优化回声描边逻辑
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@@ -97,6 +97,14 @@ Shader "IndianOcean/DarknessOverlay"
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// 从黑暗底色插值到白色
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float3 maskColor = lerp(_DarknessColor.rgb, float3(1.0, 1.0, 1.0), lightAmount);
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// 编辑器开关开启时(MinBrightness >= 0.99),输出纯白色
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// 这样乘法混合不会改变原场景颜色
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if (_MinBrightness >= 0.99)
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{
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return half4(1.0, 1.0, 1.0, 1.0);
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}
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return half4(maskColor, 1.0);
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}
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ENDHLSL
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