优化技能CD时间
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@@ -13,7 +13,7 @@ namespace IndianOceanAssets.Engine2_5D
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[Header("Movement")]
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[Header("Movement")]
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[SerializeField] private float moveSpeed = 5f; // Speed at which the player moves
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[SerializeField] private float moveSpeed = 5f; // Speed at which the player moves
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[SerializeField] private float rollForce = 8f; // Force applied during roll
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[SerializeField] private float rollForce = 8f; // Force applied during roll
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[SerializeField] private float rollCooldown = 1f; // Cooldown time between rolls
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[SerializeField] private float rollCooldown = 3f; // Cooldown time between rolls
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private Rigidbody rb; // Rigidbody reference for physics
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private Rigidbody rb; // Rigidbody reference for physics
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private Animator animator; // Animator reference for animations
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private Animator animator; // Animator reference for animations
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@@ -100,6 +100,20 @@ namespace GameFramework
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Debug.Log("[GameHUD] 延迟订阅 ScoreManager.onScoreChanged 成功");
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Debug.Log("[GameHUD] 延迟订阅 ScoreManager.onScoreChanged 成功");
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}
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}
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// 延迟查找玩家(GameSpawnManager 可能比 HUD 晚创建玩家)
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if (_playerHealth == null)
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{
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var player = GameObject.FindWithTag("Player");
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if (player != null)
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{
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_playerHealth = player.GetComponent<HealthSystem>();
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_lanternSystem = player.GetComponent<SpiritLanternSystem>();
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_echoSystem = player.GetComponent<EchoSystem>();
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_playerController = player.GetComponent<PlayerController>();
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Debug.Log("[GameHUD] 延迟找到玩家,已绑定组件");
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}
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}
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UpdateLifeIcons();
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UpdateLifeIcons();
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UpdateSkillCooldowns();
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UpdateSkillCooldowns();
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}
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}
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@@ -52,7 +52,7 @@ namespace IndianOceanAssets.Engine2_5D
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[Header("冷却")]
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[Header("冷却")]
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[Tooltip("回声冷却时间(秒)")]
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[Tooltip("回声冷却时间(秒)")]
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[SerializeField] private float cooldown = 2f;
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[SerializeField] private float cooldown = 3f;
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// 全局 shader 属性 ID(通过 Shader.SetGlobalX 设置,所有描边精灵共享)
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// 全局 shader 属性 ID(通过 Shader.SetGlobalX 设置,所有描边精灵共享)
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private static readonly int EchoCenterID = Shader.PropertyToID("_EchoCenter");
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private static readonly int EchoCenterID = Shader.PropertyToID("_EchoCenter");
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@@ -22,7 +22,7 @@ namespace IndianOceanAssets.Engine2_5D
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[Header("冷却")]
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[Header("冷却")]
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[Tooltip("放置灵灯的冷却时间(秒)")]
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[Tooltip("放置灵灯的冷却时间(秒)")]
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[SerializeField] private float cooldown = 3f;
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[SerializeField] private float cooldown = 5f;
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[Header("灵灯预制体")]
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[Header("灵灯预制体")]
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[SerializeField] private GameObject lanternPrefab;
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[SerializeField] private GameObject lanternPrefab;
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