修复灵灯bug

This commit is contained in:
2026-07-05 23:05:36 +08:00
parent c06a8abad0
commit 4580a10668
5 changed files with 10 additions and 59 deletions
+2 -1
View File
@@ -19,7 +19,8 @@ public class DoorPortal : MonoBehaviour
if (!other.CompareTag("Player")) return;
// 玩家进入传送门后永久无敌,胜利流程中不再掉血
var health = other.GetComponent<HealthSystem>();
// 用 GetComponentInParent 因为碰撞体可能在子物体上
var health = other.GetComponentInParent<HealthSystem>();
if (health != null)
{
health.MakeInvincible(); // duration<=0 即永久无敌
+1 -52
View File
@@ -31215,56 +31215,6 @@ SpriteRenderer:
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@@ -101483,7 +101433,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
playerPrefab: {fileID: 5335793847516647023, guid: a60578acb930546489d4f5b6d598bce8, type: 3}
doorPrefab: {fileID: 1279378, guid: Dy8asyP/BntP/PMGAMK4lEXOwXWzTmScaNbDYT8D1UJoV6ymcQSNr6Q=, type: 3}
doorPrefab: {fileID: 3382882467993173453, guid: 46210c201672813408e342a375b6c4b4, type: 3}
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@@ -103529,4 +103479,3 @@ SceneRoots:
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@@ -59,10 +59,10 @@ Material:
- _DecalMeshDepthBias: 0
- _DecalMeshViewBias: 0
- _DrawOrder: 0
- _FadeAlpha: 1
- _FadeAlpha: 0.99226975
- _RippleAmplitude: 0.0412
- _RippleFrequency: 10.5
- _RippleIntensity: -0
- _RippleIntensity: 0.35745206
- _RippleSpeed: 3
- _Shininess: 0.2
- _Stencil: 0
+3 -2
View File
@@ -121,12 +121,13 @@ namespace IndianOceanAssets.Engine2_5D
if (_recalled) return;
_recalled = true;
// 1. 立即取消事件订阅 + 通知系统(回收灵灯名额)
// 1. 先触发回收事件(通知系统返还名额),再取消订阅
OnLanternRecalled?.Invoke();
if (_ownerSystem != null)
{
_ownerSystem.UnregisterLantern(this);
}
OnLanternRecalled?.Invoke();
OnLanternRecalled = null;
// 2. 禁用碰撞体,开始渐隐
+2 -2
View File
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