一大波优化
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---
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name: gameobject-duplicate
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description: Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. Marks each affected scene as dirty after duplication. Use 'gameobject-find' to locate the source GameObjects first.
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---
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# GameObject / Duplicate
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Duplicate GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
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## Inputs
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- `gameObjectRefs` — `GameObjectRefList` of source GameObjects.
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## Behavior
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Resolves every input ref on the main thread (throwing on any unresolved entry to keep the batch atomic). Sets `Selection.entityIds`/`instanceIDs` to the sources and invokes `Unsupported.DuplicateGameObjectsUsingPasteboard()` (Unity's canonical duplicate routine). Marks every distinct affected scene dirty so the duplicated objects are saved with the scene. Returns refs to the sources (the duplicates are reachable via the post-call `Selection`).
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## How to Call
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```bash
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unity-mcp-cli run-tool gameobject-duplicate --input '{
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"gameObjectRefs": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool gameobject-duplicate --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool gameobject-duplicate --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `gameObjectRefs` | `any` | Yes | Array of GameObjects in opened Prefab or in the active Scene. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"gameObjectRefs": {
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"$ref": "#/$defs/AIGD.GameObjectRefList"
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}
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},
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"$defs": {
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"System.Type": {
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"type": "string"
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},
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"AIGD.GameObjectRefList": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.GameObjectRef",
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"description": "Array of GameObjects in opened Prefab or in the active Scene."
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}
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},
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"required": [
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"gameObjectRefs"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/System.Collections.Generic.List(AIGD.GameObjectRef)"
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}
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},
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"$defs": {
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"System.Type": {
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"type": "string"
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},
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"System.Collections.Generic.List(AIGD.GameObjectRef)": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.GameObjectRef",
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"description": "Find GameObject in opened Prefab or in the active Scene."
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}
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}
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},
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"required": [
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"result"
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]
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}
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```
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