHp = ch.maxHp;
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hpText.text = ch.currentHp + "/" + maxHp;
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charComba = ch;
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atk.text = ch.attack.ToString();
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bossName.text = PlayerInfo.Instance.info.playerName;
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ch.OnHit += OnUpdate;
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}
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private void OnUpdate(float hp)
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{
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if(bossAI==null)
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{
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maxHp = charComba.maxHp;
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atk.text = charComba.attack.ToString();
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}
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hpBar.value = hp/maxHp;
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hpText.text = hp + "/" + maxHp;
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if (hp<=0)
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{
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_animator.Play("die");
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hpText.text = "0/" + maxHp;
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if (charComba==null)//¹ÖÎչʾÖÕ½áUI
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{
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EndUI.SetActive(true);
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StartCoroutine(StartTimer(1f));
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}
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else
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{
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UIManager.Instance.Show<UIGameOver>();
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}
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}
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}
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IEnumerator StartTimer(float t)
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{
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yield return new WaitForSeconds(t);
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EndUI.SetActive(false);
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yield return new WaitForSeconds(t);
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//½±Àø
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UIManager.Instance.Show<UILottery>();
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PlayerInfo.Instance.BagMgr.AddItem(1, 2);
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PlayerInfo.Instance.BagMgr.AddItem(0, 2);
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PlayerInfo.Instance.info.exp += 2000;
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PlayerInfo.Instance.LevelUp();
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PlayerInfo.Instance.OnUpdateLevel?.Invoke();
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//
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this.gameObject.SetActive(false);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 25181661743cceb4dbeb94494e7f83e0
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
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assetBundleVariant:
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||||
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