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This commit is contained in:
86
unity/Assets/Script/Managers/BagManager.cs
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86
unity/Assets/Script/Managers/BagManager.cs
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@@ -0,0 +1,86 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Managers
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{
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public class BagManager
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{
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PlayerInfo Owner;
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public BagManager(PlayerInfo owner)
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{
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this.Owner = owner;
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}
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public void AddItem(int key, int value)
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{
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if (Owner == null) return;
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if (Owner.info.BagInfo.ContainsKey(key))
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{
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Owner.info.BagInfo[key] = Owner.info.BagInfo[key] + value;
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}
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else
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{
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Owner.info.BagInfo.Add(key, value);
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}
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Owner.OnUpdateBagInfo?.Invoke();
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Owner.OnUpdateMainUI?.Invoke();
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}
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public void UserItem(int id, int num)
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{
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if (Owner == null) return;
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if (Owner.info.BagInfo.ContainsKey(id))
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{
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foreach (var item in Date.Instance.ItemDate)//测试使用道具
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{
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if (item.Id == id && item.type == ItemClass.User)
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{
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if(Remove(item,num))
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{
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Debug.Log("使用道具");
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item.UseItem(item);
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}
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}
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if(item.Id == id && item.type == ItemClass.Up)
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{
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Remove(item, num);
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}
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}
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}
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else
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{
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Debug.LogError("道具缺失");
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return;
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}
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}
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private bool Remove(Item item,int num)
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{
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if (Owner.info.BagInfo[item.Id] < num)
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{
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Debug.LogFormat("UserItem [{0}] count Insufficient", item.ItemName);
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return false;
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}
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Owner.info.BagInfo[item.Id] = Owner.info.BagInfo[item.Id] - num;//背包减少
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if (Owner.info.BagInfo[item.Id] <= 0)
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{
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Owner.info.BagInfo.Remove(item.Id);
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}
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Owner.OnUpdateBagInfo?.Invoke();
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Owner.OnUpdateMainUI?.Invoke();
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Owner.WriteBagInfo();
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//保存数据
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//Debug.Log(Owner.info.BagValue[item.Id]);
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SaveSystem.SaveDate(Owner.info.DatePath, Owner.info);
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return true;
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}
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}
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}
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11
unity/Assets/Script/Managers/BagManager.cs.meta
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11
unity/Assets/Script/Managers/BagManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 20a184ad6c4412540a4cd3c66711e074
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
unity/Assets/Script/Managers/ManagersMode.cs
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16
unity/Assets/Script/Managers/ManagersMode.cs
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@@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ManagersMode : MonoBehaviour
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{
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private static PollManager _pool;
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public static PollManager Poll
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{
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get { return _pool; }
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}
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private void Awake()
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{
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_pool = this.gameObject.AddComponent<PollManager>();
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}
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}
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11
unity/Assets/Script/Managers/ManagersMode.cs.meta
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11
unity/Assets/Script/Managers/ManagersMode.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: afea4f43157c8f541a7fcde752e70440
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
77
unity/Assets/Script/Managers/PollManager.cs
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77
unity/Assets/Script/Managers/PollManager.cs
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@@ -0,0 +1,77 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PollManager : MonoBehaviour
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{
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Transform m_PollParent;
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//对象池字典
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Dictionary<string, PollBase> m_Polls = new Dictionary<string, PollBase>();
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private void Awake()
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{
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m_PollParent = this.transform.parent.Find("Poll");
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}
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/// <summary>
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/// 创建对象池
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="pollName"></param>
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/// <param name="releaseTime"></param>
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private void CreatePoll<T>(string pollName, float releaseTime)
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where T : PollBase
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{
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if (!m_Polls.TryGetValue(pollName, out PollBase poll))
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{
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GameObject go = new GameObject();
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go.name = pollName;
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go.transform.SetParent(m_PollParent);
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poll = go.AddComponent<T>();
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poll.Init(releaseTime);
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m_Polls.Add(pollName, poll);
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}
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}
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/// <summary>
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/// 创建物体对象池
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/// </summary>
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/// <param name="pollName"></param>
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/// <param name="releaseTime"></param>
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public void CreateGameObjectPoll(string pollName, float releaseTime)
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{
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CreatePoll<GameObjectPoll>(pollName, releaseTime);
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}
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/// <summary>
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/// 取出对象
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/// </summary>
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/// <param name="pollName"></param>
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/// <param name="asseteName"></param>
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/// <returns></returns>
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public Object Spwan(string pollName, string asseteName)
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{
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if (m_Polls.TryGetValue(pollName, out PollBase poll))
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{
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return poll.Spwan(asseteName);
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}
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return null;
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}
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/// <summary>
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/// 回收对象
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/// </summary>
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/// <param name="pollName"></param>
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/// <param name="asseteName"></param>
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/// <returns></returns>
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public void UnSpwan(string pollName, string asseteName, Object assete)
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{
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if (m_Polls.TryGetValue(pollName, out PollBase poll))
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{
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poll.UnSpwan(asseteName, assete);
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}
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}
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}
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||||
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11
unity/Assets/Script/Managers/PollManager.cs.meta
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11
unity/Assets/Script/Managers/PollManager.cs.meta
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: ea449011b5381b246bcdfef0efa1523c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
60
unity/Assets/Script/Managers/SceneMonsterManager.cs
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60
unity/Assets/Script/Managers/SceneMonsterManager.cs
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@@ -0,0 +1,60 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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public class SceneMonsterManager : MonoBehaviour
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{
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[SerializeField, Header("怪物列表")] private List<GameObject> monsters = new List<GameObject>();
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[SerializeField, Header("怪物生成速率")] private float timer;
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public Transform teleporte;
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public bool isTeleport = false;
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public GameObject box;
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private int count = 0;
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private float t = 0;
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private void Awake()
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{
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foreach (var item in monsters)
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{
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item.SetActive(false);
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}
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}
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private void Update()
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{
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t += Time.deltaTime;
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if (t >= timer)
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{
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Debug.Log(isTeleport);
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ABC();
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ProtectedMonster();
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}
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}
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void ProtectedMonster()
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{
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if (count >= monsters.Count)
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{
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return;
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}
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monsters[count].SetActive(true);
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count += 1;
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t = 0;
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}
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void ABC()
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{
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if(transform.childCount==0&&!isTeleport)
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{
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//UIManager.Instance.Show<UILottery>();
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Instantiate(box);
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isTeleport = true;
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}
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}
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||||
}
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||||
11
unity/Assets/Script/Managers/SceneMonsterManager.cs.meta
Normal file
11
unity/Assets/Script/Managers/SceneMonsterManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c6d37fb46cffe1408e982d6d1b9a190
|
||||
MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
49
unity/Assets/Script/Managers/SenceManager.cs
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49
unity/Assets/Script/Managers/SenceManager.cs
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@@ -0,0 +1,49 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Manager
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{
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class SenceManager:MonoSingleton<SenceManager>
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{
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UnityAction<float> onProgress = null;
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public void LoadScene(int name)
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{
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StartCoroutine(LoadLevel(name));
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}
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IEnumerator LoadLevel( int id)
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||||
{
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Debug.LogFormat("LoadLevel: {0}", name);
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AsyncOperation async = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(id);
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||||
async.allowSceneActivation = true;
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async.completed += LevelLoadCompleted;
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//保存数据
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PlayerInfo.Instance.info.currentMap=id;
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SaveSystem.SaveDate(PlayerInfo.Instance.info.DatePath, PlayerInfo.Instance.info);
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||||
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||||
while (!async.isDone)
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||||
{
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||||
if (onProgress != null)
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||||
onProgress(async.progress);
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||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void LevelLoadCompleted(AsyncOperation obj)
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||||
{
|
||||
if (onProgress != null)
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||||
onProgress(1f);
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||||
Debug.Log("LevelLoadCompleted:" + obj.progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
unity/Assets/Script/Managers/SenceManager.cs.meta
Normal file
11
unity/Assets/Script/Managers/SenceManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36641df8733b77f4fb770f6bcfcc598f
|
||||
MonoImporter:
|
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
119
unity/Assets/Script/Managers/SoundManager.cs
Normal file
119
unity/Assets/Script/Managers/SoundManager.cs
Normal file
@@ -0,0 +1,119 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace Manager
|
||||
{
|
||||
public class SoundManager : MonoSingleton<SoundManager>
|
||||
{
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||||
public AudioMixer audioMixer;//»ìÒôÆ÷
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||||
public AudioSource MusicSource;
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||||
public AudioSource SoundSource;
|
||||
|
||||
const string MusicPath = "Music/";
|
||||
const string SoundPath = "Sound/";
|
||||
|
||||
private bool musicOn;
|
||||
public bool MusicOn
|
||||
{
|
||||
get { return musicOn; }
|
||||
set
|
||||
{
|
||||
musicOn = value;
|
||||
this.MusicMute(!musicOn);
|
||||
}
|
||||
}
|
||||
private bool soundOn;
|
||||
public bool SoundOn
|
||||
{
|
||||
get { return soundOn; }
|
||||
set
|
||||
{
|
||||
soundOn = value;
|
||||
this.SoundMute(!soundOn);
|
||||
}
|
||||
}
|
||||
|
||||
private int musicVolume;
|
||||
public int MusicVolume
|
||||
{
|
||||
get { return musicVolume; }
|
||||
set
|
||||
{
|
||||
musicVolume = value;
|
||||
if (musicOn) this.SetVolume("MusicVolume", musicVolume);
|
||||
}
|
||||
}
|
||||
private int soundVolume;
|
||||
public int SoundVolume
|
||||
{
|
||||
get { return soundVolume; }
|
||||
set
|
||||
{
|
||||
soundVolume = value;
|
||||
if (soundOn) this.SetVolume("SoundVolume", soundVolume);
|
||||
}
|
||||
}
|
||||
|
||||
public void SoundMute(bool mute)
|
||||
{
|
||||
this.SetVolume("SoundVolume", mute ? 0 : soundVolume);
|
||||
}
|
||||
public void MusicMute(bool mute)
|
||||
{
|
||||
this.SetVolume("MusicVolume", mute ? 0 : musicVolume);
|
||||
}
|
||||
|
||||
void SetVolume(string name, int value)
|
||||
{
|
||||
float volume = value * 0.5f - 50f;
|
||||
this.audioMixer.SetFloat(name, volume);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
this.MusicVolume = SystemConfig.MusicVolume;
|
||||
this.SoundVolume = SystemConfig.SoundVolume;
|
||||
this.MusicOn = SystemConfig.MusicOn;
|
||||
this.soundOn = SystemConfig.SoundOn;
|
||||
}
|
||||
|
||||
public void PlayMusic(string name)
|
||||
{
|
||||
AudioClip clip = Resloader.Load<AudioClip>(MusicPath + name);
|
||||
if (clip == null)
|
||||
{
|
||||
Debug.LogWarningFormat("PlayMusic:{0} not existed", name);
|
||||
return;
|
||||
}
|
||||
if (MusicSource.isPlaying)
|
||||
{
|
||||
MusicSource.Stop();
|
||||
}
|
||||
MusicSource.clip = clip;
|
||||
MusicSource.Play();
|
||||
}
|
||||
public void PlaySound(string name)
|
||||
{
|
||||
AudioClip clip = Resloader.Load<AudioClip>(SoundPath + name);
|
||||
if (clip == null)
|
||||
{
|
||||
Debug.LogWarningFormat("PlaySound:{0} not existed", name);
|
||||
return;
|
||||
}
|
||||
SoundSource.PlayOneShot(clip);
|
||||
}
|
||||
|
||||
public void PlayEffect(AudioSource audio,AudioClip clip)
|
||||
{
|
||||
if (clip == null)
|
||||
{
|
||||
Debug.LogWarningFormat("PlaySound:{0} not existed", name);
|
||||
return;
|
||||
}
|
||||
audio.PlayOneShot(clip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
unity/Assets/Script/Managers/SoundManager.cs.meta
Normal file
11
unity/Assets/Script/Managers/SoundManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
90
unity/Assets/Script/Managers/UIManager.cs
Normal file
90
unity/Assets/Script/Managers/UIManager.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager : Singleton<UIManager>
|
||||
{
|
||||
class UIElement
|
||||
{
|
||||
public string Resources; //资源路径
|
||||
public bool Cache; //是否启用
|
||||
public GameObject Instance; //资源预制体
|
||||
}
|
||||
private Dictionary<Type, UIElement> UIResources = new Dictionary<Type, UIElement>(); //存放
|
||||
public UIManager()
|
||||
{
|
||||
this.UIResources.Add(typeof(UILoad), new UIElement() { Resources = "UI/UILoad", Cache = false });
|
||||
this.UIResources.Add(typeof(UISetting), new UIElement() { Resources = "UI/UISetting", Cache = false });
|
||||
this.UIResources.Add(typeof(UIGameOver), new UIElement() { Resources = "UI/GameOver", Cache = false });
|
||||
this.UIResources.Add(typeof(UILottery), new UIElement() { Resources = "UI/LotterySystem", Cache = false });
|
||||
this.UIResources.Add(typeof(UIEnterScene), new UIElement() { Resources = "UI/EnterScene", Cache = false });
|
||||
this.UIResources.Add(typeof(UIOpen), new UIElement() { Resources = "UI/UIOpen", Cache = false });
|
||||
this.UIResources.Add(typeof(EndUI), new UIElement() { Resources = "UI/EndUI", Cache = false });
|
||||
this.UIResources.Add(typeof(UIBagInfo), new UIElement() { Resources = "UI/BagUI", Cache = false });
|
||||
this.UIResources.Add(typeof(UILevelUp), new UIElement() { Resources = "UI/UILevelUp", Cache = false });
|
||||
|
||||
this.UIResources.Add(typeof(MessageBox), new UIElement() { Resources = "UI/MessageBox", Cache = false });
|
||||
|
||||
this.UIResources.Add(typeof(UISaveDate), new UIElement() { Resources = "UI/UISave", Cache = false });
|
||||
|
||||
}
|
||||
~UIManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载UI
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public T Show<T>()
|
||||
{
|
||||
Type type=typeof(T);
|
||||
if(this.UIResources.ContainsKey(type))
|
||||
{
|
||||
UIElement info = UIResources[type];
|
||||
if(info.Instance!=null)
|
||||
{
|
||||
info.Instance.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Object prefab = Resources.Load(info.Resources);
|
||||
if (prefab == null)
|
||||
{
|
||||
return default(T);
|
||||
}
|
||||
info.Instance = (GameObject)GameObject.Instantiate(prefab);
|
||||
}
|
||||
return info.Instance.GetComponent<T>();
|
||||
}
|
||||
return default(T);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭UI
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
public void Close(Type type)
|
||||
{
|
||||
if (this.UIResources.ContainsKey(type))
|
||||
{
|
||||
UIElement info = this.UIResources[type];
|
||||
if (info.Cache)
|
||||
{
|
||||
info.Instance.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject.Destroy(info.Instance);
|
||||
info.Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Close<T>()
|
||||
{
|
||||
this.Close(typeof(T));
|
||||
}
|
||||
}
|
||||
11
unity/Assets/Script/Managers/UIManager.cs.meta
Normal file
11
unity/Assets/Script/Managers/UIManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d821662459e6c244fb644e067145f977
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
unity/Assets/Script/Managers/UIWindow.cs
Normal file
40
unity/Assets/Script/Managers/UIWindow.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class UIWindow : MonoBehaviour
|
||||
{
|
||||
public delegate void CloseHandler(UIWindow sender, WindowResult result);
|
||||
public event CloseHandler OnClose;
|
||||
|
||||
public GameObject Root;
|
||||
public virtual System.Type Type { get { return this.GetType(); } }
|
||||
|
||||
public enum WindowResult
|
||||
{
|
||||
None = 0,
|
||||
Yes,
|
||||
NO,
|
||||
}
|
||||
|
||||
public void Close(WindowResult result = WindowResult.None)
|
||||
{
|
||||
UIManager.Instance.Close(this.Type);
|
||||
if (this.OnClose != null)
|
||||
this.OnClose(this, result);
|
||||
this.OnClose = null;
|
||||
}
|
||||
|
||||
public virtual void OnCloseClick()
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
public virtual void OnYesClick()
|
||||
{
|
||||
this.Close(WindowResult.Yes);
|
||||
}
|
||||
public virtual void OnNoClick()
|
||||
{
|
||||
this.Close(WindowResult.NO);
|
||||
}
|
||||
}
|
||||
11
unity/Assets/Script/Managers/UIWindow.cs.meta
Normal file
11
unity/Assets/Script/Managers/UIWindow.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eac807a7fb4a9ed47ba6b0209ab646d3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user