增加出身点随机算法
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using UnityEditor;
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using UnityEngine;
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using IndianOceanAssets.Engine2_5D;
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namespace IndianOceanAssets.EditorTools
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{
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[InitializeOnLoad]
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public class EnemySpawnPointSceneGUI
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{
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/// <summary>全局开关:是否在 Scene 视图中显示所有出生点编号</summary>
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public static bool ShowLabels = true;
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static EnemySpawnPointSceneGUI()
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{
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SceneView.duringSceneGui += OnSceneGUI;
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}
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static void OnSceneGUI(SceneView sceneView)
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{
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if (!ShowLabels) return;
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var spawnPoints = Object.FindObjectsByType<EnemySpawnPoint>(FindObjectsSortMode.None);
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foreach (var sp in spawnPoints)
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{
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if (sp.Index < 0) continue;
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Vector3 labelPos = sp.transform.position + Vector3.up * 2.5f;
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Vector2 screenPos = HandleUtility.WorldToGUIPoint(labelPos);
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Handles.BeginGUI();
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GUIStyle style = new GUIStyle("Label")
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{
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fontSize = 14,
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fontStyle = FontStyle.Bold,
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alignment = TextAnchor.MiddleCenter,
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normal = { textColor = Color.yellow }
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};
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GUIContent content = new GUIContent($"#{sp.Index}");
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Vector2 size = style.CalcSize(content);
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Rect rect = new Rect(screenPos.x - size.x * 0.5f, screenPos.y - size.y * 0.5f, size.x + 8, size.y + 4);
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EditorGUI.DrawRect(rect, new Color(0, 0, 0, 0.7f));
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GUI.Label(rect, content, style);
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Handles.EndGUI();
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}
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}
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}
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[CustomEditor(typeof(EnemySpawnPoint))]
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public class EnemySpawnPointEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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EditorGUILayout.Space();
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EnemySpawnPointSceneGUI.ShowLabels = EditorGUILayout.Toggle(
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"显示所有编号", EnemySpawnPointSceneGUI.ShowLabels);
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}
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}
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}
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