一大波优化
This commit is contained in:
@@ -0,0 +1,139 @@
|
||||
---
|
||||
name: gameobject-destroy
|
||||
description: Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.
|
||||
---
|
||||
|
||||
# GameObject / Destroy
|
||||
|
||||
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
|
||||
|
||||
## Behavior
|
||||
|
||||
Validates the `gameObjectRef`, resolves it on the main thread, then calls `Object.DestroyImmediate` (the immediate variant is required for Editor-mode operations). Returns a `DestroyGameObjectResult` containing `DestroyedName`, `DestroyedPath`, and `DestroyedInstanceId` so the caller has a record of what was removed.
|
||||
|
||||
## How to Call
|
||||
|
||||
```bash
|
||||
unity-mcp-cli run-tool gameobject-destroy --input '{
|
||||
"gameObjectRef": "string_value"
|
||||
}'
|
||||
```
|
||||
|
||||
> For complex input (multi-line strings, code), save the JSON to a file and use:
|
||||
> ```bash
|
||||
> unity-mcp-cli run-tool gameobject-destroy --input-file args.json
|
||||
> ```
|
||||
>
|
||||
> Or pipe via stdin (recommended):
|
||||
> ```bash
|
||||
> unity-mcp-cli run-tool gameobject-destroy --input-file - <<'EOF'
|
||||
> {"param": "value"}
|
||||
> EOF
|
||||
> ```
|
||||
|
||||
|
||||
### Troubleshooting
|
||||
|
||||
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
|
||||
Read the /unity-initial-setup skill for detailed installation instructions.
|
||||
|
||||
## Input
|
||||
|
||||
| Name | Type | Required | Description |
|
||||
|------|------|----------|-------------|
|
||||
| `gameObjectRef` | `any` | Yes | Find GameObject in opened Prefab or in the active Scene. |
|
||||
|
||||
### Input JSON Schema
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"gameObjectRef": {
|
||||
"$ref": "#/$defs/AIGD.GameObjectRef"
|
||||
}
|
||||
},
|
||||
"$defs": {
|
||||
"System.Type": {
|
||||
"type": "string"
|
||||
},
|
||||
"AIGD.GameObjectRef": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"instanceID": {
|
||||
"type": "integer",
|
||||
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
|
||||
},
|
||||
"path": {
|
||||
"type": "string",
|
||||
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
|
||||
},
|
||||
"name": {
|
||||
"type": "string",
|
||||
"description": "Name of a GameObject in hierarchy. Priority: 3."
|
||||
},
|
||||
"assetType": {
|
||||
"$ref": "#/$defs/System.Type",
|
||||
"description": "Type of the asset."
|
||||
},
|
||||
"assetPath": {
|
||||
"type": "string",
|
||||
"description": "Path to the asset within the project. Starts with 'Assets/'"
|
||||
},
|
||||
"assetGuid": {
|
||||
"type": "string",
|
||||
"description": "Unique identifier for the asset."
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"instanceID"
|
||||
],
|
||||
"description": "Find GameObject in opened Prefab or in the active Scene."
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"gameObjectRef"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
## Output
|
||||
|
||||
### Output JSON Schema
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"result": {
|
||||
"$ref": "#/$defs/AIGD.DestroyGameObjectResult"
|
||||
}
|
||||
},
|
||||
"$defs": {
|
||||
"AIGD.DestroyGameObjectResult": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"DestroyedName": {
|
||||
"type": "string",
|
||||
"description": "Name of the destroyed GameObject."
|
||||
},
|
||||
"DestroyedPath": {
|
||||
"type": "string",
|
||||
"description": "Hierarchy path of the destroyed GameObject."
|
||||
},
|
||||
"DestroyedInstanceId": {
|
||||
"type": "integer",
|
||||
"description": "Instance ID of the destroyed GameObject."
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"DestroyedInstanceId"
|
||||
]
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"result"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user