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JA
2026-06-27 03:35:50 +08:00
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEngine;
using Spine;
using Spine.Unity;
namespace Spine.Unity.Examples {
public class BoneLocalOverride : MonoBehaviour {
[SpineBone]
public string boneName;
[Space]
[Range(0, 1)] public float alpha = 1;
[Space]
public bool overridePosition = true;
public Vector2 localPosition;
[Space]
public bool overrideRotation = true;
[Range(0, 360)] public float rotation = 0;
ISkeletonAnimation spineComponent;
Bone bone;
#if UNITY_EDITOR
void OnValidate () {
if (Application.isPlaying) return;
spineComponent = spineComponent ?? GetComponent<ISkeletonAnimation>();
if (spineComponent == null) return;
if (bone != null) bone.SetToSetupPose();
OverrideLocal(spineComponent);
}
#endif
void Awake () {
spineComponent = GetComponent<ISkeletonAnimation>();
if (spineComponent == null) { this.enabled = false; return; }
spineComponent.UpdateLocal += OverrideLocal;
if (bone == null) { this.enabled = false; return; }
}
void OverrideLocal (ISkeletonAnimation animated) {
if (bone == null || bone.Data.Name != boneName) {
if (string.IsNullOrEmpty(boneName)) return;
bone = spineComponent.Skeleton.FindBone(boneName);
if (bone == null) {
Debug.LogFormat("Cannot find bone: '{0}'", boneName);
return;
}
}
if (overridePosition) {
bone.X = Mathf.Lerp(bone.X, localPosition.x, alpha);
bone.Y = Mathf.Lerp(bone.Y, localPosition.y, alpha);
}
if (overrideRotation)
bone.Rotation = Mathf.Lerp(bone.Rotation, rotation, alpha);
}
}
}

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Spine.Unity.AttachmentTools;
namespace Spine.Unity.Examples {
public class CombinedSkin : MonoBehaviour {
[SpineSkin]
public List<string> skinsToCombine;
Skin combinedSkin;
void Start () {
var skeletonComponent = GetComponent<ISkeletonComponent>();
if (skeletonComponent == null) return;
var skeleton = skeletonComponent.Skeleton;
if (skeleton == null) return;
combinedSkin = combinedSkin ?? new Skin("combined");
combinedSkin.Clear();
foreach (var skinName in skinsToCombine) {
var skin = skeleton.Data.FindSkin(skinName);
if (skin != null) combinedSkin.AddAttachments(skin);
}
skeleton.SetSkin(combinedSkin);
skeleton.SetToSetupPose();
var animationStateComponent = skeletonComponent as IAnimationStateComponent;
if (animationStateComponent != null) animationStateComponent.AnimationState.Apply(skeleton);
}
}
}

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEngine;
using System.Collections.Generic;
using Spine;
using Spine.Unity.AttachmentTools;
namespace Spine.Unity.Examples {
/// <summary>
/// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
public class AtlasRegionAttacher : MonoBehaviour {
[System.Serializable]
public class SlotRegionPair {
[SpineSlot] public string slot;
[SpineAtlasRegion] public string region;
}
[SerializeField] protected SpineAtlasAsset atlasAsset;
[SerializeField] protected bool inheritProperties = true;
[SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
Atlas atlas;
void Awake () {
var skeletonRenderer = GetComponent<SkeletonRenderer>();
skeletonRenderer.OnRebuild += Apply;
if (skeletonRenderer.valid) Apply(skeletonRenderer);
}
void Apply (SkeletonRenderer skeletonRenderer) {
if (!this.enabled) return;
atlas = atlasAsset.GetAtlas();
if (atlas == null) return;
float scale = skeletonRenderer.skeletonDataAsset.scale;
foreach (var entry in attachments) {
Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
Attachment originalAttachment = slot.Attachment;
AtlasRegion region = atlas.FindRegion(entry.region);
if (region == null) {
slot.Attachment = null;
} else if (inheritProperties && originalAttachment != null) {
slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
} else {
var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
slot.Attachment = newRegionAttachment;
}
}
}
}
}

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/

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