一大波优化
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---
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name: editor-selection-get
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description: Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
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---
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# Editor / Selection / Get
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Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
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## Toggles (default off where indicated to keep responses small)
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- `includeGameObjects` (default `false`) — populate `GameObjects[]`.
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- `includeTransforms` (default `false`) — populate `Transforms[]` as `ComponentRef`s.
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- `includeInstanceIDs` (default `false`) — populate `InstanceIDs[]`.
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- `includeAssetGUIDs` (default `false`) — populate `AssetGUIDs[]` from project-window selection.
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- `includeActiveObject` (default `true`) — populate `ActiveObject` as a generic `ObjectRef`.
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- `includeActiveTransform` (default `true`) — populate `ActiveTransform` as a `ComponentRef`.
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`ActiveGameObject` and `ActiveInstanceID` are always populated.
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## How to Call
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```bash
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unity-mcp-cli run-tool editor-selection-get --input '{
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"includeGameObjects": false,
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"includeTransforms": false,
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"includeInstanceIDs": false,
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"includeAssetGUIDs": false,
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"includeActiveObject": false,
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"includeActiveTransform": false
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool editor-selection-get --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `includeGameObjects` | `boolean` | No | |
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| `includeTransforms` | `boolean` | No | |
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| `includeInstanceIDs` | `boolean` | No | |
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| `includeAssetGUIDs` | `boolean` | No | |
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| `includeActiveObject` | `boolean` | No | |
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| `includeActiveTransform` | `boolean` | No | |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"includeGameObjects": {
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"type": "boolean"
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},
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"includeTransforms": {
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"type": "boolean"
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},
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"includeInstanceIDs": {
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"type": "boolean"
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},
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"includeAssetGUIDs": {
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"type": "boolean"
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},
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"includeActiveObject": {
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"type": "boolean"
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},
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"includeActiveTransform": {
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"type": "boolean"
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}
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}
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/AIGD.SelectionData"
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}
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},
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"$defs": {
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"AIGD.GameObjectRef-1": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.GameObjectRef",
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"description": "Find GameObject in opened Prefab or in the active Scene."
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}
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},
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"System.Type": {
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"type": "string"
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},
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"AIGD.ComponentRef-1": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.ComponentRef",
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"description": "Component reference. Used to find a Component at GameObject."
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}
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},
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"AIGD.ComponentRef": {
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"type": "object",
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"properties": {
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"index": {
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"type": "integer",
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"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
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},
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"typeName": {
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"type": "string",
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"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
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},
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
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}
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},
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"required": [
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"index",
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"instanceID"
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],
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"description": "Component reference. Used to find a Component at GameObject."
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},
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"System.Int32-1": {
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"type": "array",
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"items": {
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"type": "integer"
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}
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},
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"System.String-1": {
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"type": "array",
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"items": {
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"type": "string"
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}
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},
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"AIGD.ObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
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},
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"AIGD.SelectionData": {
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"type": "object",
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"properties": {
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"GameObjects": {
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"$ref": "#/$defs/AIGD.GameObjectRef-1",
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"description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects."
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},
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"Transforms": {
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"$ref": "#/$defs/AIGD.ComponentRef-1",
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"description": "Returns the top level selection, excluding Prefabs."
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},
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"InstanceIDs": {
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"$ref": "#/$defs/System.Int32-1",
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"description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects."
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},
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"AssetGUIDs": {
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"$ref": "#/$defs/System.String-1",
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"description": "Returns the guids of the selected assets."
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},
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"ActiveGameObject": {
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"$ref": "#/$defs/AIGD.GameObjectRef",
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"description": "Returns the active game object. (The one shown in the inspector)."
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},
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"ActiveInstanceID": {
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"type": "integer",
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"description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects"
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},
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"ActiveObject": {
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"$ref": "#/$defs/AIGD.ObjectRef",
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"description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects."
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},
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"ActiveTransform": {
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"$ref": "#/$defs/AIGD.ComponentRef",
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"description": "Returns the active transform. (The one shown in the inspector)."
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}
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},
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"required": [
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"ActiveInstanceID"
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]
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}
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},
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"required": [
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"result"
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]
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}
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```
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