2
This commit is contained in:
@@ -1,57 +0,0 @@
|
||||
using Manager;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MessageBox : UIWindow
|
||||
{
|
||||
public InputField playerName;
|
||||
public Text infoText;
|
||||
|
||||
CharInfo info;
|
||||
string path;
|
||||
public void Init(string dataName,string datePath)
|
||||
{
|
||||
infoText.text = dataName + " 是一个空白存档,需要创建你的存档嘛?";
|
||||
path = datePath;
|
||||
}
|
||||
public override void OnYesClick()
|
||||
{
|
||||
base.OnYesClick();
|
||||
|
||||
Debug.Log("创建存档");
|
||||
//创建新存档
|
||||
//初始化玩家数据
|
||||
info = new CharInfo();
|
||||
|
||||
info.DatePath = path;
|
||||
|
||||
info.playerName = playerName.text; //名字
|
||||
info.Level = 1;//等级
|
||||
info.exp = 0;//经验值
|
||||
|
||||
info.attack = 50;//攻击力
|
||||
info.maxHp = 400;//最大生命值
|
||||
|
||||
|
||||
info.currentHp = info.maxHp;//本局血量
|
||||
info.testAttack = info.attack;//本局攻击力
|
||||
info.currentMap = 1;
|
||||
|
||||
//背包数据
|
||||
info.BagKey = new List<int> { 0};//道具Id
|
||||
info.BagValue = new List<int> { 6 };//道具数量
|
||||
|
||||
//升级数据
|
||||
info.UpKey = new List<int> { 0, 1, 2, 3, 4, 5, 6,7,8 };//升级节点
|
||||
info.UpValue = new List<bool> { false, false, false, false, false, false, false,false,false };//是否升级
|
||||
SaveSystem.SaveDate(path, info);
|
||||
|
||||
//存档赋值
|
||||
PlayerInfo.Instance.Init(info);
|
||||
|
||||
SenceManager.Instance.LoadScene(info.currentMap);
|
||||
SoundManager.Instance.PlayMusic(SoundDefine.Map_1Music);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c73df666b571fe649b79bfb8ea5a15b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user