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---
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name: assets-find
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description: "Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax."
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---
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# Assets / Find
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Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
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## Filter syntax
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- **Name** — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
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- **Labels (`l:`)** — assets can have labels attached. Use `l:` before each label.
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- **Types (`t:`)** — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.
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- **AssetBundles (`b:`)** — find assets which are part of an Asset bundle.
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- **Area (`a:`)** — find assets in a specific area. Valid values: `all`, `assets`, `packages`.
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- **Globbing (`glob:`)** — use globbing to match specific rules.
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Searching is case-insensitive. Use `searchInFolders` to restrict the search scope. `maxResults` caps the returned list (default 10) — results beyond it are truncated.
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## How to Call
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```bash
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unity-mcp-cli run-tool assets-find --input '{
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"filter": "string_value",
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"searchInFolders": "string_value",
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"maxResults": 0
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool assets-find --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool assets-find --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `filter` | `string` | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. |
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| `searchInFolders` | `any` | No | The folders where the search will start. If null, the search will be performed in all folders. |
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| `maxResults` | `integer` | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"filter": {
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"type": "string"
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},
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"searchInFolders": {
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"$ref": "#/$defs/System.String-1"
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},
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"maxResults": {
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"type": "integer"
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}
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},
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"$defs": {
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"System.String-1": {
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"type": "array",
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"items": {
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"type": "string"
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}
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}
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}
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)"
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}
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},
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"$defs": {
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"AIGD.AssetObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
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},
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"System.Type": {
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"type": "string"
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},
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"System.Collections.Generic.List(AIGD.AssetObjectRef)": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.AssetObjectRef",
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"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
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}
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}
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},
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"required": [
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"result"
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]
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}
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```
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