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This commit is contained in:
@@ -1,91 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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using Spine;
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using Spine.Unity;
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namespace Spine.Unity.Examples {
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public class BoneLocalOverride : MonoBehaviour {
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[SpineBone]
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public string boneName;
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[Space]
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[Range(0, 1)] public float alpha = 1;
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[Space]
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public bool overridePosition = true;
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public Vector2 localPosition;
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[Space]
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public bool overrideRotation = true;
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[Range(0, 360)] public float rotation = 0;
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ISkeletonAnimation spineComponent;
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Bone bone;
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#if UNITY_EDITOR
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void OnValidate () {
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if (Application.isPlaying) return;
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spineComponent = spineComponent ?? GetComponent<ISkeletonAnimation>();
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if (spineComponent == null) return;
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if (bone != null) bone.SetToSetupPose();
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OverrideLocal(spineComponent);
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}
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#endif
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void Awake () {
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spineComponent = GetComponent<ISkeletonAnimation>();
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if (spineComponent == null) { this.enabled = false; return; }
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spineComponent.UpdateLocal += OverrideLocal;
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if (bone == null) { this.enabled = false; return; }
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}
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void OverrideLocal (ISkeletonAnimation animated) {
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if (bone == null || bone.Data.Name != boneName) {
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if (string.IsNullOrEmpty(boneName)) return;
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bone = spineComponent.Skeleton.FindBone(boneName);
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if (bone == null) {
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Debug.LogFormat("Cannot find bone: '{0}'", boneName);
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return;
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}
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}
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if (overridePosition) {
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bone.X = Mathf.Lerp(bone.X, localPosition.x, alpha);
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bone.Y = Mathf.Lerp(bone.Y, localPosition.y, alpha);
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}
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if (overrideRotation)
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bone.Rotation = Mathf.Lerp(bone.Rotation, rotation, alpha);
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}
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: 61e6f96a4b02648479575d8b9127f5ed
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timeCreated: 1492782100
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,62 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Spine.Unity.AttachmentTools;
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namespace Spine.Unity.Examples {
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public class CombinedSkin : MonoBehaviour {
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[SpineSkin]
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public List<string> skinsToCombine;
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Skin combinedSkin;
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void Start () {
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var skeletonComponent = GetComponent<ISkeletonComponent>();
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if (skeletonComponent == null) return;
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var skeleton = skeletonComponent.Skeleton;
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if (skeleton == null) return;
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combinedSkin = combinedSkin ?? new Skin("combined");
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combinedSkin.Clear();
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foreach (var skinName in skinsToCombine) {
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var skin = skeleton.Data.FindSkin(skinName);
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if (skin != null) combinedSkin.AddAttachments(skin);
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}
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skeleton.SetSkin(combinedSkin);
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skeleton.SetToSetupPose();
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var animationStateComponent = skeletonComponent as IAnimationStateComponent;
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if (animationStateComponent != null) animationStateComponent.AnimationState.Apply(skeleton);
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}
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}
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}
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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guid: e864d2963143ec04eb4f905e6add115e
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timeCreated: 1495176902
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,81 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
|
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
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* or otherwise create derivative works of the Spine Runtimes (collectively,
|
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* "Products"), provided that each user of the Products must obtain their own
|
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* Spine Editor license and redistribution of the Products in any form must
|
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* include this license and copyright notice.
|
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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using System.Collections.Generic;
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using Spine;
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using Spine.Unity.AttachmentTools;
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namespace Spine.Unity.Examples {
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/// <summary>
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/// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
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public class AtlasRegionAttacher : MonoBehaviour {
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[System.Serializable]
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public class SlotRegionPair {
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[SpineSlot] public string slot;
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[SpineAtlasRegion] public string region;
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}
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[SerializeField] protected SpineAtlasAsset atlasAsset;
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[SerializeField] protected bool inheritProperties = true;
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[SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
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Atlas atlas;
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void Awake () {
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var skeletonRenderer = GetComponent<SkeletonRenderer>();
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skeletonRenderer.OnRebuild += Apply;
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if (skeletonRenderer.valid) Apply(skeletonRenderer);
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}
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void Apply (SkeletonRenderer skeletonRenderer) {
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if (!this.enabled) return;
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atlas = atlasAsset.GetAtlas();
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if (atlas == null) return;
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float scale = skeletonRenderer.skeletonDataAsset.scale;
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foreach (var entry in attachments) {
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Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
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Attachment originalAttachment = slot.Attachment;
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AtlasRegion region = atlas.FindRegion(entry.region);
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if (region == null) {
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slot.Attachment = null;
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} else if (inheritProperties && originalAttachment != null) {
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slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
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} else {
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var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
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slot.Attachment = newRegionAttachment;
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}
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}
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}
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}
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}
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@@ -1,10 +0,0 @@
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fileFormatVersion: 2
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guid: afde57cc4fd39bb4dbd61b73403ae6a8
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,30 +0,0 @@
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||||
/******************************************************************************
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||||
* Spine Runtimes License Agreement
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||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
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* derivative works of the Spine Runtimes is permitted under the terms and
|
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* conditions of Section 2 of the Spine Editor License Agreement:
|
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* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*****************************************************************************/
|
||||
|
||||
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||||
@@ -1,10 +0,0 @@
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fileFormatVersion: 2
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