优化技能CD时间
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@@ -13,7 +13,7 @@ namespace IndianOceanAssets.Engine2_5D
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[Header("Movement")]
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[SerializeField] private float moveSpeed = 5f; // Speed at which the player moves
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[SerializeField] private float rollForce = 8f; // Force applied during roll
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[SerializeField] private float rollCooldown = 1f; // Cooldown time between rolls
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[SerializeField] private float rollCooldown = 3f; // Cooldown time between rolls
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private Rigidbody rb; // Rigidbody reference for physics
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private Animator animator; // Animator reference for animations
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