diff --git a/unity/Assets/2.5D Engine/Scripts/SwordAttack.cs b/unity/Assets/2.5D Engine/Scripts/SwordAttack.cs index 8cee94e..df90f3d 100644 --- a/unity/Assets/2.5D Engine/Scripts/SwordAttack.cs +++ b/unity/Assets/2.5D Engine/Scripts/SwordAttack.cs @@ -33,9 +33,9 @@ namespace IndianOceanAssets.Engine2_5D // Flip player sprite based on horizontal input direction Vector2 input = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); if (input.x > 0) - transform.localScale = new Vector3(1, 1, 1); + transform.localScale = new Vector3(Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z); else if (input.x < 0) - transform.localScale = new Vector3(-1, 1, 1); + transform.localScale = new Vector3(-Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z); // Trigger slash when attack key is pressed if (Input.GetKeyDown(attackKeyCode)) diff --git a/unity/UserSettings/EditorUserSettings.asset b/unity/UserSettings/EditorUserSettings.asset index 11ddbd8..72926fd 100644 --- a/unity/UserSettings/EditorUserSettings.asset +++ b/unity/UserSettings/EditorUserSettings.asset @@ -15,15 +15,18 @@ EditorUserSettings: value: 50025251565751035a5b0a7b44250944144f4e7d7d787336782a4a37b6b7606f flags: 0 RecentlyUsedSceneGuid-3: - value: 5b090d000402580a5c5b087648735e4445151e737b717334757b1832b1b93261 - flags: 0 - RecentlyUsedSceneGuid-4: value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a flags: 0 - RecentlyUsedSceneGuid-5: + RecentlyUsedSceneGuid-4: value: 5055070050010c5a0e5d0d27497a0e441016412c2f7d206178714f61b3b8326b flags: 0 + RecentlyUsedSceneGuid-5: + value: 5004505e50045a0e5f57097b14250f444615407b287b7e657f704c31b5b36660 + flags: 0 RecentlyUsedSceneGuid-6: + value: 5b090d000402580a5c5b087648735e4445151e737b717334757b1832b1b93261 + flags: 0 + RecentlyUsedSceneGuid-7: value: 5a55515156575a0b0f56592346260f444f16197c7e7f24697d2a4a32b1b0353e flags: 0 UnityEditor.ShaderGraph.Blackboard: