修改位置
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8
unity/Assets/camera.meta
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8
unity/Assets/camera.meta
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fileFormatVersion: 2
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guid: DisZsHv8UyoXyRinPrionEnKLfqNi3LN4mStgEhlSFsBoZMFnHn9Pec=
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
unity/Assets/camera/facingcamera.cs
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unity/Assets/camera/facingcamera.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class facingcamera : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
unity/Assets/camera/facingcamera.cs.meta
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unity/Assets/camera/facingcamera.cs.meta
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fileFormatVersion: 2
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guid: XnsY5nz5Un9TPiKRkZGjUpQ4CM6NKU0bP3APcjA/RlHfg66LzBADVVE=
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
unity/Assets/eco.meta
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8
unity/Assets/eco.meta
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fileFormatVersion: 2
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guid: WilK4COlAilsOlvM7nvvgb2p+CN1WZ+/iMBIiLI9SofAhv0bLKeM3Fc=
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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