增加传送门逻辑
增加无敌时间
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using GameFramework;
|
||||
using IndianOceanAssets.Engine2_5D;
|
||||
|
||||
/// <summary>
|
||||
/// 传送门/出口 Door —— 玩家碰触后触发胜利流程。
|
||||
@@ -16,6 +17,15 @@ public class DoorPortal : MonoBehaviour
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!other.CompareTag("Player")) return;
|
||||
|
||||
// 玩家进入传送门后永久无敌,胜利流程中不再掉血
|
||||
var health = other.GetComponent<HealthSystem>();
|
||||
if (health != null)
|
||||
{
|
||||
health.MakeInvincible(); // duration<=0 即永久无敌
|
||||
Debug.Log("[DoorPortal] 玩家已进入无敌状态");
|
||||
}
|
||||
|
||||
Debug.Log("[DoorPortal] 玩家进入传送门,触发胜利!");
|
||||
GameManager.Win();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user