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---
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name: assets-shader-list-all
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description: List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
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---
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# Assets / List Shaders
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List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
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## Behavior
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Enumerates shaders via `ShaderUtils.GetAllShaders`, filters out nulls, and returns the names alphabetically sorted.
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## How to Call
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```bash
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unity-mcp-cli run-tool assets-shader-list-all --input '{
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"nothing": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool assets-shader-list-all --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool assets-shader-list-all --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `nothing` | `string` | No | |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"nothing": {
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"type": "string"
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}
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}
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/System.String-1"
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}
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},
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"$defs": {
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"System.String-1": {
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"type": "array",
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"items": {
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"type": "string"
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}
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}
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},
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"required": [
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"result"
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]
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}
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```
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