From d63f0c3fa7a37ef69a71d8be9dce4511fc8463e1 Mon Sep 17 00:00:00 2001 From: ksh999000 <740612340@qq.com> Date: Sat, 4 Jul 2026 15:52:54 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BC=98=E5=8C=96=E6=9C=80=E5=90=8E=E4=B8=80?= =?UTF-8?q?=E6=BB=B4=E8=A1=80=E6=97=B6=E5=80=99=E6=98=BE=E7=A4=BA=E7=9A=84?= =?UTF-8?q?=E9=A1=BA=E5=BA=8F=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- unity/Assets/UI/GameManager.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/unity/Assets/UI/GameManager.cs b/unity/Assets/UI/GameManager.cs index 100ec36..56bd0a2 100644 --- a/unity/Assets/UI/GameManager.cs +++ b/unity/Assets/UI/GameManager.cs @@ -61,6 +61,9 @@ namespace GameFramework /// private IEnumerator DeathTransition() { + // 等待一帧,让 HUD 先更新血量显示(最后一滴血消失) + yield return null; + // 1. 查找玩家并禁用控制 var player = GameObject.FindGameObjectWithTag("Player"); if (player != null)