一大波优化
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---
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name: assets-prefab-instantiate
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description: Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.
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---
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# Assets / Prefab / Instantiate
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Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
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## Inputs
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- `prefabAssetPath` — project asset path of the prefab to instantiate.
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- `gameObjectPath` — destination path in the scene; the last segment becomes the new GameObject's name, any prefix is looked up as the parent (must already exist).
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- `position` / `rotation` / `scale` — optional transform; default to zero / zero / one.
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- `isLocalSpace` — when `true`, applies the transform in local space relative to the parent.
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## How to Call
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```bash
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unity-mcp-cli run-tool assets-prefab-instantiate --input '{
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"prefabAssetPath": "string_value",
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"gameObjectPath": "string_value",
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"position": "string_value",
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"rotation": "string_value",
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"scale": "string_value",
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"isLocalSpace": false
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `prefabAssetPath` | `string` | Yes | Prefab asset path. |
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| `gameObjectPath` | `string` | Yes | GameObject path in the current active scene. |
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| `position` | `any` | No | Transform position of the GameObject. |
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| `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. |
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| `scale` | `any` | No | Transform scale of the GameObject. |
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| `isLocalSpace` | `boolean` | No | World or Local space of transform. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"prefabAssetPath": {
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"type": "string"
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},
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"gameObjectPath": {
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"type": "string"
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},
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"position": {
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"$ref": "#/$defs/UnityEngine.Vector3"
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},
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"rotation": {
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"$ref": "#/$defs/UnityEngine.Vector3"
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},
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"scale": {
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"$ref": "#/$defs/UnityEngine.Vector3"
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},
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"isLocalSpace": {
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"type": "boolean"
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}
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},
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"$defs": {
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"UnityEngine.Vector3": {
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"type": "object",
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"properties": {
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"x": {
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"type": "number"
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},
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"y": {
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"type": "number"
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},
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"z": {
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"type": "number"
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}
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},
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"required": [
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"x",
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"y",
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"z"
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],
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"additionalProperties": false
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}
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},
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"required": [
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"prefabAssetPath",
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"gameObjectPath"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/AIGD.GameObjectRef",
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"description": "Find GameObject in opened Prefab or in the active Scene."
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}
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},
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"$defs": {
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"System.Type": {
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"type": "string"
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},
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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}
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},
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"required": [
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"result"
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]
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}
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```
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