优化技能CD时间
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@@ -52,7 +52,7 @@ namespace IndianOceanAssets.Engine2_5D
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[Header("冷却")]
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[Tooltip("回声冷却时间(秒)")]
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[SerializeField] private float cooldown = 2f;
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[SerializeField] private float cooldown = 3f;
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// 全局 shader 属性 ID(通过 Shader.SetGlobalX 设置,所有描边精灵共享)
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private static readonly int EchoCenterID = Shader.PropertyToID("_EchoCenter");
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@@ -22,7 +22,7 @@ namespace IndianOceanAssets.Engine2_5D
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[Header("冷却")]
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[Tooltip("放置灵灯的冷却时间(秒)")]
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[SerializeField] private float cooldown = 3f;
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[SerializeField] private float cooldown = 5f;
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[Header("灵灯预制体")]
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[SerializeField] private GameObject lanternPrefab;
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