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---
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name: profiler-get-memory-stats
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description: Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
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---
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# Profiler / Get Memory Stats
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Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (`/1048576f`).
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## Fields
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- `TotalReservedMemoryMB` — `GetTotalReservedMemoryLong()`.
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- `TotalAllocatedMemoryMB` — `GetTotalAllocatedMemoryLong()`.
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- `TotalUnusedReservedMemoryMB` — `GetTotalUnusedReservedMemoryLong()`.
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- `MonoHeapSizeMB` — `GetMonoHeapSizeLong()`.
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- `MonoUsedSizeMB` — `GetMonoUsedSizeLong()`.
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- `TempAllocatorSizeMB` — `GetTempAllocatorSize()`.
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- `GraphicsMemoryMB` — `GetAllocatedMemoryForGraphicsDriver()`.
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- `MaxUsedMemoryMB` — `maxUsedMemory`.
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- `UsedHeapSizeMB` — `usedHeapSizeLong`.
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## Behavior
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Uses only built-in Unity APIs (`UnityEngine.Profiling.Profiler`). No external Unity package is required.
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## How to Call
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```bash
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unity-mcp-cli run-tool profiler-get-memory-stats --input '{
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"nothing": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `nothing` | `string` | No | |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"nothing": {
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"type": "string"
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}
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}
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
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"description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
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}
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},
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"$defs": {
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"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
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"type": "object",
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"properties": {
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"TotalReservedMemoryMB": {
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"type": "number",
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"description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
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},
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"TotalAllocatedMemoryMB": {
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"type": "number",
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"description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
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},
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"TotalUnusedReservedMemoryMB": {
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"type": "number",
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"description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
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},
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"MonoHeapSizeMB": {
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"type": "number",
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"description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
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},
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"MonoUsedSizeMB": {
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"type": "number",
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"description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
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},
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"TempAllocatorSizeMB": {
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"type": "number",
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"description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
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},
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"GraphicsMemoryMB": {
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"type": "number",
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"description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
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},
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"MaxUsedMemoryMB": {
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"type": "number",
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"description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
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},
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"UsedHeapSizeMB": {
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"type": "number",
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"description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
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}
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},
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"required": [
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"TotalReservedMemoryMB",
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"TotalAllocatedMemoryMB",
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"TotalUnusedReservedMemoryMB",
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"MonoHeapSizeMB",
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"MonoUsedSizeMB",
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"TempAllocatorSizeMB",
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"GraphicsMemoryMB",
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"MaxUsedMemoryMB",
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"UsedHeapSizeMB"
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],
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"description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
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}
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},
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"required": [
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"result"
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]
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}
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```
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