暂时修改

This commit is contained in:
JA
2026-06-27 22:21:16 +08:00
parent bb46fdb81f
commit c796465500
15 changed files with 948 additions and 461 deletions

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using UnityEngine;
namespace IndianOceanAssets.Engine2_5D
{
/// <summary>
/// 敌人出生点标记 —— 挂到场景中的空物体上,标记敌人出生位置。
/// EnemyManager 会在游戏开始时找到所有出生点并生成敌人。
///
/// 用法:在场景中放置空物体,挂上此组件,调整位置即可。
/// Scene 视图中显示红色线框球 + 竖线,方便辨认。
/// </summary>
public class EnemySpawnPoint : MonoBehaviour
{
[Tooltip("Gizmo 球体半径(仅编辑器可视化)")]
[SerializeField] private float gizmoRadius = 0.5f;
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, gizmoRadius);
Gizmos.DrawLine(transform.position, transform.position + Vector3.up * 2f);
}
}
}