修复结算界面返回主界面的BUG
This commit is contained in:
@@ -694,84 +694,72 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 68438038}
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- component: {fileID: 68438038}
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- component: {fileID: 68438039}
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- component: {fileID: 68438039}
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- component: {fileID: 68438040}
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m_Name: lostTitleImage
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m_Icon: {fileID: 0}
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--- !u!4 &68438038
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--- !u!224 &68438038
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m_GameObject: {fileID: 68438037}
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m_GameObject: {fileID: 68438037}
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serializedVersion: 2
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m_LocalPosition: {x: -14, y: 61, z: 0}
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m_LocalScale: {x: 0.9, y: 0.9, z: 0.9}
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m_ConstrainProportionsScale: 1
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m_ConstrainProportionsScale: 1
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m_Father: {fileID: 922024178}
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m_Father: {fileID: 1490576152}
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--- !u!212 &68438039
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m_SizeDelta: {x: 1169, y: 243}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &68438039
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 68438037}
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m_CullTransparentMesh: 1
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--- !u!114 &68438040
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 68438037}
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m_GameObject: {fileID: 68438037}
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_DrawMode: 0
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m_Maskable: 1
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m_Size: {x: 11.69, y: 2.43}
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m_AdaptiveModeThreshold: 0.5
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m_PersistentCalls:
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_Sprite: {fileID: 21300000, guid: 0f01c8b108b020b4ea35929b92863b2d, type: 3}
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m_MaskInteraction: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &68702802
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--- !u!1 &68702802
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1089,12 +1077,19 @@ MonoBehaviour:
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lostCanvas: {fileID: 1430258823}
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dimBackground: {fileID: 637101930}
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dimBackground: {fileID: 637101930}
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lostTitleText: {fileID: 0}
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mainMenuButtonImage: {fileID: 549601797}
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lostSFX: {fileID: 0}
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titleFadeDuration: 1.5
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--- !u!4 &73055215
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--- !u!4 &73055215
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@@ -3178,86 +3173,6 @@ Transform:
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serializedVersion: 7
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m_Component:
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- component: {fileID: 224985236}
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- component: {fileID: 224985238}
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- component: {fileID: 224985237}
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m_Name: Text
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--- !u!224 &224985236
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--- !u!114 &224985237
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m_Alignment: 4
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m_RichText: 1
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u4E3B\u754C\u9762"
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--- !u!222 &224985238
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_GameObject: {fileID: 224985235}
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--- !u!1001 &232215155
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--- !u!1001 &232215155
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -7979,14 +7894,14 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Sprite: {fileID: 0}
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@@ -8015,14 +7930,13 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 224985236}
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m_Father: {fileID: 1490576152}
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m_Father: {fileID: 1490576152}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -80}
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m_AnchoredPosition: {x: 0, y: -324.07}
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m_SizeDelta: {x: 200, y: 60}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &549601800
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--- !u!114 &549601800
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MonoBehaviour:
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MonoBehaviour:
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@@ -10280,7 +10194,7 @@ GameObject:
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--- !u!224 &637101928
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RectTransform:
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@@ -10295,10 +10209,10 @@ RectTransform:
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m_Father: {fileID: 1430258820}
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m_Father: {fileID: 1430258820}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &637101929
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--- !u!222 &637101929
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@@ -10321,14 +10235,14 @@ MonoBehaviour:
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@@ -15674,8 +15588,7 @@ RectTransform:
|
|||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children: []
|
||||||
- {fileID: 68438038}
|
|
||||||
m_Father: {fileID: 1490576152}
|
m_Father: {fileID: 1490576152}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
@@ -24794,6 +24707,7 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
|
- {fileID: 68438038}
|
||||||
- {fileID: 922024178}
|
- {fileID: 922024178}
|
||||||
- {fileID: 549601799}
|
- {fileID: 549601799}
|
||||||
m_Father: {fileID: 1430258820}
|
m_Father: {fileID: 1430258820}
|
||||||
|
|||||||
@@ -167,6 +167,23 @@ namespace GameFramework
|
|||||||
// 显示鼠标
|
// 显示鼠标
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
|
||||||
|
// 确保 EventSystem 有输入模块(UI 点击必需)
|
||||||
|
EnsureEventSystemInputModule();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 确保 EventSystem 有 StandaloneInputModule,否则 UI 按钮无法响应点击。
|
||||||
|
/// </summary>
|
||||||
|
private void EnsureEventSystemInputModule()
|
||||||
|
{
|
||||||
|
var es = UnityEngine.EventSystems.EventSystem.current;
|
||||||
|
if (es == null) return;
|
||||||
|
if (es.GetComponent<UnityEngine.EventSystems.StandaloneInputModule>() == null)
|
||||||
|
{
|
||||||
|
es.gameObject.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
|
||||||
|
Debug.Log("[GameLostOverlay] 已自动添加 StandaloneInputModule");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:yousandi.cn,2023:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 8
|
serializedVersion: 8
|
||||||
@@ -8,7 +8,7 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: WaterRippleFade
|
m_Name: WaterRippleFade
|
||||||
m_Shader: {fileID: 4800000, guid: CH0X5HutAHIq8wKmwmbkjKJlHGH/OREG19hBK3xdhB3plPoFMK+U1dw=, type: 3}
|
m_Shader: {fileID: 4800000, guid: 778aa0c9156d7a348908bdd760332458, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@@ -23,18 +23,48 @@ Material:
|
|||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
|
- Base_Map:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- Normal_Map:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainBump:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
|
- Normal_Blend: 0.5
|
||||||
- _ColorMask: 15
|
- _ColorMask: 15
|
||||||
|
- _DecalMeshBiasType: 0
|
||||||
|
- _DecalMeshDepthBias: 0
|
||||||
|
- _DecalMeshViewBias: 0
|
||||||
|
- _DrawOrder: 0
|
||||||
- _FadeAlpha: 1
|
- _FadeAlpha: 1
|
||||||
- _RippleAmplitude: 0.02
|
- _RippleAmplitude: 0.0412
|
||||||
- _RippleFrequency: 8
|
- _RippleFrequency: 10.5
|
||||||
- _RippleIntensity: 1
|
- _RippleIntensity: -0
|
||||||
- _RippleSpeed: 3
|
- _RippleSpeed: 3
|
||||||
|
- _Shininess: 0.2
|
||||||
- _Stencil: 0
|
- _Stencil: 0
|
||||||
- _StencilComp: 8
|
- _StencilComp: 8
|
||||||
- _StencilOp: 0
|
- _StencilOp: 0
|
||||||
@@ -43,4 +73,5 @@ Material:
|
|||||||
- _UseUIAlphaClip: 0
|
- _UseUIAlphaClip: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Specular: {r: 0, g: 0, b: 0, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
Reference in New Issue
Block a user