一大波优化
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name: unity-skill-generate
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description: "Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`."
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---
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# Skill (Tool) / Generate All
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Generate all skills from the existed Tools in the Unity Project.
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## Inputs
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- `path` (optional) — project-relative skills folder (e.g. `.claude/skills`). Absolute paths and `..` traversal segments are rejected. When null/empty, the editor's configured `SkillsRootFolderAbsolutePath` is used.
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## Behavior
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Creates the destination folder if missing, then invokes `McpPluginInstance.GenerateSkillFiles(...)` to emit a `SKILL.md` per registered MCP tool. The plugin's `SkillsPath` is temporarily swapped to the target folder and restored in `finally` so the on-disk configuration is unchanged after the call returns.
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## How to Call
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```bash
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unity-mcp-cli run-system-tool unity-skill-generate --input '{
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"path": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-system-tool unity-skill-generate --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-system-tool unity-skill-generate --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `path` | `string` | No | Path to the skills folder. If null or empty, the default path will be used. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"path": {
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"type": "string"
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}
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}
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}
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```
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## Output
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This tool does not return structured output.
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