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JA
2026-06-20 19:34:23 +08:00
parent e5031c0068
commit d442805c3f
4136 changed files with 514641 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CombaSystem : MonoBehaviour
{
public Animator _animator;
public AudioSource _audio;
public AudioClip _summerClip;
[Header("近战攻击")]
[SerializeField] protected Vector2 attackSize = new Vector2();
[SerializeField] protected Vector2 AttackAreaPos;
[Header("判定偏移")]
[SerializeField] protected float offsetX = 1f;
[SerializeField] protected float offsetY = 1f;
[SerializeField,Header("检测层级")] protected List<LayerMask> layerMasks;
public float maxHp = 1800;
public float currentHp;
[Header("攻击")]
public float attack = 50;
public Action<float> OnHit;
protected bool isDie = false;
protected virtual void Awake()
{
currentHp = maxHp;
}
public virtual void MelleeAttackAnimEvent()
{
Debug.Log("ATTACK");
AttackAreaPos = transform.position;
AttackAreaPos.x += offsetX;
AttackAreaPos.y += offsetY;
offsetX = this.transform.parent.localScale.x < 0 ? Mathf.Abs(offsetX) : -Mathf.Abs(offsetX);
}
protected void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireCube(AttackAreaPos, attackSize);
}
public bool GetIsDie()
{
return isDie;
}
#region
//收到攻击
public virtual void TakeDamage(string hitName, float attack)
{
}
public virtual void TakeDamage(float attack)
{
}
public virtual void TakeDamage()
{
}
#endregion
}