新增文档
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name: profiler-save-data
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description: Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. Built-in Unity APIs only.
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---
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# Profiler / Save Data
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Composes the outputs of `profiler-get-status`, `profiler-get-memory-stats`, `profiler-get-rendering-stats`, `profiler-get-script-stats` and `profiler-capture-frame` into a single JSON document and writes it to `filePath`. Creates any missing parent directories.
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## Inputs
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- `filePath` (required) — absolute or workspace-relative path to write to.
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## Errors
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- Returns `[Error]` when `filePath` is empty or the write fails (message includes the underlying exception text).
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## Behavior
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Uses `System.Text.Json` (BCL) for serialization and `System.IO.File.WriteAllText` for the write. No external Unity package is required.
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## How to Call
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```bash
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unity-mcp-cli run-tool profiler-save-data --input '{
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"filePath": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool profiler-save-data --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool profiler-save-data --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `filePath` | `string` | Yes | Absolute or workspace-relative output file path. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"filePath": {
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"type": "string"
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}
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},
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"required": [
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"filePath"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"type": "string"
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}
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},
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"required": [
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"result"
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]
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}
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```
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