修复结算界面返回主界面的BUG
This commit is contained in:
@@ -694,84 +694,72 @@ GameObject:
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--- !u!1 &68702802
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@@ -1089,12 +1077,19 @@ MonoBehaviour:
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@@ -3178,86 +3173,6 @@ Transform:
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m_Children:
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m_Father: {fileID: 1430258820}
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@@ -167,6 +167,23 @@ namespace GameFramework
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// 显示鼠标
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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// 确保 EventSystem 有输入模块(UI 点击必需)
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EnsureEventSystemInputModule();
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}
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/// <summary>
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/// 确保 EventSystem 有 StandaloneInputModule,否则 UI 按钮无法响应点击。
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/// </summary>
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private void EnsureEventSystemInputModule()
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{
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var es = UnityEngine.EventSystems.EventSystem.current;
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if (es == null) return;
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if (es.GetComponent<UnityEngine.EventSystems.StandaloneInputModule>() == null)
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{
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es.gameObject.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
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Debug.Log("[GameLostOverlay] 已自动添加 StandaloneInputModule");
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}
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}
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/// <summary>
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|
||||
- _RippleIntensity: 1
|
||||
- _RippleAmplitude: 0.0412
|
||||
- _RippleFrequency: 10.5
|
||||
- _RippleIntensity: -0
|
||||
- _RippleSpeed: 3
|
||||
- _Shininess: 0.2
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
@@ -43,4 +73,5 @@ Material:
|
||||
- _UseUIAlphaClip: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Specular: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
Reference in New Issue
Block a user