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minGradient:
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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key0: {r: 1, g: 1, b: 1, a: 1}
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@@ -1359,6 +1422,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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UVModule:
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UVModule:
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@@ -1482,37 +1546,37 @@ ParticleSystem:
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uvChannelMask: -1
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uvChannelMask: -1
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rowMode: 1
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rowMode: 1
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sprites:
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sprites:
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- sprite: {fileID: 21300000, guid: 196ec8b4ec673bb4194fefefb448dd16, type: 3}
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- sprite: {fileID: 21300000, guid: 69f71781d1de8cd41ad7434edf1415e0, type: 3}
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flipU: 0
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flipU: 0
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flipV: 0
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flipV: 0
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VelocityModule:
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VelocityModule:
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x:
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serializedVersion: 2
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scalar: 0
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maxCurve:
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maxCurve:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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m_Curve:
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time: 0
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time: 1
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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@@ -1542,30 +1606,30 @@ ParticleSystem:
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m_RotationOrder: 4
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m_RotationOrder: 4
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y:
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y:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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maxCurve:
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maxCurve:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: 0
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value: 1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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tangentMode: 0
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tangentMode: 0
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0
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outWeight: 0.33333334
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outWeight: 0
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- serializedVersion: 3
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time: 1
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time: 1
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value: 0
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value: 0
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inSlope: 0
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inSlope: -2
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outSlope: 0
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outSlope: -2
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tangentMode: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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@@ -1595,30 +1659,30 @@ ParticleSystem:
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m_RotationOrder: 4
|
m_RotationOrder: 4
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z:
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z:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 1
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scalar: 0
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scalar: 1
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minScalar: 0
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minScalar: 0
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maxCurve:
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maxCurve:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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m_Curve:
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time: 0
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time: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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time: 1
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time: 1
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inSlope: 0
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0
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outWeight: 0.33333334
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outWeight: 0
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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@@ -2070,7 +2134,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
|
m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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inWorldSpace: 0
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inWorldSpace: 1
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InheritVelocityModule:
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InheritVelocityModule:
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enabled: 0
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enabled: 0
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m_Mode: 0
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m_Mode: 0
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@@ -2408,7 +2472,7 @@ ParticleSystem:
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m_Bits: 4294967295
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m_Bits: 4294967295
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influenceList: []
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influenceList: []
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ClampVelocityModule:
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ClampVelocityModule:
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enabled: 0
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enabled: 1
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x:
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x:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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@@ -2625,7 +2689,7 @@ ParticleSystem:
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inWorldSpace: 0
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inWorldSpace: 0
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multiplyDragByParticleSize: 1
|
multiplyDragByParticleSize: 1
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multiplyDragByParticleVelocity: 1
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multiplyDragByParticleVelocity: 1
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dampen: 0
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dampen: 0.2
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drag:
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drag:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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@@ -2680,7 +2744,7 @@ ParticleSystem:
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
|
m_RotationOrder: 4
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NoiseModule:
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NoiseModule:
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enabled: 1
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enabled: 0
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strength:
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strength:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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@@ -2846,7 +2910,7 @@ ParticleSystem:
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octaves: 1
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octaves: 1
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octaveMultiplier: 0.5
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octaveMultiplier: 0.5
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octaveScale: 2
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octaveScale: 2
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quality: 2
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quality: 1
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scrollSpeed:
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scrollSpeed:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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@@ -3579,6 +3643,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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minGradient:
|
minGradient:
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@@ -3608,13 +3673,14 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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range: {x: 0, y: 1}
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range: {x: 0, y: 1}
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CollisionModule:
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CollisionModule:
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enabled: 0
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enabled: 0
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serializedVersion: 4
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serializedVersion: 4
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type: 0
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type: 1
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collisionMode: 0
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collisionMode: 0
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colliderForce: 0
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colliderForce: 0
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multiplyColliderForceByParticleSize: 0
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multiplyColliderForceByParticleSize: 0
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@@ -3677,7 +3743,7 @@ ParticleSystem:
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m_Bounce:
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m_Bounce:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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scalar: 1
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scalar: 0.6
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minScalar: 1
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minScalar: 1
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maxCurve:
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maxCurve:
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serializedVersion: 2
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serializedVersion: 2
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@@ -3985,6 +4051,7 @@ ParticleSystem:
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m_RotationOrder: 4
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m_RotationOrder: 4
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minVertexDistance: 0.2
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minVertexDistance: 0.2
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textureMode: 0
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textureMode: 0
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textureScale: {x: 1, y: 1}
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ribbonCount: 1
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ribbonCount: 1
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shadowBias: 0.5
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shadowBias: 0.5
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worldSpace: 0
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worldSpace: 0
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@@ -4027,6 +4094,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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minGradient:
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minGradient:
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@@ -4056,6 +4124,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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widthOverTrail:
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widthOverTrail:
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@@ -4143,6 +4212,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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minGradient:
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minGradient:
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@@ -4172,6 +4242,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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CustomDataModule:
|
CustomDataModule:
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@@ -4210,6 +4281,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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minGradient:
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minGradient:
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@@ -4239,6 +4311,7 @@ ParticleSystem:
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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colorLabel0: Color
|
colorLabel0: Color
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@@ -4492,6 +4565,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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m_NumAlphaKeys: 2
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minGradient:
|
minGradient:
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@@ -4521,6 +4595,7 @@ ParticleSystem:
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atime6: 0
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atime6: 0
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atime7: 0
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atime7: 0
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m_Mode: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
|
m_NumAlphaKeys: 2
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colorLabel1: Color
|
colorLabel1: Color
|
||||||
@@ -4740,14 +4815,14 @@ ParticleSystem:
|
|||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
m_RotationOrder: 4
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vectorLabel1_3: W
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vectorLabel1_3: W
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--- !u!199 &1774912627172164116
|
--- !u!199 &9038221145594094663
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ParticleSystemRenderer:
|
ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1774912627172164117}
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m_GameObject: {fileID: 4806121257990350900}
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m_Enabled: 1
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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@@ -4758,10 +4833,13 @@ ParticleSystemRenderer:
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m_ReflectionProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_RayTracingMode: 0
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@@ -4781,7 +4859,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1
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m_MeshDistribution: 0
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m_SortMode: 0
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m_SortMode: 0
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@@ -4796,13 +4874,15 @@ ParticleSystemRenderer:
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m_RenderAlignment: 0
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m_RenderAlignment: 0
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m_Pivot: {x: 0, y: 0, z: 0}
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m_Pivot: {x: 0, y: 0, z: 0}
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m_Flip: {x: 0, y: 0, z: 0}
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m_Flip: {x: 0, y: 0, z: 0}
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_ApplyActiveColorSpace: 1
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52
unity/Assets/2.5D Engine/Scripts/EnemyAI.cs
Normal file
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|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace IndianOceanAssets.Engine2_5D
|
||||||
|
{
|
||||||
|
// Controls enemy behavior: follows player and handles collision.
|
||||||
|
public class EnemyAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Transform target; // Reference to the player
|
||||||
|
[SerializeField] private float speed; // Movement speed
|
||||||
|
[SerializeField] private int damageAmount; // Damage dealt to player
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
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|
||||||
|
}
|
||||||
|
|
||||||
|
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|
||||||
|
public void AssignPlayer()
|
||||||
|
{
|
||||||
|
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|
||||||
|
}
|
||||||
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|
||||||
|
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|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (target)
|
||||||
|
{
|
||||||
|
// Flip sprite based on direction to player
|
||||||
|
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|
||||||
|
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|
||||||
|
else
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
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|
||||||
|
void OnCollisionEnter(Collision collision)
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||||||
|
{
|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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46
unity/Assets/2.5D Engine/Scripts/EnemySpawner.cs
Normal file
@@ -0,0 +1,46 @@
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|||||||
|
using UnityEngine;
|
||||||
|
namespace IndianOceanAssets.Engine2_5D
|
||||||
|
{
|
||||||
|
// Spawns enemies at random positions and intervals
|
||||||
|
public class EnemySpawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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||||||
|
private void Start()
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||||||
|
{
|
||||||
|
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|
||||||
|
}
|
||||||
|
|
||||||
|
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||||||
|
public void SpawnEnemies()
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||||||
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{
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||||||
|
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||||||
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||||||
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|
||||||
|
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|
||||||
|
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}
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||||||
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||||||
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|
||||||
|
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|
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||||||
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31
unity/Assets/Light/scripts/EchoOutlineColorOverride.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace IndianOceanAssets.Engine2_5D
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 回声描边颜色覆盖 —— 挂到精灵上(或其父级),让该精灵的回声描边
|
||||||
|
/// 使用自定义颜色/宽度,而非全局默认值。
|
||||||
|
///
|
||||||
|
/// 为什么需要它:
|
||||||
|
/// EchoOutlineManager 在运行时自动创建描边子物体(EchoOutline_xxx),
|
||||||
|
/// 这些子物体在编辑器里不存在、无法直接修改。把此组件挂到【父精灵】上,
|
||||||
|
/// 运行时代码会读取并应用。
|
||||||
|
///
|
||||||
|
/// 用法:
|
||||||
|
/// - 想让某个精灵描边变红:挂上此组件,outlineColor 设为红色
|
||||||
|
/// - 想让某个精灵描边更粗:outlineWidth 设为 4
|
||||||
|
/// - 想让某个精灵完全不描边(即使不是光源):勾选 disableOutline
|
||||||
|
/// - 挂到父物体上可一次性影响所有子精灵
|
||||||
|
/// </summary>
|
||||||
|
public class EchoOutlineColorOverride : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("勾选后此精灵不生成描边(即使不是光源物体)")]
|
||||||
|
public bool disableOutline = false;
|
||||||
|
|
||||||
|
[Tooltip("此精灵的描边颜色(与全局回声颜色相乘;全局默认白色,所以这里设什么就是什么色)")]
|
||||||
|
public Color outlineColor = Color.white;
|
||||||
|
|
||||||
|
[Tooltip("此精灵的描边宽度(-1 = 用材质默认值,≥0 = 自定义像素宽度)")]
|
||||||
|
public float outlineWidth = -1f;
|
||||||
|
}
|
||||||
|
}
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@@ -1,5 +1,5 @@
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