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---
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name: assets-find-built-in
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description: Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
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---
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# Assets / Find (Built-in)
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Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
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## Inputs
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- `name` (optional) — case-insensitive name fragment. Underscores, hyphens, spaces, and periods delimit search words so partial-word matching works.
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- `type` (optional) — restrict results to assets assignable to this type (e.g. `UnityEngine.Texture2D`).
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- `maxResults` — cap on returned list size (default 10).
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## Ranking
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Results are sorted by descending match quality: exact match → substring match → all-words match → partial-words match. Within a rank, results are sorted alphabetically by filename for stable ordering.
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## How to Call
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```bash
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unity-mcp-cli run-tool assets-find-built-in --input '{
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"name": "string_value",
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"type": "string_value",
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"maxResults": 0
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool assets-find-built-in --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `name` | `string` | No | The name of the asset to filter by. |
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| `type` | `any` | No | The type of the asset to filter by. |
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| `maxResults` | `integer` | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"name": {
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"type": "string"
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},
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"type": {
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"$ref": "#/$defs/System.Type"
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},
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"maxResults": {
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"type": "integer"
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}
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},
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"$defs": {
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"System.Type": {
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"type": "string"
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}
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}
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)"
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}
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},
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"$defs": {
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"AIGD.AssetObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
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},
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"System.Type": {
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"type": "string"
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},
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"System.Collections.Generic.List(AIGD.AssetObjectRef)": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/AIGD.AssetObjectRef",
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"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
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}
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}
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},
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"required": [
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"result"
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]
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}
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```
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