新增文档
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---
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name: scene-create
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description: Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards.
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---
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# Scene / Create
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Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
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## Inputs
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- `path` — must end with `.unity`. Non-empty.
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- `newSceneSetup` (default `DefaultGameObjects`) — Unity's `NewSceneSetup` flag (`EmptyScene` or `DefaultGameObjects`).
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- `newSceneMode` (default `Single`) — `Single` closes other scenes, `Additive` keeps them open.
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## Behavior
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Calls `EditorSceneManager.NewScene` + `SaveScene(path)` on the main thread, repaints editor windows, and returns a `SceneDataShallow` for the newly created scene.
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## How to Call
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```bash
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unity-mcp-cli run-tool scene-create --input '{
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"path": "string_value",
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"newSceneSetup": "string_value",
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"newSceneMode": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool scene-create --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool scene-create --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `path` | `string` | Yes | Path to the scene file. Should end with ".unity" extension. |
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| `newSceneSetup` | `any` | No | |
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| `newSceneMode` | `any` | No | |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"path": {
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"type": "string"
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},
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"newSceneSetup": {
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"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
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},
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"newSceneMode": {
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"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
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}
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},
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"$defs": {
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"UnityEditor.SceneManagement.NewSceneSetup": {
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"type": "string",
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"enum": [
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"EmptyScene",
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"DefaultGameObjects"
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]
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},
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"UnityEditor.SceneManagement.NewSceneMode": {
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"type": "string",
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"enum": [
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"Single",
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"Additive"
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]
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}
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},
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"required": [
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"path"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/AIGD.SceneDataShallow",
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"description": "Scene reference. Used to find a Scene."
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}
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},
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"$defs": {
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"AIGD.SceneDataShallow": {
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"type": "object",
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"properties": {
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"Name": {
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"type": "string"
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},
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"IsLoaded": {
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"type": "boolean"
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},
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"IsDirty": {
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"type": "boolean"
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},
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"IsSubScene": {
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"type": "boolean"
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},
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"IsValidScene": {
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"type": "boolean",
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"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
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},
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"RootCount": {
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"type": "integer"
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},
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"path": {
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"type": "string",
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"description": "Path to the Scene within the project. Starts with 'Assets/'"
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},
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"buildIndex": {
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"type": "integer",
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"description": "Build index of the Scene in the Build Settings."
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},
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"instanceID": {
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"type": "integer",
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"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
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}
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},
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"required": [
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"IsLoaded",
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"IsDirty",
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"IsSubScene",
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"IsValidScene",
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"RootCount",
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"buildIndex",
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"instanceID"
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],
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"description": "Scene reference. Used to find a Scene."
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}
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},
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"required": [
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"result"
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]
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}
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```
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