新人敌人随机生成
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@@ -21,5 +21,16 @@ namespace IndianOceanAssets.Engine2_5D
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if (target)
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transform.position = Vector3.Lerp(transform.position, target.position + offset, Time.deltaTime * followSmoothness);
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}
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/// <summary>
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/// 动态设置跟随目标(由 GameSpawnManager 调用)。
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/// </summary>
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public void SetTarget(Transform newTarget)
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{
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target = newTarget;
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// 立即跳到目标位置,避免平滑过渡导致的初始位置偏移
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if (newTarget != null)
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transform.position = newTarget.position + offset;
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}
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}
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}
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