diff --git a/unity/Assets/Editor/SpritePrefabGeneratorWindow.cs b/unity/Assets/Editor/SpritePrefabGeneratorWindow.cs new file mode 100644 index 0000000..048aeee --- /dev/null +++ b/unity/Assets/Editor/SpritePrefabGeneratorWindow.cs @@ -0,0 +1,451 @@ +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; + +/// +/// Sprite 预制体批量生成工具 —— EditorWindow 版本。 +/// 从选中的图片自动创建包含主 Sprite 和 EchoOutline 子物体的预制体。 +/// 菜单路径:Tools > Sprite预制体生成器 +/// +public class SpritePrefabGeneratorWindow : EditorWindow +{ + // ======================== 序列化字段 ======================== + [SerializeField] private List selectedSprites = new List(); + [SerializeField] private string outputPath = "Assets/Prefabs/Generated"; + + // 材质路径常量 + private const string GroundClipMatPath = "Assets/Materials/cloud1_GroundClipMat.mat"; + private const string EchoOutlineMatPath = "Assets/Light/shaders/IndianOcean_SpriteEchoOutline.mat"; + + // UI 状态 + private Vector2 _scrollPos; + private List _logMessages = new List(); + + // 缓存的居中灰色标签样式 + private GUIStyle _centeredGreyStyle; + private GUIStyle CenteredGreyStyle + { + get + { + if (_centeredGreyStyle == null) + { + _centeredGreyStyle = new GUIStyle(EditorStyles.miniLabel); + _centeredGreyStyle.alignment = TextAnchor.MiddleCenter; + _centeredGreyStyle.normal.textColor = new Color(0.5f, 0.5f, 0.5f); + } + return _centeredGreyStyle; + } + } + + // ======================== 打开窗口 ======================== + [MenuItem("Tools/Sprite预制体生成器")] + public static void ShowWindow() + { + var win = GetWindow("Sprite预制体生成器"); + win.minSize = new Vector2(420, 520); + } + + // ======================== GUI ======================== + private void OnGUI() + { + _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos); + + // ---- 标题 ---- + GUILayout.Label("Sprite 预制体批量生成器", EditorStyles.boldLabel); + EditorGUILayout.HelpBox( + "将图片拖入下方区域,自动生成预制体。\n" + + "预制体结构:\n" + + " 父物体(图片名)→ SpriteRenderer + GroundClip材质\n" + + " 子物体(EchoOutline)→ SpriteRenderer + EchoOutline材质 + Collider", + MessageType.Info); + + EditorGUILayout.Space(8); + + // ---- Sprite 选择区 ---- + GUILayout.Label("① 选择 Sprite", EditorStyles.boldLabel); + DrawDropArea(); + DrawSpriteList(); + + EditorGUILayout.Space(8); + + // ---- 输出路径 ---- + GUILayout.Label("② 输出路径", EditorStyles.boldLabel); + EditorGUILayout.BeginHorizontal(); + outputPath = EditorGUILayout.TextField(outputPath); + if (GUILayout.Button("浏览", GUILayout.Width(50))) + { + string folder = EditorUtility.OpenFolderPanel("选择预制体输出文件夹", "Assets", ""); + if (!string.IsNullOrEmpty(folder)) + { + int idx = folder.IndexOf("Assets"); + if (idx >= 0) + outputPath = folder.Substring(idx); + else + EditorUtility.DisplayDialog("错误", "请选择项目 Assets 目录下的文件夹", "确定"); + } + } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.Space(8); + + // ---- 材质预览 ---- + GUILayout.Label("③ 材质引用(自动加载)", EditorStyles.boldLabel); + DrawMaterialPreview(GroundClipMatPath, "GroundClip 材质"); + DrawMaterialPreview(EchoOutlineMatPath, "EchoOutline 材质"); + + EditorGUILayout.Space(12); + + // ---- 生成按钮 ---- + GUI.enabled = selectedSprites.Count > 0; + if (GUILayout.Button($"批量生成预制体 ({selectedSprites.Count})", GUILayout.Height(36))) + { + GenerateAll(); + } + GUI.enabled = true; + + EditorGUILayout.Space(8); + + // ---- 日志 ---- + if (_logMessages.Count > 0) + { + GUILayout.Label("日志", EditorStyles.boldLabel); + foreach (var msg in _logMessages) + EditorGUILayout.LabelField(msg, EditorStyles.miniLabel); + } + + EditorGUILayout.EndScrollView(); + } + + // ======================== 拖放区域 ======================== + private void DrawDropArea() + { + Rect dropRect = GUILayoutUtility.GetRect(0, 70, GUILayout.ExpandWidth(true)); + GUI.Box(dropRect, GUIContent.none, EditorStyles.helpBox); + + // 绘制提示文字 + EditorGUI.LabelField(dropRect, + selectedSprites.Count == 0 + ? "将 Sprite / Texture 从 Project 拖入此处" + : $"已选择 {selectedSprites.Count} 个 Sprite(可继续拖入追加)", + CenteredGreyStyle); + + // 处理拖放事件 + EventType evtType = Event.current.type; + if (evtType == EventType.DragUpdated || evtType == EventType.DragPerform) + { + bool hasValid = false; + foreach (var obj in DragAndDrop.objectReferences) + { + if (obj is Sprite || obj is Texture2D) + { + hasValid = true; + break; + } + } + if (hasValid) DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + if (evtType == EventType.DragPerform) + { + DragAndDrop.AcceptDrag(); + AddFromDragObjects(); + } + Event.current.Use(); + } + } + + private void AddFromDragObjects() + { + foreach (var obj in DragAndDrop.objectReferences) + { + if (obj is Sprite sp) + { + if (!selectedSprites.Contains(sp)) + selectedSprites.Add(sp); + } + else if (obj is Texture2D tex) + { + string path = AssetDatabase.GetAssetPath(tex); + // 加载该纹理下的所有 Sprite(支持 Multiple 模式) + var subs = AssetDatabase.LoadAllAssetsAtPath(path); + bool added = false; + foreach (var sub in subs) + { + if (sub is Sprite s && !selectedSprites.Contains(s)) + { + selectedSprites.Add(s); + added = true; + } + } + // Single 模式:直接加载 + if (!added) + { + var single = AssetDatabase.LoadAssetAtPath(path); + if (single != null && !selectedSprites.Contains(single)) + selectedSprites.Add(single); + } + } + } + } + + // ======================== Sprite 列表 ======================== + private void DrawSpriteList() + { + if (selectedSprites.Count == 0) return; + + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("清空列表", GUILayout.Width(70))) + selectedSprites.Clear(); + EditorGUILayout.EndHorizontal(); + + for (int i = selectedSprites.Count - 1; i >= 0; i--) + { + EditorGUILayout.BeginHorizontal(EditorStyles.helpBox); + + // Sprite 缩略图 + var sp = selectedSprites[i]; + if (sp != null) + { + var preview = AssetPreview.GetMiniThumbnail(sp); + GUILayout.Label(preview, GUILayout.Width(20), GUILayout.Height(20)); + GUILayout.Label(sp.name, GUILayout.ExpandWidth(true)); + } + else + { + GUILayout.Label("(null)", GUILayout.ExpandWidth(true)); + } + + if (GUILayout.Button("×", GUILayout.Width(22))) + selectedSprites.RemoveAt(i); + + EditorGUILayout.EndHorizontal(); + } + } + + // ======================== 材质预览 ======================== + private void DrawMaterialPreview(string assetPath, string label) + { + var mat = AssetDatabase.LoadAssetAtPath(assetPath); + if (mat != null) + { + EditorGUILayout.ObjectField(label, mat, typeof(Material), false); + } + else + { + EditorGUILayout.HelpBox($"未找到材质:{assetPath}", MessageType.Warning); + } + } + + // ======================== 批量生成 ======================== + private void GenerateAll() + { + // 移除空项 + selectedSprites.RemoveAll(s => s == null); + + if (selectedSprites.Count == 0) + { + EditorUtility.DisplayDialog("提示", "请先选择至少一个 Sprite", "确定"); + return; + } + + // 加载材质 + Material groundClipMat = AssetDatabase.LoadAssetAtPath(GroundClipMatPath); + Material echoOutlineMat = AssetDatabase.LoadAssetAtPath(EchoOutlineMatPath); + + if (groundClipMat == null) + { + EditorUtility.DisplayDialog("错误", $"找不到材质:{GroundClipMatPath}", "确定"); + return; + } + if (echoOutlineMat == null) + { + EditorUtility.DisplayDialog("错误", $"找不到材质:{EchoOutlineMatPath}", "确定"); + return; + } + + // 确保输出目录存在 + EnsureFolderExists(outputPath); + + _logMessages.Clear(); + int count = 0; + GameObject lastPrefab = null; + + int total = selectedSprites.Count; + for (int idx = 0; idx < total; idx++) + { + var sprite = selectedSprites[idx]; + if (EditorUtility.DisplayCancelableProgressBar("生成预制体", + $"正在生成 {sprite.name}... ({idx + 1}/{total})", (float)idx / total)) + break; + + var prefab = GenerateSingle(sprite, groundClipMat, echoOutlineMat); + if (prefab != null) + { + count++; + lastPrefab = prefab; + } + } + EditorUtility.ClearProgressBar(); + + // 保存并刷新 + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + _logMessages.Add($"✓ 共生成 {count} 个预制体 → {outputPath}"); + Debug.Log($"[SpritePrefabGenerator] 共生成 {count} 个预制体"); + + if (lastPrefab != null) + { + Selection.activeObject = lastPrefab; + EditorGUIUtility.PingObject(lastPrefab); + } + + Repaint(); + + if (count > 0) + EditorUtility.DisplayDialog("完成", $"已生成 {count} 个预制体\n路径:{outputPath}", "确定"); + } + + // ======================== 生成单个预制体 ======================== + private GameObject GenerateSingle(Sprite sprite, Material groundClipMat, Material echoOutlineMat) + { + // 清理文件名中的非法字符 + string spriteName = SanitizeFileName(sprite.name); + string prefabPath = $"{outputPath}/{spriteName}.prefab"; + + // ---- 父物体 ---- + GameObject root = new GameObject(sprite.name); // GameObject 名用原始名 + root.transform.localPosition = Vector3.zero; + root.transform.localRotation = Quaternion.identity; + root.transform.localScale = Vector3.one; + + // 父物体 SpriteRenderer + var parentSR = root.AddComponent(); + parentSR.sprite = sprite; + parentSR.sharedMaterial = groundClipMat; + parentSR.sortingOrder = 1; + + // ---- 子物体 EchoOutline ---- + GameObject child = new GameObject("EchoOutline"); + child.transform.SetParent(root.transform, false); + child.transform.localPosition = Vector3.zero; + child.transform.localRotation = Quaternion.identity; + child.transform.localScale = Vector3.one; + + // 子物体 SpriteRenderer + var childSR = child.AddComponent(); + childSR.sprite = sprite; + childSR.sharedMaterial = echoOutlineMat; + childSR.sortingOrder = 10001; + + // 子物体 Collider(根据 Sprite Pivot 自动设置) + SetupCollider2D(child, sprite); + + // 保存为预制体并验证结果 + bool success; + PrefabUtility.SaveAsPrefabAsset(root, prefabPath, out success); + Object.DestroyImmediate(root); + + if (success) + { + var asset = AssetDatabase.LoadAssetAtPath(prefabPath); + _logMessages.Add($"✓ {spriteName}.prefab"); + Debug.Log($"[SpritePrefabGenerator] ✓ 已创建预制体:{prefabPath}"); + return asset; + } + else + { + _logMessages.Add($"✗ {spriteName}.prefab 保存失败"); + Debug.LogWarning($"[SpritePrefabGenerator] ✗ 保存失败:{prefabPath}"); + return null; + } + } + + // ======================== Collider 设置 ======================== + + /// + /// 根据 Sprite 的 Pivot 自动设置 2D Collider。 + /// 优先使用 Sprite Physics Shape(精灵物理轮廓), + /// 若无则使用 Sprite 边界矩形(考虑 Pivot 偏移)。 + /// + private void SetupCollider2D(GameObject go, Sprite sprite) + { + float ppu = sprite.pixelsPerUnit; + Vector2 pivot = sprite.pivot; // 像素坐标(用于 BoxCollider fallback) + + // 尝试使用 Sprite Physics Shape + // 注意:GetPhysicsShape 返回的坐标已经是像素单位且相对于 Pivot, + // 因此只需除以 PPU 即可转为世界单位 + List paths = GetSpritePhysicsShape(sprite); + + if (paths != null && paths.Count > 0) + { + var poly = go.AddComponent(); + poly.pathCount = paths.Count; + + for (int i = 0; i < paths.Count; i++) + { + var worldPoints = new Vector2[paths[i].Length]; + for (int j = 0; j < paths[i].Length; j++) + { + // Physics shape 坐标 = 像素、相对 pivot → 除以 PPU 得到世界单位 + worldPoints[j] = paths[i][j] / ppu; + } + poly.SetPath(i, worldPoints); + } + } + else + { + // Fallback:基于 Sprite 边界矩形 + Pivot 偏移 + var box = go.AddComponent(); + Vector2 sizePx = new Vector2(sprite.rect.width, sprite.rect.height); + box.size = sizePx / ppu; + box.offset = (sizePx * 0.5f - pivot) / ppu; + } + } + + /// + /// 读取 Sprite 的物理形状(Physics Shape),返回路径列表。 + /// + private List GetSpritePhysicsShape(Sprite sprite) + { + var result = new List(); + int pathCount = sprite.GetPhysicsShapeCount(); + + for (int i = 0; i < pathCount; i++) + { + var points = new List(); + sprite.GetPhysicsShape(i, points); + if (points.Count >= 3) + result.Add(points.ToArray()); + } + + return result; + } + + /// + /// 清理文件名中的非法字符(/\:*?"<>|)。 + /// + private static string SanitizeFileName(string name) + { + foreach (char c in System.IO.Path.GetInvalidFileNameChars()) + name = name.Replace(c, '_'); + return name; + } + + // ======================== 工具方法 ======================== + + /// + /// 确保 Asset 目录链存在(递归创建)。 + /// + private void EnsureFolderExists(string folderPath) + { + if (AssetDatabase.IsValidFolder(folderPath)) return; + + string parent = System.IO.Path.GetDirectoryName(folderPath).Replace('\\', '/'); + if (!string.IsNullOrEmpty(parent) && !AssetDatabase.IsValidFolder(parent)) + EnsureFolderExists(parent); + + string folderName = System.IO.Path.GetFileName(folderPath); + AssetDatabase.CreateFolder(parent, folderName); + } +} diff --git a/unity/Assets/Editor/SpritePrefabGeneratorWindow.cs.meta b/unity/Assets/Editor/SpritePrefabGeneratorWindow.cs.meta new file mode 100644 index 0000000..5475c01 --- /dev/null +++ b/unity/Assets/Editor/SpritePrefabGeneratorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: CnJN4yuuVS5Wf/PNKiPQ1fL6yVp7upI9SUuH4LYltKB4Hoa0FkblRSU= +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/Light/shaders/IndianOcean_DarknessOverlay.mat b/unity/Assets/Light/shaders/IndianOcean_DarknessOverlay.mat index 2abee3a..93efba6 100644 --- a/unity/Assets/Light/shaders/IndianOcean_DarknessOverlay.mat +++ b/unity/Assets/Light/shaders/IndianOcean_DarknessOverlay.mat @@ -31,7 +31,7 @@ Material: - 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alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/stone09_.png.meta b/unity/Assets/changjing2/stone09_.png.meta index 6c38f7e..c4a3e7e 100644 --- a/unity/Assets/changjing2/stone09_.png.meta +++ b/unity/Assets/changjing2/stone09_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/stone10_.png.meta b/unity/Assets/changjing2/stone10_.png.meta index 08a3e5d..2875268 100644 --- a/unity/Assets/changjing2/stone10_.png.meta +++ b/unity/Assets/changjing2/stone10_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/trap1.png.meta b/unity/Assets/changjing2/trap1.png.meta index 0f9cdf3..bc259e5 100644 --- a/unity/Assets/changjing2/trap1.png.meta +++ b/unity/Assets/changjing2/trap1.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/trap2.png.meta b/unity/Assets/changjing2/trap2.png.meta index b7c2b97..b9428f8 100644 --- a/unity/Assets/changjing2/trap2.png.meta +++ b/unity/Assets/changjing2/trap2.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree05_.png.meta b/unity/Assets/changjing2/tree05_.png.meta index 24f92ba..9b99b1e 100644 --- a/unity/Assets/changjing2/tree05_.png.meta +++ b/unity/Assets/changjing2/tree05_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree06_.png.meta b/unity/Assets/changjing2/tree06_.png.meta index 3abe56d..b2fa618 100644 --- a/unity/Assets/changjing2/tree06_.png.meta +++ b/unity/Assets/changjing2/tree06_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree07_.png.meta b/unity/Assets/changjing2/tree07_.png.meta index e75cc42..c24512d 100644 --- a/unity/Assets/changjing2/tree07_.png.meta +++ b/unity/Assets/changjing2/tree07_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree08_.png.meta b/unity/Assets/changjing2/tree08_.png.meta index 9bb8435..7a99022 100644 --- a/unity/Assets/changjing2/tree08_.png.meta +++ b/unity/Assets/changjing2/tree08_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree09_.png.meta b/unity/Assets/changjing2/tree09_.png.meta index 726d957..e17d44d 100644 --- a/unity/Assets/changjing2/tree09_.png.meta +++ b/unity/Assets/changjing2/tree09_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree1.png.meta b/unity/Assets/changjing2/tree1.png.meta index 9e57d01..963446b 100644 --- a/unity/Assets/changjing2/tree1.png.meta +++ b/unity/Assets/changjing2/tree1.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree10_.png.meta b/unity/Assets/changjing2/tree10_.png.meta index d4f4ccf..1f3da19 100644 --- a/unity/Assets/changjing2/tree10_.png.meta +++ b/unity/Assets/changjing2/tree10_.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree2.png.meta b/unity/Assets/changjing2/tree2.png.meta index 80952bf..20bca36 100644 --- a/unity/Assets/changjing2/tree2.png.meta +++ b/unity/Assets/changjing2/tree2.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree3.png.meta b/unity/Assets/changjing2/tree3.png.meta index 0479e50..4d0f7cb 100644 --- a/unity/Assets/changjing2/tree3.png.meta +++ b/unity/Assets/changjing2/tree3.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/unity/Assets/changjing2/tree4.png.meta b/unity/Assets/changjing2/tree4.png.meta index 967db15..5a1bfc0 100644 --- a/unity/Assets/changjing2/tree4.png.meta +++ b/unity/Assets/changjing2/tree4.png.meta @@ -49,7 +49,7 @@ TextureImporter: spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 - alignment: 0 + alignment: 7 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} @@ -126,6 +126,34 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: HMIAndroid + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: OpenHarmony + maxTextureSize: 2048 + maxPlaceholderSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: []