diff --git a/unity/Assets/Scenes/Scoring.scene b/unity/Assets/Scenes/Scoring.scene index b70b03f..8d531e0 100644 --- a/unity/Assets/Scenes/Scoring.scene +++ b/unity/Assets/Scenes/Scoring.scene @@ -1425,7 +1425,19 @@ MonoBehaviour: m_TargetGraphic: {fileID: 2047683494} m_OnClick: m_PersistentCalls: - m_Calls: [] + m_Calls: + - m_Target: {fileID: 102900000, guid: a8692b9b19ec95b48918246882a64c8c, type: 3} + m_TargetAssemblyTypeName: + m_MethodName: + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!1 &2090192477 GameObject: m_ObjectHideFlags: 0 diff --git a/unity/Assets/UI/GameManager.cs b/unity/Assets/UI/GameManager.cs index 56bd0a2..25d4757 100644 --- a/unity/Assets/UI/GameManager.cs +++ b/unity/Assets/UI/GameManager.cs @@ -145,15 +145,12 @@ namespace GameFramework } overlay.color = new Color(0, 0, 0, 1); - // 加载 Scoring 场景 - if (SceneLoader.Instance != null) - { - SceneLoader.Instance.LoadScoringScene(); - } - else - { - SceneManager.LoadScene("Scoring"); - } + // 等待一帧确保淡出渲染完成 + yield return null; + + // 加载 Scoring 场景(直接使用 SceneManager,避免 SceneLoader 的异步加载可能卡住) + Debug.Log("[GameManager] 过场完成,正在加载 Scoring 场景..."); + SceneManager.LoadScene("Scoring"); } } diff --git a/unity/UserSettings/EditorUserSettings.asset b/unity/UserSettings/EditorUserSettings.asset index 865866b..a6fe91f 100644 --- a/unity/UserSettings/EditorUserSettings.asset +++ b/unity/UserSettings/EditorUserSettings.asset @@ -30,10 +30,10 @@ EditorUserSettings: value: 5a55515156575a0b0f56592346260f444f16197c7e7f24697d2a4a32b1b0353e flags: 0 RecentlyUsedSceneGuid-8: - value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a + value: 0209025f575750595c57092149765d444e4e49727e7c7068757b1c65b6e36c3b flags: 0 RecentlyUsedSceneGuid-9: - value: 0209025f575750595c57092149765d444e4e49727e7c7068757b1c65b6e36c3b + value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a flags: 0 UnityEditor.ShaderGraph.Blackboard: value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4ba75e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1bf968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e3949c8899daa7