修复无法点击按钮问题

This commit is contained in:
JA
2026-07-06 00:56:32 +08:00
parent 390fb99602
commit 34cf55155c
5 changed files with 88 additions and 114 deletions
+55 -41
View File
@@ -4,22 +4,19 @@ using UnityEngine.UI;
namespace GameFramework
{
/// <summary>
/// 主菜单 UI 控制器(游戏封面)
/// 包含游戏标题 + 开始游戏/剧情回放/制作人员按钮
/// 主菜单 UI 控制器。
/// 支持开始游戏、设置、制作人员、退出游戏
/// 修复:场景重载后自动重新查找 UI 引用,避免 DontDestroyOnLoad 导致的空引用问题。
/// </summary>
public class MainMenuUIController : MonoBehaviour
{
[Header("标题")]
[SerializeField] Text titleText;
[SerializeField] Image titleImage;
[Header("Buttons")]
[SerializeField] Button startButton;
[SerializeField] Button storyReplayButton;
[SerializeField] Button settingsButton;
[SerializeField] Button creditsButton;
[SerializeField] Button quitButton;
[Header("Settings Panel (placeholder)")]
[Header("Settings Panel")]
[SerializeField] GameObject settingsPanel;
[SerializeField] Button settingsBackButton;
@@ -29,23 +26,38 @@ namespace GameFramework
void Start()
{
Debug.Log("[MainMenu] creditsButton=" + (creditsButton != null ? creditsButton.name : "NULL") + " creditsPanel=" + (creditsPanel != null ? creditsPanel.name : "NULL"));
// 自动查找(解决场景重载后引用失效问题)
if (startButton == null)
startButton = FindButton("StartButton");
if (settingsButton == null)
settingsButton = FindButton("SettingsButton");
if (creditsButton == null)
creditsButton = FindButton("CreditsButton");
if (quitButton == null)
quitButton = FindButton("QuitButton");
if (settingsPanel == null)
settingsPanel = GameObject.Find("SettingsPanel");
if (settingsBackButton == null && settingsPanel != null)
settingsBackButton = settingsPanel.GetComponentInChildren<Button>();
if (creditsPanel == null)
creditsPanel = GameObject.Find("CreditsPanel");
if (creditsCloseButton == null && creditsPanel != null)
creditsCloseButton = creditsPanel.GetComponentInChildren<Button>();
// 绑定按钮事件
if (startButton != null)
startButton.onClick.AddListener(OnStartClick);
if (storyReplayButton != null)
storyReplayButton.onClick.AddListener(OnStoryReplayClick);
if (settingsButton != null)
settingsButton.onClick.AddListener(OnSettingsClick);
if (creditsButton != null)
creditsButton.onClick.AddListener(OnCreditsClick);
if (quitButton != null)
quitButton.onClick.AddListener(OnQuitClick);
if (settingsBackButton != null)
settingsBackButton.onClick.AddListener(OnSettingsBackClick);
if (creditsCloseButton != null)
creditsCloseButton.onClick.AddListener(OnCreditsCloseClick);
@@ -56,29 +68,22 @@ namespace GameFramework
creditsPanel.SetActive(false);
}
Button FindButton(string name)
{
var btn = GameObject.Find(name);
return btn != null ? btn.GetComponent<Button>() : null;
}
void OnStartClick()
{
if (SceneLoader.Instance != null)
SceneLoader.Instance.LoadGameplayScene();
}
void OnStoryReplayClick()
void OnSettingsClick()
{
// TODO: 实现剧情回放功能
Debug.Log("[MainMenu] 剧情回放 - 待实现");
}
void OnCreditsClick()
{
Debug.Log("[MainMenu] OnCreditsClick called! creditsPanel=" + (creditsPanel != null ? creditsPanel.name : "NULL"));
if (creditsPanel != null)
creditsPanel.SetActive(true);
}
void OnCreditsCloseClick()
{
if (creditsPanel != null)
creditsPanel.SetActive(false);
if (settingsPanel != null)
settingsPanel.SetActive(true);
}
void OnSettingsBackClick()
@@ -87,6 +92,25 @@ namespace GameFramework
settingsPanel.SetActive(false);
}
void OnCreditsClick()
{
if (creditsPanel != null)
{
creditsPanel.SetActive(true);
Debug.Log($"[MainMenu] Showing credits panel: {creditsPanel.name}");
}
else
{
Debug.LogWarning("[MainMenu] creditsPanel not found! Make sure a GameObject named 'CreditsPanel' exists in the scene.");
}
}
void OnCreditsCloseClick()
{
if (creditsPanel != null)
creditsPanel.SetActive(false);
}
void OnQuitClick()
{
#if UNITY_EDITOR
@@ -95,15 +119,5 @@ namespace GameFramework
Application.Quit();
#endif
}
void OnDestroy()
{
if (startButton != null) startButton.onClick.RemoveAllListeners();
if (storyReplayButton != null) storyReplayButton.onClick.RemoveAllListeners();
if (creditsButton != null) creditsButton.onClick.RemoveAllListeners();
if (quitButton != null) quitButton.onClick.RemoveAllListeners();
if (settingsBackButton != null) settingsBackButton.onClick.RemoveAllListeners();
if (creditsCloseButton != null) creditsCloseButton.onClick.RemoveAllListeners();
}
}
}