增加出身点随机算法

This commit is contained in:
2026-07-05 19:35:31 +08:00
parent e3cd86a174
commit c91f70367f
6 changed files with 2952 additions and 21 deletions
+9 -1
View File
@@ -7,13 +7,21 @@ namespace IndianOceanAssets.Engine2_5D
/// EnemyManager 会在游戏开始时找到所有出生点并生成敌人。
///
/// 用法:在场景中放置空物体,挂上此组件,调整位置即可。
/// Scene 视图中显示红色线框球 + 竖线,方便辨认。
/// Scene 视图中显示红色线框球 + 竖线 + 编号,方便辨认。
/// </summary>
public class EnemySpawnPoint : MonoBehaviour
{
[Tooltip("出生点编号(自动生成,用于 Scene 视图显示)")]
[SerializeField] private int index = -1;
[Tooltip("Gizmo 球体半径(仅编辑器可视化)")]
[SerializeField] private float gizmoRadius = 0.5f;
public int Index => index;
/// <summary>设置编号(由 SpawnPointGenerator 调用)。</summary>
public void SetIndex(int idx) => index = idx;
private void OnDrawGizmos()
{
Gizmos.color = Color.red;