修复音频播放错误

This commit is contained in:
2026-07-05 01:36:58 +08:00
parent 00499e552f
commit 904f854774
4 changed files with 64 additions and 14 deletions
+49
View File
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using UnityEngine;
namespace GameFramework
{
/// <summary>
/// 音效数据类 —— 封装 AudioClip 和音量。
/// 用于 UI 音效、游戏音效的配置。
///
/// 使用方式:
/// 1. 创建 ScriptableObject: Assets → Create → Audio Data
/// 2. 设置 AudioClip 和音量
/// 3. 拖到需要播放音效的组件上
/// </summary>
[CreateAssetMenu(fileName = "NewAudioData", menuName = "GameFramework/Audio Data")]
public class AudioData : ScriptableObject
{
[Header("音效设置")]
[Tooltip("音效剪辑")]
public AudioClip clip;
[Tooltip("音量 (0-1)")]
[Range(0f, 1f)]
public float volume = 1.0f;
[Tooltip("是否循环播放")]
public bool loop = false;
/// <summary>
/// 播放此音效
/// </summary>
public void Play(AudioSource source)
{
if (source == null || clip == null) return;
source.loop = loop;
source.volume = volume;
if (loop)
{
source.clip = clip;
source.Play();
}
else
{
source.PlayOneShot(clip, volume);
}
}
}
}