一大波优化
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---
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name: scene-save
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description: Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.
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---
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# Scene / Save
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Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.
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## Inputs
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- `openedSceneName` (optional) — name of an opened scene to save. Empty/null = active scene.
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- `path` (optional) — destination `.unity` path. Empty/null = save back to the scene's existing path.
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## Validation
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Throws if the scene cannot be resolved, has no existing path AND no override path was supplied, or the supplied path does not end with `.unity`. On `EditorSceneManager.SaveScene` failure, surfaces an error with the current opened-scenes list for diagnosis.
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## How to Call
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```bash
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unity-mcp-cli run-tool scene-save --input '{
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"openedSceneName": "string_value",
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"path": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool scene-save --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool scene-save --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `openedSceneName` | `string` | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
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| `path` | `string` | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"openedSceneName": {
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"type": "string"
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},
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"path": {
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"type": "string"
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}
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}
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}
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```
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## Output
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This tool does not return structured output.
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