一大波优化
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@@ -13,9 +13,6 @@ namespace GameFramework
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[SerializeField] AudioData pickUpSFX;
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[SerializeField] float respawnTime = 0f; // 0=不复活(永久消失)
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[Header("Auto Assign")]
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[SerializeField] bool findScoreManagerAutomatically = true;
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Collider pickupCollider;
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MeshRenderer meshRenderer;
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SpriteRenderer spriteRenderer;
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